Community

 
Dungeons & Dra.. 4e Character Optim.. Machine Gun Breathing - Dragonborn Dragonsorcerer
Jump Menu:
Post Reply
Page 14 of 31  •  Prev 1 ... 12 13 14 15 16 ... 31 Next
Switch to Forum Live View Machine Gun Breathing - Dragonborn Dragonsorcerer
4 months ago  ::  Jan 27, 2013 - 10:06PM #131
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107

Jan 24, 2013 -- 9:40AM, Jugulator007 wrote:

Never mention ME3.  I almost started researching how to build a nuclear device to use on Bioware's HQ when I finished that turd of a game.




Haters gonna hate. The game was great until the last few minutes.

Quick Reply
Cancel
4 months ago  ::  Jan 27, 2013 - 10:13PM #132
RuinsFate
Date Joined: Jan 24, 2010
Posts: 1,513

Jan 27, 2013 -- 10:06PM, Black_Knight999 wrote:

Jan 24, 2013 -- 9:40AM, Jugulator007 wrote:

Never mention ME3.  I almost started researching how to build a nuclear device to use on Bioware's HQ when I finished that turd of a game.




Haters gonna hate. The game was great until the last few minutes.



Agreed.

Except Kai Leng. Stupid stereotype wannabe Ghost In The Shell rip off author self insert fantasy.

A Beginners Primer to CharOp.
Archmage's Ascension - The Wizard's Handbook.
Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader.
Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader
Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa.

It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
Quick Reply
Cancel
4 months ago  ::  Jan 27, 2013 - 11:30PM #133
Celerian01
Date Joined: May 27, 2011
Posts: 631

Jan 27, 2013 -- 10:13PM, RuinsFate wrote:

Jan 27, 2013 -- 10:06PM, Black_Knight999 wrote:

Jan 24, 2013 -- 9:40AM, Jugulator007 wrote:

Never mention ME3.  I almost started researching how to build a nuclear device to use on Bioware's HQ when I finished that turd of a game.




Haters gonna hate. The game was great until the last few minutes.



Agreed.

Except Kai Leng. Stupid stereotype wannabe Ghost In The Shell rip off author self insert fantasy.


Look at it this way: of the three times you run into him, he wins once, and that's because he had air support. Tongue Out

Quick Reply
Cancel
4 months ago  ::  Jan 28, 2013 - 6:29AM #134
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Oh I had great fun, right up until they tanked the ending HARD.  And I have cameras installed at your house matyr, that's how I know!
Quick Reply
Cancel
4 months ago  ::  Feb 01, 2013 - 7:54AM #135
Celerian01
Date Joined: May 27, 2011
Posts: 631
I may be doing a Lair Assault this weekend, and wanted to try this build out.  Here's what I've got so far:

Spoiler: Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Torinn, level 8
Dragonborn, Sorcerer
Build: Dragon Sorcerer
Spell Source Option: Dragon Magic
Dragon Soul Option: Dragon Soul Fire
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Powerful Breath Option: Powerful Breath Charisma
Auspicious Birth (Auspicious Birth Benefit)
Theme: Sensate
 
FINAL ABILITY SCORES
STR 20, CON 12, DEX 12, INT 10, WIS 8, CHA 20
 
STARTING ABILITY SCORES
STR 16, CON 12, DEX 12, INT 10, WIS 8, CHA 16
 
 
AC: 21 Fort: 21 Ref: 17 Will: 23
HP: 67 Surges: 7 Surge Value: 17
 
TRAINED SKILLS
Arcana +9, Athletics +14, Endurance +12, Insight +8
 
UNTRAINED SKILLS
Acrobatics +6, Bluff +9, Diplomacy +9, Dungeoneering +3, Heal +3, History +6, Intimidate +11, Nature +3, Perception +5, Religion +4, Stealth +5, Streetwise +9, Thievery +5
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Attack 1: Burning Spray
Sorcerer Attack 1: Explosive Pyre
Sorcerer Attack 1: Grounding Rebuke
Sorcerer Utility 2: Absorb Storm
Sorcerer Attack 3: Flame Spiral
Sorcerer Attack 5: Slaad's Gambit
Sorcerer Utility 6: Sudden Scales
Sorcerer Attack 7: Spark Form
 
FEATS
Level 1: Ancient Soul
Level 2: Nusemnee's Atonement
Level 4: Draconic Spellcaster
Level 6: Powerful Breath
Level 8: Hurl Breath
 
ITEMS
Adventurer's Kit
Casque of Tactics (heroic tier) x1
Potion of Healing
Wyrmtooth Dagger Dagger +2 x1
Cloth Armor (Basic Clothing) of Sudden Recovery +2 x1
Elemental Ward Cloak +2 x1
Acrobat Boots x1
Bloodthirst Bracers (heroic tier) x1
Climber's Kit
====== End ======


Bearing in mind that this is a Lair Assault character, any suggestions?
Quick Reply
Cancel
4 months ago  ::  Feb 01, 2013 - 5:44PM #136
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901
So you're at 1d6+11, for an average of 14.5 damage to you every time, minus 5 for resist and 4 for THP, minimum damage of 3, max of 8. You're going to die. Quickly. I dunno how many times this has been repeated in this thread at this point, but Rebrethers are not about going balls out for maximum damage, they are about doing the most damage you can while taking the bare minimum needed to recharge breath. Especially in Heroic.

Without Powerful Breath you are at 1d6+7, min 8, max 13. Max you take is 4, min you take is -1 and you'd still have some THP left. So much better. 1/3 of the time you're taking zero damage but still recharging, you can't miss your recharge, the other 2/3 of the time you are only taking 1-4 points of damage. So much better.

So ditch Powerful Breath. Heroic LA's have a lot of daze and a lot of vs AC attacks, so either Superior Will or Unarmored Agility would be good pick ups. I don't like Hurl Breath personally, you are going to be in melee to use Flame Spiral, Thunder Leap, etc., anyway, Sorcs are not ranged characters.
Quick Reply
Cancel
4 months ago  ::  Feb 01, 2013 - 6:07PM #137
Celerian01
Date Joined: May 27, 2011
Posts: 631
Not particularly attached to either of those, and it was mostly based on a character I was putting together for a regular game; I picked up Hurl Breath for situations where I can't get into melee (since I have very little idea what to expect from this game).  Not that it matters right now, since the LA (or LA-style) game I'm playing is apparently restricting us to drow and drow revenant only.
Quick Reply
Cancel
3 months ago  ::  Feb 21, 2013 - 7:36AM #138
entropiccanuck
Date Joined: Jun 27, 2012
Posts: 59
A few questions for mechanics/rules clarification-
   
  •  For Nusemnee's to trigger your ally has to be hit, right?  So, miss on ally = no recharge via AS?  
  • You need to take some amount of damage more than your resistance to trigger Ancient Soul?  Although AS mentions your Dragon Magic resistance, if you're using resistance from Nusemnee's or Wyrmtouched Amulet then you'd need to beat that resistance? 
  • Thundering Breath in paragon adds a push, possibly enhanced with a MC Fighter->Hindering Shield  for slow, maybe WSG too to prone the next round.  All those feats are optional triggers though ("can push", "can slow", "can prone") so your allies would be safe from that? 
  •  Push effects (Thundering Breath) from a burst are from the center of the burst, not from you, right?
  • Concussive Breath at epic would still daze an ally even if you take the damage, correct?  Are there ways around that?  
  • If Mark of Storms is used with Thundering Breath, the slide/push effects stack?  Would forced movement bonuses (thinking rushing cleats) affect one or both if DB is used as a blast?


I gotta say, I had fun playing around with this idea.    I messed around with hybridizing with Warlock or Ranger for Prime Shot (unfortunately needs  Paragon Hybrid), might be an option for someone wanting to maximize damage (Dragonbreath Warrior adds 1[W] after hit with DB, Draconic hunter helps with quarry hit wtih DB), etc.      But, with MC Fighter and Hindering Shield, a functional at-will that's burst 3/blast 6 (Resounding Thunder/Enlarged Dragon Breath) that pushes, slides, slows , prones in paragon, and dazes in epic would make a nice controller even without the damage.



Quick Reply
Cancel
3 months ago  ::  Feb 21, 2013 - 9:02AM #139
windgate
Date Joined: May 7, 2011
Posts: 283
Is this one of the corner cases where the arkunel(?) Forgotten Realms backround is better for the additional boosted +2/3/4 elemental damage resistance?

Edit: Looks like this was already mentioned.

Also isnt there a pair of heroic gloves that give 3 temp hp when you ht with an arcane attack?   
My Builds
Luke Skywalker : Swordmage-Warlord
http://community.wizards.com/go/thread … revisions
Quick Reply
Cancel
3 months ago  ::  Feb 21, 2013 - 9:12AM #140
Lathaen-V
Date Joined: Jun 15, 2011
Posts: 171

Feb 21, 2013 -- 7:36AM, entropiccanuck wrote:

A few questions for mechanics/rules clarification-
   

  •  For Nusemnee's to trigger your ally has to be hit, right?  So, miss on ally = no recharge via AS?  
  • You need to take some amount of damage more than your resistance to trigger Ancient Soul?  Although AS mentions your Dragon Magic resistance, if you're using resistance from Nusemnee's or Wyrmtouched Amulet then you'd need to beat that resistance? 
  • Thundering Breath in paragon adds a push, possibly enhanced with a MC Fighter->Hindering Shield  for slow, maybe WSG too to prone the next round.  All those feats are optional triggers though ("can push", "can slow", "can prone") so your allies would be safe from that? 
  •  Push effects (Thundering Breath) from a burst are from the center of the burst, not from you, right?
  • Concussive Breath at epic would still daze an ally even if you take the damage, correct?  Are there ways around that?  
  • If Mark of Storms is used with Thundering Breath, the slide/push effects stack?  Would forced movement bonuses (thinking rushing cleats) affect one or both if DB is used as a blast?


I gotta say, I had fun playing around with this idea.    I messed around with hybridizing with Warlock or Ranger for Prime Shot (unfortunately needs  Paragon Hybrid), might be an option for someone wanting to maximize damage (Dragonbreath Warrior adds 1[W] after hit with DB, Draconic hunter helps with quarry hit wtih DB), etc.      But, with MC Fighter and Hindering Shield, a functional at-will that's burst 3/blast 6 (Resounding Thunder/Enlarged Dragon Breath) that pushes, slides, slows , prones in paragon, and dazes in epic would make a nice controller even without the damage.




Point1 - you are correct.

Point2 - you are correct.

Point3 - Hindering shield is until START of your next turn. So WSG would not work, since the creature is no longer slowed. You would have to DB twice, first one to slow, second to prone with the WSG. Yes, you are correct the ally hit with it would be safe because it is an optional trigger.

Point4 - Push is "When you push a creature, each square you move it must place it farther away from you." So away from you, not the center... but ETV.

Point5 - Yes, you would daze them AND push them, because they do not have "you can". I do not know ways around that... unless they have some feat/item combo's that let them make a save at start of their turn even when no save is possible. See Superior Will feat.

Point6 - They would not stack as in add up. You would get a slide-1(MoS), and a push-con-mod(TB), and another push-con-mod(CB). Yes the rushing cleats if you used your DB as a close blast, it would add. There is also some gauntlets of the ram, and ring of ramming that would add to the push even if used as a hurl breath.

Also, MC fighter does not give you shield proficiency, which is needed for hindering shield. So you either have to burn another feat for that, or use a mage's weapon spiked shield... but you only have 2 hands and you might want to be using some dragonbreath rods.

Quick Reply
Cancel
Page 14 of 31  •  Prev 1 ... 12 13 14 15 16 ... 31 Next
Jump Menu:
 
Dungeons & Dra.. 4e Character Optim.. Machine Gun Breathing - Dragonborn Dragonsorcerer
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing