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9 months ago ::
Sep 11, 2012 - 6:07AM
#1
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This weekend we will be running the playtest packet and for it we will be converting some characters over. Most of them have gone smoothly, Human Cleric, Dwarven Rogue, and then we got to the Dragonborn Ranger. We have converted the Ranger over to the Fighter Dual Wielding and that works great, but the Dragonborn aspect has taken a little work. I thought I would post what I have right now and see if any of you have any suggestions or critiques on it so far. DragonbornSize Medium Speed 30 Ability Score Adjustments: +1 STR +1 CHR TraitsDragon Breath: 1d6+Con vs Dex Save (2 per day) Dragonborn Fury: +1 to attack rolls when under 1/2 health Ancient Insight: Advantage on all insight checks. I came up with this by starting out with humans getting +7 to stats and reading that most of the races come up with almost 7 features.
- STR increase
- CHR increase
- Dragonborn Fury
- Ancient Insight
- Dragon Breath (counted as two)
- Dragon Breath
- (left open for suggestions, but with nothing else I will throw low light vision in there)
Thank you in advance for any suggestions, I and my players thank you.
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9 months ago ::
Sep 11, 2012 - 6:36AM
#2
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Date Joined:
Oct 26, 2004
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I'd advise ditching the 7th feature, and making them choose between chr or str.
Then turn the breath weapon into a scaling 1/encounter effect. Right now it's gonna become pretty damn worthless as you level up, especially since it costs an action now.
Also can we please stop forgetting everything we learned about race craft in 4e? I know I say it alot but to see the same mistake applied to a race based of one of my 4e faves makes it worse. Set the ability for the d-breath to an array of possible choices at the very least.
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9 months ago ::
Sep 11, 2012 - 9:04AM
#3
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Date Joined:
Jan 29, 2005
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It would be nice to see the breath not always require a dex save. A cloud of acid/poison isn't exactly "dodgable" like a cone or line attack might be. It might require a Con save instead.
Magic Dual Color Test
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9 months ago ::
Sep 11, 2012 - 10:31AM
#4
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So, maybe model the breath after the color you choose. Lightning a line(dex), flame a cone(dex), acid/poison cloud(con). Those make sense.
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9 months ago ::
Sep 11, 2012 - 12:53PM
#5
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Date Joined:
Oct 26, 2004
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I meant allow the dragon born to choose which ability score runs the DC with the breath weapon but yeah this other thing would be good too.
I want both now.
The breath weapon needs work but yeah otherwise this race is far above the playtest races.
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9 months ago ::
Sep 11, 2012 - 3:53PM
#6
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Date Joined:
Jan 15, 2009
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The Kopesh I have taken to visualizing as a culturally preferred weapon by many Dragonborn, I made up a superior version of the kopesh, calling it a WarTooth in the Dragon Language.
Since so much of the Dragonborn artwork featured large axelike sword kind of fit.
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9 months ago ::
Sep 11, 2012 - 4:04PM
#7
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Date Joined:
Aug 13, 2004
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I think dragonborn could use subraces (there are a lot of different dragons, maybe more than elves&hellip  . Something like : DRAGONBORNSize: Medium. Dragonborn fury : when you are under one-half HPs, you are never have disadvantage on your attack rolls. Dragon slumber : After a long rest, a dragonborn may chose to slumbering. In dragon slumber, the dragonborn stops aging or needing to eat or drink. When sleeping or into dragon slumber, a dragonborn is considered awake for any check to perceive danger or to perceive an intrusion within 30 feet. Languages: You can speak, read, and write Common and Draconic. Subrace: Choose a subrace. Warscale or spellscale (stolen from races of dragons, 3.5 ed., warscale is just to give a similar name) • WARSCALESAbility Score Adjustment: Your starting Strength score increases by 1. Dragonbreath : Each creature in a 15-foot cone originating from you makes a Dexterity saving throw against a DC equal to 11 + one-fourth your character level + your ability modifier . A creature takes 1d12 fire damage on a failed save, and half as much damage on a successful one. You cannot use your dragonbreath again until you take a short or a long rest. [ insert text for scaling damage here]
When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use to determine your dragonbreath DC. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects. • SPELLSCALES Ability Score Adjustment: Your starting Charisma score increases by 1. Draconic power : Chose one element between acid, cold, fire, lightning or poison. When you attack with a spell dealing the chosen element damage, the damage die for that spell increases by one step: from d4 to d6, d6 to d8, d8 to d10, d10 to d12, and d12 to 2d6.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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9 months ago ::
Sep 11, 2012 - 4:43PM
#8
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Date Joined:
Oct 26, 2004
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war scale breath damage doesn't scale
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9 months ago ::
Sep 11, 2012 - 4:54PM
#9
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Date Joined:
May 27, 2012
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Dragonborn fury : when you are under one-half HPs, you are never have disadvantage on your attack rolls.
Is there any precedent for this? I haven't heard much about the advantage system, but the ability to negate disadvantage - without just cancelling it by a source of advantage - is an entirely new one on me.
The metagame is not the game.
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9 months ago ::
Sep 11, 2012 - 5:07PM
#10
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Date Joined:
Aug 13, 2004
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I am just throwing ideas that were sleeping in some files  For dragonborn fury, I avoided a bonus to hit as it seems they will be limited in 5th ed. I wanted to keep the fury part, so I have limited the number of racial traits to balance the power of the fury and the subraces. But it certainly needs playtesting, that's why I didn't determine a scaling for the dragonbreath. Too much effort for just throwing ideas
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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