Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
9 months ago  ::  Sep 10, 2012 - 5:49PM #1
Morrowner
Date Joined: Aug 11, 2004
Posts: 979
1. One Punch Power
These guys are strikers, BOMBTHROWERS and walking haymaker machines. +3 magic attack, at 50 feet, that deals 4 to 24 damage, 14 damage a pop? Yes please! 14 damage in 3.0/3.5 was kinda crappy, even in single digits level. 50 foot range as a magic attack that deals 14 damage in Next makes you diabolical artillery. You honest to God 1 shot about 60 percent of the bestiary. Oh, and with a 20 Intelligence, you basically hit everything in the bestiary on an 8 or higher for drop damage or lethal or a huge chunk of their life, 50+ percent usually. Now, there is some debate to this one but I think Intelligence modifier should go to damage, which means at a minimum you'll likely be doing 7 to 9 damage at 50 feet at 3rd level minimum with 29 as a max damage roll possibility. Nice. Longbows eat your heart out. No ammo, either.

2. Speaking of Intelligence....
Warlocks exist in a world where it is blatantly obvious that good and evil, gods and devils, exist, and they throw their souls away while bargaining for power in this finite world in exchange for eternal damnation. Does that seem like a SMART thing to do? Then the suggested background, Charlatan is about swindling people, with all these Charisma skills and the suggested speciality...Increases your intelligence? What? 3.5 got this one right. CHARISMA CHARISMA CHARISMA. It needs to be the freaking casting stat. Robs Warlocks of skills? Spot them 1 or 2 more. Intelligence makes NO SENSE.    

3. Fey? Seriously?
It all comes back to point 2, Speaking of Intelligence. None of the Fey abilities have ANYTHING to do with Intelligence. Not a friggin' thing. The first power is about using beauty to get an advantage on Charisma checks. Hey, why swear a pact with the infernal Gods Before The Gods, The Things That Must Not Be or an Arch-Duke of Hell when you can get the advantage of cologne and a makeup kit twice a day? Oh, did I mention it is conditional, you need to have more HP than the person you are using it on? Good luck being a magical harlot against 75 percent of the race and class combos in the game. The Fey Warlock is shafted with these piddling Pact abilities like 30 foot teleport and Combat Disadvantage forcing that don't synch up with their core stat.
   

4. They have a spellbook.
This is WRONG WRONG WRONG. Pact magic, not print magic. Don't get your Wizard in my Warlock (books and Intelligence as core stat) and I won't get my Warlock in your Wizard (ranged blasting, Charisma, flavor aspects of soul selling). Two great tastes that taste like crap, like peanut butter and mayo.


5. Invocations Are Weak and Not Coherent
The best invocations do things you'd think somebody with a high Charisma would do, like Charm people. Back to point 2. Why not something about getting knowledge from a pact and having your benefactor give you knowledge that you could pass on and say, give Advantage or Disadvantage? Again, back to the crap with being pretty, witty and ahem...gay that has nothing to do with Intelligence.   Also, don't things like becoming Ethereal, gaining Darkvision and making Baleful Utterances of reality-slaughtering Dark Speech not really seem...FEY AT ALL?!

Quick Reply
Cancel
9 months ago  ::  Sep 11, 2012 - 9:28AM #2
Chaosmancer
Date Joined: Oct 16, 2008
Posts: 429
I think Warlocks using Intelligence, having spellbooks, and the fact that invocations don't match the pact are all because the Warlock is a gatherer of forgotten lore. In addition, they have found a way to contact a powerful being to gain even more power. They are researchers of the lost and ancient so Intelligence and a recording device make perfect sense. Also they have scraps of knowledge they use for effect, invocations, but these do not nessecarily match up with the being they contracted with.

Also "Smart" and "Intellect" are two entirely different things. I'd say Lawyers are very intelligent people, but they can still do stupid things like taking bribes and hiding evidence.
Quick Reply
Cancel
9 months ago  ::  Sep 11, 2012 - 10:37AM #3
Phawksin
Date Joined: Mar 2, 2012
Posts: 87
I sense you are angry about something. Tell us how you really feel.

1) They, right now, are very powerful with EB. All PC damage is high and this is a great power that points out the inflation. Damage will change, and I expect to see some major changes to EB in the next packet.

2) Warlocks use Knowlege to use their powers. They also use thier Charm to strike deals with patrons and whatever else. I will agree that Warlocks should be able to choose Charisma as one of their ability boosts, but making them a second 'charisma based non-vancian' casting class is mechanically backwards.

3) This Fey pact is only one of many pacts. Again, if Warlocks had a better incentive to choose Cha it would feel right.

4) They have the ability to cast rituals. This provides them with utility for a party that does not have a Wizard. Even if they were Charisma based the spellbook is a good mechanic (that can easily be discarded if the player/dm don't like it)

5) 'Encounter Power' resource favors are also very powerful, but the Flavor and Feel of the invocations is unique and interesting. Invocations that parity Wizard Spells would be grossly overpowerd. However, I do think a list of Invocations (or bonus ones) granted by your patron would be much better, thematically.
Quick Reply
Cancel
9 months ago  ::  Sep 11, 2012 - 2:13PM #4
Morrowner
Date Joined: Aug 11, 2004
Posts: 979
Another gripe? This is an intelligence based Binder. The idea of physical changes manifesting as a result of a Pact is the same mechanics used when Binding. Separate the Binder from the Warlock or make Binding something that you can choose as a variety of Warlock. To just shoehorn it into the Warlock when the whole mythos of Warlocks doesn't mention Pacts stealing and feeding upon the Warlock's aspects doesn't work for me.


Quick Reply
Cancel
9 months ago  ::  Sep 16, 2012 - 6:04PM #5
Trebuchet
Date Joined: Apr 5, 2011
Posts: 25
I just ran a quick 2player session the other night, and one of the characters was a warlock so I thought I'd respond here.

1) Yeah, EB is too strong. I think it will be brought down a lot, but still be the lock's main source of damage (more on this in #5).

2) Meh. The Cha based lock in 4e was pretty cool, but it's not something I actually really like. The  lock in my current campaign is frequently looked to for all that lore and exploration stuff that comes with high Int. He has it as a secondary, and is happy to do fill that role. The point is, even now with Cha as primary, my party feels like locks should be smart too. I really like the Int-based, researcher or dark secrets flavor that currently exists.

3) I'm sure there will be other, more blasty pacts eventually. It makes sense that the fey pact give you charm-based powers. Any fey lock I ever make will have Cha as a secondary, to take advantage of that. 

4) We just disagree on this. I think it fits their current setup. All of the lock's big powers come from thier pact - their pact boons, and invocations. I like that the lock (as a reasearch-based caster) can cast rituals. His invocations are not in this book, but he can still "fake-it" enough to use ritual casting. Feels warlocky to me.

5) Keep in mind locks get 2 favors per encounter, and some of their invocations scale with level. In each fight, the lock can spam spells a lot more than the wizard can, even if they aren't quite as strong (at first). Regarding flavor of the invocations: I think there will be more, and with that expanded list I'm sure more fey flavored ones will pop up.

My additional thoughts:
As you might have guessed from my response so far, I really like the current flavor the warlock has. I believe their strength will be magical utility. Think Rogue is to Warrior as Warlock is to Wizard. Their ability to cast rituals speaks to this, and their current pact boons and invocations utility oriented. Even their big damage invocation at the moment, Baleful Utterance, has the additional effect of breaking all the unattended items in the blast. That could certainly be used to very good effect by a clever player.

I didn't realize until after the session I ran, but the favors warlocks get are per encounter, not per day (sort of, the lock needs to be able to plead to their patron for more power, which is also super cool). This means they can really throw their magic around. With that in mind, I actually think some of the invocations are too stong. Baleful Utterance is only slightly worse than Burning Hands, it scales, and could potentially be cast twice per fight. The one that charms everything within 30ft is also asking for abuse.

I think ultimately, EB will be the lock's main damage source, and their invocations will be more utility. It may no be flashy, but going ethereal or charming a room of people is damn powerful.

All in all, I hope they expand their current idea for the warlock and flesh it out with another pact or two and some more invocations. I think *some* of Morrowner's concerns will be allieved with more pact options.


Quick Reply
Cancel
9 months ago  ::  Sep 17, 2012 - 3:30AM #6
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
EB damage is high.


It is almost as high as fighter damage.



Carl
Quick Reply
Cancel
9 months ago  ::  Sep 17, 2012 - 4:57AM #7
Morrowner
Date Joined: Aug 11, 2004
Posts: 979
True, but it attacks a different weakness and can be done at a 50 foot range.


After thinking about it I kind of realized that it one shots things because most people one shot things.


Also, twice an encounter forcing somebody to take disadvantage on a melee attack against you kind of rules.

     
Quick Reply
Cancel
9 months ago  ::  Sep 17, 2012 - 7:12AM #8
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 17, 2012 -- 4:57AM, Morrowner wrote:

True, but it attacks a different weakness and can be done at a 50 foot range.


After thinking about it I kind of realized that it one shots things because most people one shot things.


Also, twice an encounter forcing somebody to take disadvantage on a melee attack against you kind of rules.

     




The real problem - at present - is the too-low monster hit points.

Once that is fixed, we can see how the classes really work.


Carl  

Quick Reply
Cancel
9 months ago  ::  Sep 17, 2012 - 10:58AM #9
MarMor
Date Joined: Sep 10, 2010
Posts: 14

Sep 11, 2012 -- 9:28AM, Chaosmancer wrote:

I think Warlocks using Intelligence, having spellbooks, and the fact that invocations don't match the pact are all because the Warlock is a gatherer of forgotten lore. In addition, they have found a way to contact a powerful being to gain even more power.



That's actually what bewilders me a bit. Other arcane casters throw magic pebbles at level1, but the warlock inherently has figured out to communicate with the "demon/fey/whatever prince of awesomeness" and bargain with him/her for (un)holy powers - at level 1? Actually, that's what I would expect a lvl10+ wizard or sorceror after decades of studies (or sorcery-practice and soul-steeling) to barely accomplish (and then - because it went terribly wrong (or maybe right?) - become the end-boss in an epic campaign). Wink

Quick Reply
Cancel
9 months ago  ::  Sep 18, 2012 - 6:15AM #10
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 17, 2012 -- 10:58AM, MarMor wrote:

Sep 11, 2012 -- 9:28AM, Chaosmancer wrote:

I think Warlocks using Intelligence, having spellbooks, and the fact that invocations don't match the pact are all because the Warlock is a gatherer of forgotten lore. In addition, they have found a way to contact a powerful being to gain even more power.



That's actually what bewilders me a bit. Other arcane casters throw magic pebbles at level1, but the warlock inherently has figured out to communicate with the "demon/fey/whatever prince of awesomeness" and bargain with him/her for (un)holy powers - at level 1? Actually, that's what I would expect a lvl10+ wizard or sorceror after decades of studies (or sorcery-practice and soul-steeling) to barely accomplish (and then - because it went terribly wrong (or maybe right?) - become the end-boss in an epic campaign). Wink




That part doesn't bother me - the wizard trys to do it alone, through study and research.  The warlock bargains away part of himself for power now.   The literature is full of ordinary people who made bargains for immediate power (and usually paid a greater price than they intended).  The warlock fits solidly in that role. 


The powers that be want to make it easy for people to bargain away their soul or whatever - they are going to be looking for new suckers all the time.  Some of these suckers become warlocks.  The wizard is the one who spends years studying to figure out how to deal with these beings on an equal footing so that they don't have to pay that price (or so they can use someone else to pay their price for them).  

This, of course, says nothing about mechanics or balance.

Carl

Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing