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9 months ago ::
Sep 11, 2012 - 7:35PM
#11
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Date Joined:
Jan 20, 2012
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In our last session, the two dropped to negative hit points during the fight with an Owl Bear, but managed to live and defeat it.
How does that work?
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9 months ago ::
Sep 11, 2012 - 7:45PM
#12
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Date Joined:
Jun 25, 2009
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In our last session, the two dropped to negative hit points during the fight with an Owl Bear, but managed to live and defeat it.
How does that work?
The fighter took a nasty hit and the halfling had to force a healing potion down his gullet while he lay bleeding to death on the ground. There was tricky grid movement involved so that they were just out of reach of the owlbear while he used the potion.
edit: one is a halfling psion the other a human fighter.
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
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9 months ago ::
Sep 11, 2012 - 7:51PM
#13
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Date Joined:
Jan 20, 2012
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In our last session, the two dropped to negative hit points during the fight with an Owl Bear, but managed to live and defeat it.
How does that work?
The fighter took a nasty hit and the halfling had to force a healing potion down his gullet while he lay bleeding to death on the ground. There was tricky grid movement involved so that they were just out of reach of the owlbear while he used the potion.
edit: one is a halfling psion the other a human fighter.
Ah, well interesting.
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9 months ago ::
Sep 11, 2012 - 7:53PM
#14
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Date Joined:
Jun 25, 2009
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In our last session, the two dropped to negative hit points during the fight with an Owl Bear, but managed to live and defeat it.
How does that work?
The fighter took a nasty hit and the halfling had to force a healing potion down his gullet while he lay bleeding to death on the ground. There was tricky grid movement involved so that they were just out of reach of the owlbear while he used the potion.
edit: one is a halfling psion the other a human fighter.
Ah, well interesting.
I'm still not sure why he didn't just try confusing the owlbear with his darkness cubes again. :/ They were still active. >.< But, ah well...they succeeded. That's all that matters.
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
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9 months ago ::
Sep 11, 2012 - 7:56PM
#15
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Date Joined:
Jan 20, 2012
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Of course, my group is made up of Mage, Rogue, Rogue, and a Ranger that comes ever other week, somehow they're still alive. (I may have done minor tweaking to the encounters already...)
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9 months ago ::
Sep 12, 2012 - 8:55AM
#16
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Date Joined:
Aug 11, 2012
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In a campaign where I was a player with two other players and a DM, we each created a henchmen. Basically we each had two characters from a combat/skill challenge standpoint, but we primarily RP'd our main character. This made it easy to play standard modules (which was why we added the henchmen), and even had a few side benefits later in the campaign.
What side benefits?
After a couple years of gaming, our schedules changed. When all of us were available we played our mains, but when only some of us were available we played our henchmen. Even with the focus on RP'ing our mains, we had developed our henchmen a little. Since I was the one who ended up with vastly less time to game, the other two often ran their henchmen together. My wizard had manipulated an evil warlord into trying to seize power, which failed.
After that story arc was completed, we separated our henchmen, and I decided my LG wizard was going to work with the evil warlord (fighter), and fall from grace. We had a nice little story arc as he slowly became LN, and the evil warlord kept promises to behave in a lawful manner, since help from this wizard was her best path to power. Despite limited game time and just one player with a DM, it was a great story. The two did not trust each other, and the constant threat of betrayal added to the danger. Since this was just a henchmen the risk of permanent death was very high.
Later the henchmen ended up in some PvP action as the wizard and warlord sought items to expand their power, which were also being sought by the other group of henchmen. Because the henchmen were not the most important primary characters we were able to explore other aspects of the game without messing up our main characters story. There were a couple other occasions when a henchman betrayed the party or did something to gain power, that forced him out of the group because they were now evil.
Without the henchmen, I would have created a character from scratch and ran it without other players to bounce off from. I doubt it would have been as fun. Having the henchmen around provided the group with a chance to change things up on occasion by RP'ing our henchmen on those occasions where their skills and abilities were at the center of some task.
In the end my wizard the the evil warlord became king and queen of an evil city and the surrounding countryside. They were mostly at odds with the other campaigns, but provided aid on occasion because some of the BBEG were also their enemies. From what I was told, my character was often a third party trouble maker for the other group of henchmen, which they enjoyed immensely.
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9 months ago ::
Sep 12, 2012 - 9:06AM
#17
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Date Joined:
Jan 20, 2012
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Well that's cool, i'll have to seriously consider giving my players Henchmen.
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9 months ago ::
Sep 12, 2012 - 9:16PM
#18
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If a henchman doesn't work for some of your Druids or rangers, or other antisocial hippies, check out Fey Beast Tamer under the Theme button on CB.
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9 months ago ::
Sep 13, 2012 - 12:16AM
#19
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Date Joined:
Mar 22, 2011
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If a henchman doesn't work for some of your Druids or rangers, or other antisocial hippies
Hey, my anti-social, paranoid, non-hippie ranger takes offense at that!
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9 months ago ::
Sep 13, 2012 - 7:21AM
#20
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Ah, so he would probably be best accompanied by a Fey panther (fey beast tamer theme).
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