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Switch to Forum Live View Sentient Weapon - as a character.
10 months ago  ::  Sep 09, 2012 - 8:14PM #1
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,525
Once upon a time I had a thread in which we were designing Elric of Melnibone... one of the issues that came up was Stormbringer himself (Gender inspecificity aside I used himself on purpose in the final scene of hte books Stormbringer drops in to humanoid form and speaks.) One idea easily ummm well ignored at the time was to have Stormbringer be a second player. And given that SB was mostly passively operating and didnt have free form control it wouldnt make to interesting of play.

However recently I have seen a number of shows (anime actually) featuring sentient weapons in the role of protagonists. Sacred Blacksmith and Souleater are the example shows that come to mind.  

Inspired by this I am thinking these Weapons are mechanically a merger between Pixie and Warforged and  in the best cases perhaps the warlord class.
 
Anyway it was a weird thought ... wouldnt that make a wicked race. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Sep 09, 2012 - 8:50PM #2
kabooki369
Date Joined: Mar 20, 2007
Posts: 309
Honestly... no.

Movement: 0
Speech: only to one creature, the one you are bonded with
Ability score increases: ?
Back story: "I was created, this guy once wielded me, now I was found again."

I don't see a lot of options. Try to build a race that turns into a sentient weapon as a daily or make a theme that allows a character to do it. This is how I would best handle this.
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10 months ago  ::  Sep 09, 2012 - 10:45PM #3
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,462
I'd actually suggest take it a step further and just play a normal character mechanically (except I guess have a magic weapon that level scales, obviously need to discuss with D&D), but is actually a character who is entirely possessed by the sword.


This doesn't necessarily make you evil, perhaps your a good sword that used to be a human being before someone did something nasty to you, and the possession is entirely out of your control, and your trying to find some way to fix yourself.  
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10 months ago  ::  Sep 10, 2012 - 12:51AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,777
Just play a Warforged with a reskin.  Not just sentient weapon, walking weapon :D

But yeah, unless you have a VERY forgiving player, I just can't see this working at the table.  If you do, then that player plays a lazylord.  Though, actually, a lazylord|shaman, fluffing the spirit companion as the soul of the weapon (or the dude encased in the weapon, or whatever) flying around possessing people on a short term basis and making them attack stuff (that spirit possession at-will), it could work, giving the player some individual autonomy on the field.

Interesting concept, probably requires a game which is a LOT less simulationist/gamist to actually function.  In a narrative game, it could really work.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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10 months ago  ::  Sep 10, 2012 - 5:01AM #5
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,525

Sep 9, 2012 -- 8:50PM, kabooki369 wrote:

Honestly... no.

Movement: 0



Stormbringer and dancing weapons fly, stormbringer when tossed in the ocean floated like a body then flew back to Elrics armory screaming all the way.

Sep 9, 2012 -- 8:50PM, kabooki369 wrote:


Speech: only to one creature, the one you are bonded with



 or a generalised Telepathy short rang but useable for speach purposes...  in the Blacksmith they could sense one another could eat if they wanted to but didnt need to and so on.


Try to build a race that turns into a sentient weapon as a daily or make a theme that allows a character to do it. This is how I would best handle this.



 Yup the idea is to have shape shifting in its background.

At some level stormbringer is just bound  until it achieved  the goal it may have been limited to its sword form. In humanoid form you get the impression it might have mimiced or mirrored its former wielder.

 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Sep 10, 2012 - 5:13AM #6
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,525

Sep 10, 2012 -- 12:51AM, thespaceinvader wrote:

   If you do, then that player plays a lazylord.   




A pixie is small enough... can be in the space of an ally. Reflavor there attacks as being of that ally. unless they are in dancing mode where they fly out in to the fight.

At some levels you dont have to Lazylord but to enhance your adjacent allies attacks you probably want to atleast hybrid lazylord.

And yes it probably involves being able to humanform to make for social roleplaying which was why I mentioned the two shows they most definitely featured that aspect.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Sep 10, 2012 - 5:36AM #7
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,525

Sep 9, 2012 -- 10:45PM, Janx_14 wrote:

I'd actually suggest take it a step further and just play a normal character mechanically (except I guess have a magic weapon that level scales, obviously need to discuss with D&D), but is actually a character who is entirely possessed by the sword.


This doesn't necessarily make you evil, perhaps your a good sword that used to be a human being before someone did something nasty to you, and the possession is entirely out of your control, and your trying to find some way to fix yourself.  




I like that story.. quite interesting. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Sep 10, 2012 - 7:08AM #8
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
I would consider reskinning a race as well, but rather than a warforged (which seems obvious) I would reskin a razorclaw shifter. Reskin all of the racial features to fit a bit better. And then as a class choose swordmage!
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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10 months ago  ::  Sep 10, 2012 - 9:05AM #9
mellored
Date Joined: Jul 8, 2008
Posts: 19,716
Pixie slayer.  And get your DM to let you start with a scaling lightning sword, and let you take the death's blessing feat (no need to eat/breath).

(works wonders with a warlord as well).
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Sep 10, 2012 - 4:53PM #10
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,235
other anime-
In Yuyu Hakisho one of the Tagoro brothers turned into a weapon weilded by the other.
I think Bleach has them meeting the magic swords in human form.
Megatron leader of the Decepticons turned into a weapon weilded by his 2nd in comand.  

At a convention back in the 80's (back when the RPGA gave you a score for roleplaying) I walked past a game that was 1 human adventurer and 5 talking magic items.
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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