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Switch to Forum Live View No magic missle for the sword mage?
9 months ago  ::  Sep 07, 2012 - 10:54AM #1
TheGreatStreetguru
Date Joined: Sep 7, 2012
Posts: 36
Was just wondering why the sword mage doesn't have a basic ranged attack like magic missle or something. We've house ruled it so i have a simple one, but why wasn't something like this included? basically he just channels his arcana through his sword and slashes sending a wave of magic out(picture trunks from DBZ)

just wondering if anyone else came up with something like this or why it wasn't thought of by the dev team.
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9 months ago  ::  Sep 07, 2012 - 11:29AM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Because the Swordmage is a Defender, which is a melee class.  Standing back and plunking things at a distance isn't really his MO.
Another day, another three or four entries to my Ignore List.
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9 months ago  ::  Sep 07, 2012 - 11:44AM #3
frothsof
Date Joined: Jun 4, 2010
Posts: 10,482
you could multiclass wizard and get mm as an encounter power, if you are stuck way the hell away from something it could come in handy, plus the access to wizard feats can help some builds. swordmage and wizard also hybrid really well together imo, so there are other ways you can gain access to it and use it.

also check out the bladesinger, it gets access to mm like what youre talking about
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9 months ago  ::  Sep 07, 2012 - 12:25PM #4
Fireclave
Date Joined: Apr 29, 2006
Posts: 2,146
Or if your secondary is Strength, you could do what other melee classes do and invest in a secondary throwing weapon.  Throwing Weapons - The poor man's magic missile.  Or instead of splitting focus between two weapons, you could apply the Farbound enchantment to your primary weapon, which gives an extra benefit to swordmages anyway.

You could also multiclass, hybrid, or take a theme that grants ranged attacks, such as Wilder, Veiled Alliance, or Order Adept.
Thinking about creating a race for 4e?  Make things a lil' easier on yourself by reading my Race Mechanic Creation Guide first.
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9 months ago  ::  Sep 08, 2012 - 10:28PM #5
TheGreatStreetguru
Date Joined: Sep 7, 2012
Posts: 36

Sep 7, 2012 -- 12:25PM, Fireclave wrote:

Or if your secondary is Strength, you could do what other melee classes do and invest in a secondary throwing weapon.  Throwing Weapons - The poor man's magic missile.  Or instead of splitting focus between two weapons, you could apply the Farbound enchantment to your primary weapon, which gives an extra benefit to swordmages anyway.

You could also multiclass, hybrid, or take a theme that grants ranged attacks, such as Wilder, Veiled Alliance, or Order Adept.


naw my current DM aparently hates multi/hybrid cuz they break the game or something...was either thinking that or a bow lol

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9 months ago  ::  Sep 09, 2012 - 12:30AM #6
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,650

Sep 8, 2012 -- 10:28PM, TheGreatStreetguru wrote:

Sep 7, 2012 -- 12:25PM, Fireclave wrote:

Or if your secondary is Strength, you could do what other melee classes do and invest in a secondary throwing weapon.  Throwing Weapons - The poor man's magic missile.  Or instead of splitting focus between two weapons, you could apply the Farbound enchantment to your primary weapon, which gives an extra benefit to swordmages anyway.

You could also multiclass, hybrid, or take a theme that grants ranged attacks, such as Wilder, Veiled Alliance, or Order Adept.


naw my current DM aparently hates multi/hybrid cuz they break the game or something...was either thinking that or a bow lol



Your DM is incorrect.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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9 months ago  ::  Sep 09, 2012 - 12:39AM #7
Fireclave
Date Joined: Apr 29, 2006
Posts: 2,146

Sep 9, 2012 -- 12:30AM, thespaceinvader wrote:

Sep 8, 2012 -- 10:28PM, TheGreatStreetguru wrote:

Sep 7, 2012 -- 12:25PM, Fireclave wrote:

Or if your secondary is Strength, you could do what other melee classes do and invest in a secondary throwing weapon.  Throwing Weapons - The poor man's magic missile.  Or instead of splitting focus between two weapons, you could apply the Farbound enchantment to your primary weapon, which gives an extra benefit to swordmages anyway.

You could also multiclass, hybrid, or take a theme that grants ranged attacks, such as Wilder, Veiled Alliance, or Order Adept.


naw my current DM aparently hates multi/hybrid cuz they break the game or something...was either thinking that or a bow lol



Your DM is incorrect.



And also wrong.

Thinking about creating a race for 4e?  Make things a lil' easier on yourself by reading my Race Mechanic Creation Guide first.
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9 months ago  ::  Sep 09, 2012 - 12:46AM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,650
Also worth noting on thsi issue: Most Swordmages should probably be taking Intelligent Bladesmaster, which is a feat allowing you to use INT instead of STR for basic attacks - including heavy thrown RBAs.  Invest in a Farbond Spellblade.  Problem solved.

However, to get to the cusp of the original issue; talk to your DM about getting Magic Missile in addition to your other two at-wills.  You should find you virtually never use it anyway - Swordmages are mobile defenders, so they want to close on enemies, not sit back and plink.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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9 months ago  ::  Sep 09, 2012 - 1:41AM #9
TheGreatStreetguru
Date Joined: Sep 7, 2012
Posts: 36

Sep 9, 2012 -- 12:39AM, Fireclave wrote:

Sep 9, 2012 -- 12:30AM, thespaceinvader wrote:

Sep 8, 2012 -- 10:28PM, TheGreatStreetguru wrote:

Sep 7, 2012 -- 12:25PM, Fireclave wrote:

Or if your secondary is Strength, you could do what other melee classes do and invest in a secondary throwing weapon.  Throwing Weapons - The poor man's magic missile.  Or instead of splitting focus between two weapons, you could apply the Farbound enchantment to your primary weapon, which gives an extra benefit to swordmages anyway.

You could also multiclass, hybrid, or take a theme that grants ranged attacks, such as Wilder, Veiled Alliance, or Order Adept.


naw my current DM aparently hates multi/hybrid cuz they break the game or something...was either thinking that or a bow lol



Your DM is incorrect.



And also wrong.




so...are they overpowered or not....=/

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9 months ago  ::  Sep 09, 2012 - 2:37AM #10
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Sep 9, 2012 -- 1:41AM, TheGreatStreetguru wrote:

so...are they overpowered or not....=/



No.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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