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Switch to Forum Live View Character Death House Rules
9 months ago  ::  Sep 06, 2012 - 5:19PM #11
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Sep 5, 2012 -- 9:28PM, KlingonJedi wrote:

1-3: lose a random magic item (if none, roll again).

4-5: take on a 4 point saving throw and skill penalty (the saving throw and all skills as associated with a random ability score) until gain 1,000 or your current level x 200 experience points, whichever is greater.


That doesn't seem hugely different from the standard "lose 500 gp and –1 to all rolls until you reach three milestones".

My own house rule is that the player can refluff the description of 'death' (without changing the mechanics) to be more akin to 'severely wounded': i.e. the PC's injuries are severe enough to prevent him from taking actions until he can access some stronger, costly (500gp) healing (which could even represent say, surgery if you want a low magic feel).

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9 months ago  ::  Sep 06, 2012 - 9:23PM #12
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
I'd like to preface that this houserule won't appeal to most players -

On a character death, you roll a random race/class and that is your next character.

In our current campaign we are the vanguard of a force of about 50, representing most of the races in a bid to end the tyrannical reign of some major nasties. When one of our characters dies, another one ports in to join us as we continue delving deeper into the nefarious depths of our BBEGs' dungeons.

In another campaign, (Dark Sun) we each represented aspects of a fallen god and only together could we bring him (Moradin) back into the world. So if you died and rerolled, you had to survive four sessions at the end of which we were able to reconnect your body and your spirit and get you back to your original form.


While this isn't everyone's cup of tea, it's amusing to share a table with a Shade Wiz/Cleric, a Dwarven Bladesinger, and a Goblin Invoker!
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