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9 months ago ::
Sep 24, 2012 - 2:28AM
#61
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Date Joined:
Apr 10, 2009
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Okay, since I don't play 4E, answer me this. What the heck is an "encounter ability"?
Something which can be used once per encounter.
Carl
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9 months ago ::
Sep 24, 2012 - 9:14AM
#62
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Date Joined:
Oct 16, 2008
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Okay, since I don't play 4E, answer me this. What the heck is an "encounter ability"?
Something which can be used once per encounter.
Carl
To be more specific they are abilities you can use once, then regain at the end of the fight. You can also use them in other situations and generally they are recovered after a "short rest" or about 5 minutes. Some of them worked where you could use them multiple times per encounter, for example the cleric's healing abilitty could be used 2-4 times depending on level and how you built your cleric.
Personally, I much prefer encounter abilties to daily abilities. Once I got used to being able to use something then gain it back I felt a lot more useful in fights than when I held everything back for the "big bosses". Looks unlikely we'll get them back though, which is okay 5e is going for a different system and I can respect that. I still have at-wills after all
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8 months ago ::
Sep 28, 2012 - 11:25PM
#63
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Date Joined:
Jan 15, 2009
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I think I like calling encounter abilities short rest abilities. I can run like crazy exert the hell out of my self till my muscles burn and be quite winded in fairly short time period and it takes about 5 or 10 minutes to recover from that... but I can pretty much turn around and do it all over again. (OK back when I was actually athletic and my rest heart beat was 60 pm).
I actually like thinking many of the encounter abilities are rather like tricks that once revealed are easily interfered with or avoided by the enemy... and for a spell caster its a case of environemental resistance that is very specific to the effect... once there is a proper scene change the resistance fades.. or they might be vancian spells that your mind recovers unusally fast.(I like the being able to swap out encounter powers for the mage)
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8 months ago ::
Oct 04, 2012 - 4:28PM
#64
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Date Joined:
Aug 22, 2012
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Sounds like un-necessary fluff to me. It seems to me stuff like that would slow down combat during an encounter. Personally, I dislike things that slows combat down no matter how nifty.
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8 months ago ::
Oct 04, 2012 - 7:00PM
#65
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Date Joined:
Jan 15, 2009
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Sounds like un-necessary fluff to me.
You lost me entirely.... fluff is something you just understand generally speaking, you dont necessarily elaborate on any of it at the time you do it... but when somebody wonders or asks why you only seem to use that ability once per fight the rationale works fine but is different from class to class.(or ability to ability actually)
You can embed the flavor in the presentation of the mechanics so that Martial tricks might be labelled tricks and once is a while a dm might let you pull it off twice if for instance someone enters the scene later and some spells are at-will but cause environmental resistance and if the scene changes in the middle of the fight you might get to use them twice... but usually in effect both are encounter powers.
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