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Switch to Forum Live View Need to limit Cleric's access to spells (math)
9 months ago  ::  Sep 24, 2012 - 2:28AM #61
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Sep 23, 2012 -- 6:59PM, Herald_Shadowmane wrote:

Okay, since I don't play 4E, answer me this.  What the heck is an "encounter ability"?




Something which can be used once per encounter.


Carl

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9 months ago  ::  Sep 24, 2012 - 9:14AM #62
Chaosmancer
Date Joined: Oct 16, 2008
Posts: 429

Sep 24, 2012 -- 2:28AM, CarlT wrote:

Sep 23, 2012 -- 6:59PM, Herald_Shadowmane wrote:

Okay, since I don't play 4E, answer me this.  What the heck is an "encounter ability"?




Something which can be used once per encounter.


Carl




To be more specific they are abilities you can use once, then regain at the end of the fight. You can also use them in other situations and generally they are recovered after a "short rest" or about 5 minutes. Some of them worked where you could use them multiple times per encounter, for example the cleric's healing abilitty could be used 2-4 times depending on level and how you built your cleric.

Personally, I much prefer encounter abilties to daily abilities. Once I got used to being able to use something then gain it back I felt a lot more useful in fights than when I held everything back for the "big bosses". Looks unlikely we'll get them back though, which is okay 5e is going for a different system and I can respect that. I still have at-wills after all  Laughing

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8 months ago  ::  Sep 28, 2012 - 11:25PM #63
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,688
I think I like calling encounter abilities short rest abilities. I can run like crazy exert the hell out of my self till my muscles burn and be quite winded in fairly short time period and it takes about 5 or 10 minutes to recover from that... but I can pretty much turn around and do it all over again. (OK back when I was actually athletic and my rest heart beat was 60 pm).  

I actually like thinking many of the encounter abilities are rather like tricks that once revealed are easily interfered with or avoided by the enemy... and for a spell caster its a case of environemental resistance that is very specific to the effect... once there is a proper scene change the resistance fades.. or they might be vancian spells that your mind recovers unusally fast.(I like the being able to swap out encounter powers for the mage)
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 04, 2012 - 4:28PM #64
Herald_Shadowmane
Date Joined: Aug 22, 2012
Posts: 54
Sounds like un-necessary fluff to me.  It seems to me stuff like that would slow down combat during an encounter.  Personally, I dislike things that slows combat down no matter how nifty.
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8 months ago  ::  Oct 04, 2012 - 7:00PM #65
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,688

Oct 4, 2012 -- 4:28PM, Herald_Shadowmane wrote:

Sounds like un-necessary fluff to me.  



You lost me entirely.... fluff is something you just understand generally speaking, you dont necessarily elaborate on any of it at the time you do it... but when somebody wonders or asks why you only seem to use that ability once per fight the rationale works fine but is different from class to class.(or ability to ability actually)

You can embed the flavor in the presentation of the mechanics so that Martial tricks might be labelled tricks and once is a while a dm might let you pull it off twice if for instance someone enters the scene later  and some spells are at-will but cause environmental resistance and if the scene changes in the middle of the fight you might get to use them twice... but usually in effect both are encounter powers.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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