|
9 months ago ::
Sep 06, 2012 - 8:25AM
#11
|
Date Joined:
Jul 28, 2011
|
Hi, Since this really isn't playtest session feedback I'll be moving it to Playtest Packet Discussion. Thanks, Monica
Monica Wizards of the Coast Online Community Coordinator A friendly dragon.
|
|
|
|
9 months ago ::
Sep 07, 2012 - 12:35PM
#12
|
Date Joined:
Jul 26, 2012
|
My bad, I wasn't sure sorry about that, I wasn't sure if it was I hope that I am still allowed to discuss this. Any who I have been fiddling to get the three arrays and I think I almost got it and I think I will reply to this post with them as soon as I'm done just give me a few more minutes to an hour just have some final tweaks (yeah I know right how much time am I going to spend with this). It's funny that it got moved cause I honestly thought of posting this in just the general DND Next discussion and not the playtest packet section but it seemed right to put it here, I guess I didn't realize there was two different ones.
|
|
|
|
9 months ago ::
Sep 07, 2012 - 1:13PM
#13
|
Date Joined:
Jul 26, 2012
|
Life just keeps getting in the way but this is what I came up with after about a week (right now): Balanced: 15 14 13 10 10 10 [For Primary bonus from class, and tertiary bonus from race] Dualist: 15 15 13 10 10 8 [For Primary and Secondary Bonus from Class and Race (Either)] Specialist: 16 14 13 10 10 8 [For both bonuses into Primary from Race and Class] They are so similar to themselves and the standard array that you could opt to have just 2 arrays amongst the four. But these arrays I believe reflected the design choices in the bonus and penalties in the 4th edition sets.
|
|
|
|
9 months ago ::
Sep 07, 2012 - 1:15PM
#14
|
Date Joined:
Aug 10, 2009
|
16 as the max score for the Specialist? I'm used to seeing stuff more like 18 13 12 10 8 8 for a specialist character. Now, those numbers were pulled out of thin air, but hopefully they get the point across. Its extremely one-dimensional but works well if you have a favorable racial bonus to push that 13 to a 15 or so.
|
|
|
|
9 months ago ::
Sep 07, 2012 - 1:20PM
#15
|
Date Joined:
Jul 26, 2012
|
That's what I said, I’m assuming they put race or class bonus into both now would you recommend more extreme versions where you pull it down to two abilities who have an 8 and more high end bonuses do you feel there are more dump status [-1 penalties to them] then just one okay you may have a point. And I did consider doing that too. I made like a version one and version two of each with more extreme values. I can quickly work something up. The modifiers are only a +1 not a +2, but you do get one from your class has to go into something meaningful (hopefully unless your character is weird). [Disclaimer: Weird is okay in D&D!]
|
|
|
|
9 months ago ::
Sep 07, 2012 - 1:27PM
#16
|
Date Joined:
Jul 26, 2012
|
For Your Information Hill: Con +1 Mount: Wis +1 High: Int +1 Wood: Dex +1 Light: Dex +1 Stout: Cha +1 Human: Any +1, All +1 [One of which's total is +2] Cleric: Wis / Str / Con +1 Fighter: Str / Dex / Con +1 Rogue: Dex / Str / Int +1 Wizard: Int / Con +1 Sorcerer: Cha / Con +1 Warlock: Int / Dex / Con +1 Notice how the Rogue is the only one who’s con score should be like the fourth in the set of hierarchy and not second or third? Also note that Constitution is never made primary either, but it is always* (see above) required. It’s pretty much going to be that 13 Score then unless said character needs it stronger like sun clerics based on wisdom or war clerics based on strength might put constitution as their secondary ability and rely on the other… okay something like that I don’t know. Hill / Mount / High / Wood / Light / Stout / Human [Shortcuts] Hill Dwarf / Mountain Dwarf / High Elf / Wood Elf / Lightfoot Halfing / Stout Halfing / Human
|
|
|
|
9 months ago ::
Sep 08, 2012 - 7:39AM
#17
|
|
|
A points buy system would have some interesting interactions with the human stat bonuses. The ability to just buy every stat as an odd number would save a fair few points and push them towards being the most tempting choice for most classes starting at level 1.
18, 14, 14, 14, 10, 10 seems like a great set of stats.
|
|
|
|
9 months ago ::
Sep 08, 2012 - 10:22AM
#18
|
Date Joined:
Jan 11, 2012
|
How about this point buy, given 80 points. All stats start at 3.
| 3 |
0 |
| 4 |
1 |
| 5 |
2 |
| 6 |
3 |
| 7 |
5 |
| 8 |
6 |
| 9 |
7 |
| 10 |
9 |
| 11 |
10 |
| 12 |
12 |
| 13 |
14 |
| 14 |
17 |
| 15 |
21 |
| 16 |
26 |
| 17 |
33 |
| 18 |
42 |
Some examples of arrays produced: 18 12 9 9 8 8 18 10 10 9 9 8 16 16 11 8 8 8 16 15 10 10 10 8 16 14 11 10 10 10 14 14 14 11 11 10 13 13 13 13 12 12
|
|
|
|
9 months ago ::
Sep 08, 2012 - 7:16PM
#19
|
Date Joined:
Jul 26, 2012
|
That to me seems unbalanced, and besides just about nobody is going to want less than 8 and it shouldn't be allowed even if with points it creates a dynamic structure like that, I'll have to ponder your proposal but I was going to give some final thoughts on this and be off to keep constructing characters, so I'll be sending some more text this way soon.
|
|
|
|
9 months ago ::
Sep 08, 2012 - 8:12PM
#20
|
Date Joined:
Jul 26, 2012
|
Assuming you will choose to use your class ability bonus on the primary ability for your character (see below for details). Also assuming you will assign the primary ability for your character (see below for details) to the highest score. You assign the second most important ability for your character to the second highest score and so on and so forth. Favored Race: 16 14 13 10 10 8 Race boosts first score Duality Race: 15 15 13 10 10 8 Race boosts second score Constitutional Race: 15 14 13 10 10 10 Race boosts third score (named after the pattern) Unfavorable Race: 15 14 14 09 10 10 Race boosts fourth, fifth or sixth score (just move 09) I’m going to write more on this but for now I want to get this out.
|
|
|