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10 months ago ::
Sep 05, 2012 - 9:48AM
#1
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Date Joined:
Jul 26, 2012
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Premise: I wanted to create a point buy system for my characters to use and I wanted to model it after previous editions. I'm posting this not so much for a grand discussion but for nods that I choose correctly or shakes from those who feel I didn't. Then from those people to offer up a different suggestion (and no thank you suggesting they roll, that is not so great). [3rd Edition:] Although the books or someone on the internet suggested 10+1d8 for generation which would on average be all 14.5s which does set it slightly higher than what can be selected (which is all 14s with a point left over). So yes your thoughts please!
After researching the various editions from 3.0 to 3.5 to 4.0 to 4.E and 5th (Next) I have come to the conclusion that the current system is modeled on 3.0/3.5. The Standard Array for 5th is the Default Array for 3rd (Page 19-20 DMG) and the Elite Array for 3.5 (169-170 DMG). That Standard Array being: 15, 14, 13, 12, 10 and 8. So since it so closely mimics the 3rd edition I will be using that system. Now I’m going to mostly just explain the systems.
The suggested method for these third editions is to start with six 8s and using 25 points to spend on improving them using a chart. It is also suggested to use more or less points based on difficulty of the campaign desired. For Lowered Powered Campaigns use only 15, use 22 for Challenging, use 28 for Tougher, and 32 for High Powered. The actual chart looks something like this: 9 through 14 (the scores) cost 1-6 points and above that it goes 8p for 15, 10p for 16, 13p for 17 and 16p for 18.
Fourth Edition does it slightly differently; they ask you to take five 10s and one 8 and gives you 22 points to spend but with a different point buy system. Straight fourth edition’s standard array (17-18 PHB) is 16, 14, 13, 12, 11 and 10. Fourth Essential breaks it into 3 standard arrays (38 HoFL) (38 HoFK): a balanced one at 16, 14, 14, 11, 10, 10; a specialist one at 18, 14, 11, 10, 10, 8; and a dualist one at 16, 16, 12, 11, 11, 8. In essential the point buy option is in the Rules Compendium pages 77-78. All four of these do come out to 22 points with the following tables. A score of 9 and 10 require 1 and 2 points respectively to raise your 8 score to 10 before you can modify it further. At 11 12 and 13 it is just 1 2 3 but at 14 it is 5; 15 is 7; 16 is 9; 17 is 12; and 18 is 16.
In attempting to compare the two systems I had to convert the 4th edition into something closer to its earlier cousin. If I pull down the 10 rule and move everything to an 8 then I need to adjust the number of points given to 32 (add 10 points) and make the table from a starting at 8 perspectives by adding 2 to all the values. It turned out like this: 9-13 / 1-5 then 14/7, 15/9, 16/11, 17/14, 18/18. Basically compared to the 3rd edition chart you add 1 to every number from 14 to 17 and add 2 to 18 making it more expensive in 4th but you get more points.
Then let’s review the standard arrays to determine if one system empowers the PCs more than the other. 3rd: 15, 14, 13, 12, 10, 8; 4th: 16, 14, 13, 12, 11, 10. 4th edition has a +1 on its highest and two lowest making it have a tighter stronger array. But really without looking at the bonuses and penalties how would we know? 3rd: +2, +2, +1, +1, 0, -1 vs. 4th: +3, +2, +1, +1, 0, 0. It improves the highest score to a +3 and improves the lowest score to not be a -1. Alright 4th edition PCs are stronger (in the sense that they are a bit tougher, if the monsters do not scale from 3rd to 4th to reflect this slight change in power). How? This is because the underlying system of bonuses and penalties has not shifted to reflect the points/scores (and it shouldn’t shift its fine).
Converting: 3rd edition standard array (25pts in 3rd) costs only 27 points in modified 4th edition point buy and the 4th edition standard array (32pts in modified 4th) cost 30 points in the 3rd edition point buy system. 2 points more expensive moving from 3rd to modified 4th systems and 5 points more expensive moving from 3rd standard array to modified 4th standard array. I know right? Yay math! So 30 point characters into the 3rd edition setting puts them halfway between tougher and high powered characters.
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10 months ago ::
Sep 05, 2012 - 11:05AM
#2
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Date Joined:
Jul 26, 2012
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Modules, Variants, Book’s Printed In the core or a separate one? How would you do it? Homebrew, House Rules, What do Official Vocabulary Guidelines State (Hot Fuzz Reference)? Variants are now Modules and House Rules are now Unofficial Modules? I don’t know it seems a bit muddled to me.
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10 months ago ::
Sep 05, 2012 - 11:43AM
#3
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Date Joined:
Aug 10, 2009
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Oh gawd no. We don't need a repeat of this and all the twinkery that it'll encourage. Standard Array is IMO best for everyone.
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10 months ago ::
Sep 05, 2012 - 11:49AM
#4
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Date Joined:
Jul 26, 2012
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I liked 4th Essential's Best: 3 Arrays, Choose One. I found that to be best, because of point buy system it was found to be fair but was discouraged from use, I guess. Balanced, Specialist, and Dualist. I wonder If I can create the same for 5th?
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10 months ago ::
Sep 05, 2012 - 4:14PM
#5
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Date Joined:
Aug 10, 2009
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I liked 4th Essential's Best: 3 Arrays, Choose One. I found that to be best, because of point buy system it was found to be fair but was discouraged from use, I guess. Balanced, Specialist, and Dualist. I wonder If I can create the same for 5th?
I don't see why you couldn't use them. They'll definitely produce more balanced characters than I've seen from the average point buy arrays.
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10 months ago ::
Sep 05, 2012 - 6:22PM
#6
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Date Joined:
Apr 19, 2009
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I always used the point averages of 15, 14, 13, 12, 10 and 8. Which is the same as the pregens without stat modifcation. That being said, I am not adverse to giving rolloffs, just everyone I knew prefered the reliablity of those stats over rolling, though I personally would go crazy and give it a try.
i am not famlier with 4th editions methods though.
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10 months ago ::
Sep 05, 2012 - 9:39PM
#7
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I use an array and then let the player roll 4d6 once for each ability. If they roll a higher score than what they would have with the array they get to keep it, if not the array score stands.
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10 months ago ::
Sep 05, 2012 - 9:52PM
#8
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Date Joined:
Jul 26, 2012
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I've worked on it but I'm not ready to post my results. I'm trying to make just 3 (or so) simple arrays so that you can pick one based on certain simple factors like if you need one strong attribute or two. If your race mod and your class mod contribute to an ability score (the primary) or two (primary and secondary) or in an unlikely case some tertiary ability you don't use regularly for you particular character class.
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10 months ago ::
Sep 06, 2012 - 6:06AM
#9
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Date Joined:
May 26, 2012
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I liked 4th Essential's Best: 3 Arrays, Choose One. I found that to be best, because of point buy system it was found to be fair but was discouraged from use, I guess. Balanced, Specialist, and Dualist. I wonder If I can create the same for 5th?
A point-buy system isn't terribly removed from an array system. Invariably, there are only so many significant variations of what someone can buy with points. If we build a system with sufficient constraints, the more obvious arrangements end up populating your array.
Thus I purport: to build a balanced point system, work backwards. Construct the most impressive set(s) of ability scores you would ever dare allow a PC to assign to himself. Then build a system that allocates points in a manner where the most extreme allocation of such points can only result in the aforementioned sets, nothing more.
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10 months ago ::
Sep 06, 2012 - 6:52AM
#10
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Date Joined:
Dec 21, 2007
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So, the OP's post in summary: 3.0 rules. Slightly longer: Start with six 8s and 25 points. 9-14 costs 1 point per increase, 15-16 costs 2, 17-18 costs 3. Or, for those who hate math: 8 = 0 9 = 1 10=2 11=3 12=4 13=5 14=6 15=8 16=10 17=13 18=16 This will get you the same as the array of 15, 14, 13, 12, 10, 8 that was given in the playtest. (It may also be worth noting that this lends itself to slightly lower scores than the average 4d6 remove-the-lowest, which yields about a 13 strictly on average. A more "average" rolled array would be 15, 14, 13, 12, 11, 10. However, the bonus of never having to play a score below 8 is usually worth the difference to those who use this system.) Personally I love point buys because it helps make sure some characters are not wildly more or less powerful than others, but it still allows for some customization.
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