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9 months ago ::
Sep 04, 2012 - 5:50AM
#11
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It really depends on which edition of D&D I'm playing and who the DM is.
A long time ago, I used to play in a Ravenloft campaign with a sadistic DM. Immersion was absolute. If you ever did anything remotely stupid, you were dead. And you had to start at level 1 again... The highest level character I ever had with this sadistic bastard was level 7. It was loads of fun and I was a wuss.
In my other 2nd edition games, back when things were a bit more dangerous, I was the timid. If you weren't careful, you would usually die. This was enough to get the fun and excitement of combat.
In the last 2 editions, I was fearless. It's not like anything bad could happen to you, and when things did, well death wasn't permanent and you had more than enough healing anyways. Taking on an army was pretty much the only way to have a suitable challenge.
But overall, I'm more of a timid fearless type. I like the challenge, I like when these get complicated, I like the unexpected because you have to be clever. If the DM doesn't create the challenge, I'll make sure to spice things up a bit.
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9 months ago ::
Sep 04, 2012 - 10:02AM
#12
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I favor the Captain Kirk, man-of-action approach. You say that's reckless? That's the fun of it  .
/\ Art
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9 months ago ::
Sep 04, 2012 - 10:07AM
#13
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Date Joined:
Apr 29, 2010
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There 3 types of adventurers. The coward, the timid, and the fearless.
The Coward: The thought of death haunts this adventurer. I mean this guy thinks the DM is out to get him. If he hear monsters behind the door, he will go the other way. If the party is down and he's last one up, he will run. If the DM trys to add suspense, the adventurer will be shaken. This adventurer is a survivor and makes sure he is the last one to survive if things go bad.
The Timid: The adventurer may not be fearless or a coward, but he's careful. This is the guy that alway tells the party to stay together, check for traps, and take the safest way. This adventurer will face the challenge, but going to be careful on how he does it. This adventurer could also be a strategist and making sure the party doesn't fight reckless.
The Fearless: This mean two things, he either cocky or knows what he is doing. This adventurer charges in without a care and walks through traps like it ain't gonna hurt. If the party goes down, he goes down with them. If the DM trys to add suspense, the adventurer will take a double axe to it. He doesn't go around the orc camp, he goes through it. This adventurer could also be the juggernaut while party sits back and support him from distance away.
Which one are you?
Haha. "Fearless." Yeah, that's one way to put it.
"Bone-Flecked Jam On The Dungeon Wall" is another!
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9 months ago ::
Sep 04, 2012 - 1:50PM
#14
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Date Joined:
Dec 27, 2011
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I think I'm probably somewhere between Timid (although I prefer Cautious) and Fearless. Depending on the game I'm playing, I may need more or less caution. Usually, I take care not to take ridiculous risks, but I don't hesitate to start a combat encounter. (Actually, I was told upon joining my current group that the party needed an instigator, so that defined my role in the adventures for a while.)
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9 months ago ::
Sep 04, 2012 - 1:54PM
#15
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Date Joined:
Dec 11, 2006
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I'd go with 4, ya know 1=timid, 3=cautious, 5=fearless.
As a dwarven cleric most often (or Paladin) I'll go until I'm spent, maybe a tad more, but I'm not finishing the last guardian with no spells, and no magic to back me up, then running into the BBEG's room just cuz I'm here.
Browncoats Unite...
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9 months ago ::
Sep 04, 2012 - 2:30PM
#16
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Date Joined:
May 14, 2010
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I know the label is wierd, but I try my best to label it. This is to measure bravery, anybody can be careful or cautious. A fearless adventurer knows not to get himself flanked by monsers. A coward can be reckless by panicking in a battle.
Not all adventures are fearless. I played enough groups to know this. I once played a group full of cowards. I had to open doors while they all stay back and it's a good thing too, because I got hit hard by spells when I did that. Once my paladin eat most of the spellcaster's big spells, the group went from coward to timid, because they had plan to take her down and save me.
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9 months ago ::
Sep 04, 2012 - 2:48PM
#17
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Date Joined:
Feb 19, 2007
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Only three types, Crow? Even the oversimpified alignment system allows for nine choices. I say we need at least another axis and timid needs to be renamed sensible. The other axis would be war-paint/sensible (armor)/full plate. Just kidding, of course. But I've been playing mostly war-paint reckless or true sensible characters.
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9 months ago ::
Sep 04, 2012 - 6:19PM
#18
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Date Joined:
Nov 22, 2007
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A long time ago, I used to play in a Ravenloft campaign with a sadistic DM. Immersion was absolute. If you ever did anything remotely stupid, you were dead. And you had to start at level 1 again... The highest level character I ever had with this sadistic bastard was level 7. It was loads of fun and I was a wuss.
Did we have the same DM?
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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9 months ago ::
Sep 04, 2012 - 6:52PM
#19
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Date Joined:
Aug 22, 2007
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I usually play the "If'n you don't give me a real good reason for risking my life, I aint going" type adventurer.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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9 months ago ::
Sep 04, 2012 - 7:16PM
#20
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Date Joined:
May 18, 2002
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Which one is the "I don't have anything else planned for this weekend" adventurer?
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