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Dungeons & Dra.. 4e General Discuss.. Can Sub-Optimized Characters Be Effective in 4E?
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9 months ago  ::  Sep 04, 2012 - 7:24AM #11
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120
I have a STR 16 Fighter with a Longsword, and he works decently enough. I think once you start to go below a 16 in your primary stat, you'll have problems.

of course, why you would want to dump your PRIMARY stat is beyond me.
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9 months ago  ::  Sep 04, 2012 - 7:48AM #12
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
The biggest issue is that everyone at the table needs to be on the same page.  If one or two platers are playing a high op build and everyone else is just picking powers with cool sounding fluff the DM will have a hard time building encounters that challenge the high op PCs without making the other players feel useless.

Most classes and builds work fine in real games without optimization.  There are a few good builds that will have serious trouble if you don't build them right, usually concerning AC issues (starlocks, con shamans, barbarians, swarm druids for instance) but you can usually fix those problems with very little effort. 

Almost all builds work ok at low levels, but some of these struggle to contribute at higher levels without optimization, such as most beast master rangers, the older versions of strength clerics and most seekers until a few weeks ago when they finally got some good support.  A few builds have real troubles if you don't really work to build them right like correllon and death warpriests and classes like cavaliers and vampires will struggle in a high op game at higher levels.

If you do something really off the wall like build that starts with a 14 primary stat or not picking equipment that normally works for the class without a really good reason you are going to have troubles.  There was one game I played in where someone built a ranger using a halberd who charged a lot.  It did not really contribute that much, but when he rebuilt that PC as a slayer it worked fine.  Nothing was wrong with his build goal, but he picked a class and tried to cram the concept onto it.
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9 months ago  ::  Sep 04, 2012 - 9:23AM #13
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250
I think the OP's concern sounds like it is mostly with the situation where you have a bunch of players that just don't optimize at all, or even pick super sensible options all the time. So you end up with a character that may not have made any horrible choices, but they also haven't attained any sort of synergy in their options. It is for instance pretty easy to make a fighter that has a 16 STR, a +2 weapon, and then pretty much ignores any sort of accuracy/damage enhancing feats for 8 levels. This character will be rather stunningly blah. A fight with 5 PCs of this ilk will be a long drawn-out affair where the monsters are maybe at-level or not even, damage output will be quite low on both sides, and just in general not much interesting will be brought to the table by the character's built-in options in a fight. The DM in this case really does have to work harder to make things equally interesting. It isn't a tragedy, but it isn't ideal either. If by chance you have some players that actually insist on playing 14 STR fighters and such, well, it gets quite snoozeful real fast at that point. In such a situation the DM is probably best off to heavily de-emphasize combat, since clearly the players aren't that interested in it!
That is not dead which may eternal lie
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9 months ago  ::  Sep 04, 2012 - 9:52AM #14
BatFett
Date Joined: May 25, 2012
Posts: 277

I appreciate the feedback.  It has been helpful, but I may need to have clearer goals and definitions.  

When I say “Sub-Optimized”, I mean without a race/class synergy resulting in a starting primary stat bonus of less than “+4”, in order to better guarantee combat effectiveness.  In this case, I define combat effectiveness as being able to hit the broad side of a barn with your powers…


I’m not asking for a lecture on how to role-play “properly”.   I know that there are loop holes and workarounds, and I know that there is more to the game than combat…


…but if, when the fighting DOES inevitably start, your job is to stand off to the side providing buffs, zones and other types of “auto-success” support while the rest of the race/class synergized characters deal all of the damage, it means that you can’t afford to waste your actions missing on your to-hit rolls, and you are (by this definition) not combat effective. 


I also know that some people enjoy providing that sort of combat support, and I’m saying that it is not important.  Yes, you are still a part of the team, but no matter how essential making sandwiches for the party may be, it still isn’t putting warheads on foreheads… which is what combat boils down to.  There is a distinction between the people who participate in combat, and those who provide help & support from the sidelines.


I started this thread, because I want to know if what I’ve seen is the norm… like my Eladrin Warlord that never managed to hit anything with his Tratnyr… or my friend’s Minotaur Wizard that had to be rebuilt with an "18" in Intelligence so that his spells would actually work… and my new party’s Dragonborn Monk who only ever lands about 1-in-5 punches. 


That’s three specific examples that come immediately to mind, and they are leading me to suspect that there is a CharOp requirement built into 4E.  I know that “CharOp” is a dirty word in many circles, but I am NOT trying to imply that all 4E players are Munchkins.  I’m also not asking for solutions that can be achieved through house rules or DM fiat.  What I’m trying to determine is if you can make a “combat-effective” character, using the 4E game mechanics as given, without having an “18” in your primary stat and/or maximizing your feat selection?


It seems to me, that if you can’t do that without making DIY home repairs to the game mechanics, then it means that CharOp is a requirement for characters to achieve combat effectiveness.

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9 months ago  ::  Sep 04, 2012 - 10:07AM #15
Mr.Durriken
Date Joined: Apr 14, 2011
Posts: 230

I think that the real key is that everyone in the part is in the same "zone" of optimization.  I person is super non-optimal or super optimal then you end up with a condition where that character is overshadowed by the rest of the party or outshines the rest of the party.


In general, I go with an 18 in the primary stat, post racial.  If I'm min/maxing I'll may go with a 20 post racial, but then you have to sacrifice in other areas. I guess you could survive fine with a 16, and it would give you other options for skill bonus, maybe higher CON...


I think I would find it hard in my brain to build a character, with a point buy system and racial bonuses and no racial penalties, and not have an 18 in the primary stat.  I think the thing is that your primary goes right into your to hit bonus and it always a lot more fun to hit than miss.


TjD 

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9 months ago  ::  Sep 04, 2012 - 11:05AM #16
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Eladrins get at least a darkblue rating in the warlord charop handbooks for what its worth.  They bring a lot to the table and were designed to be good warlords even without a strength boost and I believe that rating is assuming they only have a starting 16 strength.

In general in 4E it really helps to have a starting 18 in your attack stat.  And you need to take an expertise feat at some point in heroic unless your DM gives you the bonus for free.  And your DM needs to either give you inherent bonuses or make sure you have level appropriate items.  And its really helpful to find a way to get consistent CA if possible.  If you are not doing some or all of that level of charop you won't hit much if your DM is using above level enemies and smart tactics.

The same this applies to defenses and PCs struggle with at least one defense falling behind at higher levels unless you optimize a little for it.

The other thing is that a lot of the published material for 4E isn't that good.  A ton of feats are repetetive, outdated, or highly situational so they go to waste.  A lot of powers don't work that well or are poorly desinged.  So its easy for even people making an effort to come up with stuff that looks good at first glance, but is not that effective.

And to top it off the advice on how to build PCs that comes from Wotc in publications is often not very good and the online/offline character builders often give nonsensical or terrible recomendations.  Sometimes the advice Wotc gives out goes so far as to directly contradict what people in the Charop forums who know the class very well recommend.
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9 months ago  ::  Sep 04, 2012 - 11:23AM #17
Boromancer
Date Joined: Aug 31, 2012
Posts: 15
I think if a player thinks his/her character is far below the par compared to the rest of the group, the DM should allow that player to rebuild that character for the next session. And sometimes, the player is not fluent in suitable combat strategy. I've had one in my group, and his bladesinger would spend every round casting magic missile in the back, despite the fact that bladesong with melee basic attacks is the focus of the class. And then I also had a knight who didn't know what tanking was all about and preferred to stand at the outskirts of battle because he disliked losing hp. I'll admit those are beginner fallacies, and it almost led to TPK, had the DM not roleplayed an "internal conflict" in the enemy group and caused enemy units to attack one another.

I think optimization is the true fluff for some players who like to pride themselves with building the strongest characters that could be built. The stark reality is that even optimized characters can struggle if the DM wills it (by swarming players with monsters or have specially modified monsters with "optimized" templates, by using a modified damage table, or by using the terrain against them).
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9 months ago  ::  Sep 04, 2012 - 11:45AM #18
BatFett
Date Joined: May 25, 2012
Posts: 277

Sep 4, 2012 -- 11:05AM, GelatinousOctahedron wrote:

Eladrins get at least a darkblue rating in the warlord charop handbooks for what its worth.  They bring a lot to the table and were designed to be good warlords even without a strength boost and I believe that rating is assuming they only have a starting 16 strength.



Which is why I was surprised when he performed so poorly. Surprised

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9 months ago  ::  Sep 04, 2012 - 11:47AM #19
BatFett
Date Joined: May 25, 2012
Posts: 277

Mr Durriken, GelatenousOctahedron and Boromancer, I am reading your posts to mean:


“4E. Some Optimization Required”


Is that a fair assessment of your positions?
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9 months ago  ::  Sep 04, 2012 - 11:51AM #20
BatFett
Date Joined: May 25, 2012
Posts: 277

Sep 4, 2012 -- 7:24AM, Ogiwan wrote:

... of course, why you would want to dump your PRIMARY stat is beyond me.




Not so much dumping the stat, as not selecting the ideal race/class combination... like a Dwarf Rogue, for example.

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