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10 months ago ::
Sep 02, 2012 - 7:42AM
#1
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Date Joined:
Mar 15, 2005
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We had our first encounter on Friday. A band of orcs. We killed them, and we leveled. It wasn't a particularly hard encounter. It only went for about 2-3 rounds. One of our own did die, but that is because he charged up ahead by himself and got pwned.
Is the scaling meant to level quickly through the first couple of levels and slow down? If so, that may be okay. If not, well I think going from level 1 to level 20 in the matter of a couple sessions seems too easy.
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10 months ago ::
Sep 02, 2012 - 7:49AM
#2
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Date Joined:
Dec 21, 2011
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I have a feeling that when the final verision comes around there will be alternative level ups for fast, medium and slow. But at this point we don't really know why leveling changed from playtest 1 to playtest 2, and why level 1 is so easy to graduate from.
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10 months ago ::
Sep 02, 2012 - 9:49AM
#3
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Date Joined:
Apr 11, 2012
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Simple answer. The packet is designed to show you all levels of play they have currently written up without making you play for 10 sessions to cover all the material in the packet. I'm sure by the time the real thing comes out the leveling will be changed. However, it would be cool to have faster leveling for the first three levels of play and then the leveling could reach a more standardized pace. Just the same as when a student gets more experience in their first day of real life application of knowledge than they got from learning the material itself. Fighting rampaging orcs the first few times will give you lots of real life experience. After the twelfth fight, you are probably hardened and used to it. I suppose that concept is already built into the amount of experience you need to level up, more experience at higher levels while orcs remain 75 exp, but getting past the initial wimp stage and on to adventurer status sould be a cool thing for me to see.
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10 months ago ::
Sep 07, 2012 - 7:31AM
#4
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Date Joined:
Oct 24, 2004
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In our first playtest we leveled really quickly. It was strange, until I realized it mostly just increased survivability. More HP, 1 more skill point, and some extra willpower/spell slot.
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10 months ago ::
Sep 07, 2012 - 4:19PM
#5
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Date Joined:
May 18, 2002
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The playtest2 math is centered around levelling up after four encounters. If you want to stretch it, just divide the listed monster XP by some arbitrary number to fit your tempo.
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10 months ago ::
Sep 07, 2012 - 7:41PM
#6
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I think part of the issue is that the XP for Orcs is higher than it should be. We didn't run into any Orcs until we were third level, and it was pretty slow leveling. There are many other creatures that are worth quite a bit less experience, but the challenge is not proportionally easier.
For instance an average first level encounter for 4 has an XP budget of 660 XP. You could have 9.4 Kobolds or 1.4 Orcs. 9.4 Kobolds would have a total 28.2 HP, 9.4 attacks averaging 3.5 damage each, while 1.4 Orcs would have a total of 15.4 HP, have 1.4 attacks averaging 9.5 damage each with only a 10% improvement on hit rolls.
Furthermore, while the Kobold's HP is much lower almost guarenteeing a kill with each hit, but it will take the party more attacks to kill them (short of using an AoE damage spell), giving the Kobolds more oppurtunities to deal damage to the party, and the Orcs can still be one shotted by Rogues and Fighters with average damage rolls (using SA and CS dice) and may not even get to act before being killed.
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10 months ago ::
Sep 07, 2012 - 8:03PM
#7
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Date Joined:
Aug 21, 2009
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I'm pretty sure the advancement rate is merely to aid the speed of playtesting.
That said, the idea that the first couple levels come much easier fits with fantasy fiction as well. Those first few fights are terrifying, even as a smaller scale, but quickly the character learns how to hold his own well enough.
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