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Dungeons & Dra.. 4e General Discuss.. What to do after Red Box and some other questions
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9 months ago  ::  Sep 02, 2012 - 12:40AM #1
VxOxG
Date Joined: Sep 2, 2012
Posts: 6
So I am getting reading to go through the red box with my brother. Where do we go after that? Do we get to keep our characters? What do we buy after the red box to keep going? If we brought in a new player how would be play with him/her us being a higher lvl? Do we have to make a new character to play with him/her?
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9 months ago  ::  Sep 02, 2012 - 4:07AM #2
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954

Sep 2, 2012 -- 12:40AM, VxOxG wrote:

So I am getting reading to go through the red box with my brother. Where do we go after that?



There are two things you will want after Red Box, the 'Heroes of the Fallen Lands' book and the 'Dungeon Master's Kit.' You'll also probably want to try to get a few more people in the game - a typical group consists of a Dungeon Master and 4-5 players. All players will need a character; although they don't all need to be the same level, you may as well just have everyone start off that way.

Eventually you'll want to branch out; the Dungeon Master will want the 'Monster Vault' and 'Mordenkainen's Magical Emporium' while players will enjoy the various 'Heroes' books with different races and classes.

If my post didn't help, try this thread instead.

4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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9 months ago  ::  Sep 02, 2012 - 10:30AM #3
VxOxG
Date Joined: Sep 2, 2012
Posts: 6
can the master also play? if there are not enough players? What about if you playing an already made adventure?
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9 months ago  ::  Sep 02, 2012 - 2:36PM #4
blesper
Date Joined: Jun 1, 2012
Posts: 116

Sep 2, 2012 -- 10:30AM, VxOxG wrote:

can the master also play? if there are not enough players? What about if you playing an already made adventure?




Well, yes and no. I would not recomend playing a character at the same time as DMing. What several groups like to do is alternate who DMs, that way you have chance to do a little bit of both.

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9 months ago  ::  Sep 02, 2012 - 2:43PM #5
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,138

Sep 2, 2012 -- 10:30AM, VxOxG wrote:

can the master also play? if there are not enough players? What about if you playing an already made adventure?




Yes, the DM can. But do not unless you are short on players, like me. The DMPC should NEVER make decisions  or influence the other party memebers conciously(e.g. if the characters are trying to save him thats fine, but if he's briging the other PCs that's a no no). In fact, the DMPC should not talk at all. Ever, unless spoken to.     Just use it to balance combat.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton


You are not a moral man. There are not enough middle fingers in the world for you.





Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."

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9 months ago  ::  Sep 02, 2012 - 7:47PM #6
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954
If there's a gaming store in your area, check and see if they are running "D&D Encounters" on Wednesdays and try to get into that. I'd also recommend asking around if anyone is interested in playing/learning D&D, particularly friends you prefer to hang out with.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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9 months ago  ::  Sep 04, 2012 - 1:03PM #7
Litmus
Date Joined: May 7, 2011
Posts: 394
I agree with Arcane_Guyver's advice on what to buy next.  The DM's Kit has a decent adventure that is intended to be run after the Red Box adventure (although they are only linked by geographical proximity).  You'll need to convert your red box characters slightly to align them with HotFL, or better still just make characters from HotFL to start with.

I'd try to get at least one more player; you can have a fun game with just one player and a DM, but you get a much more interesting dynamic with more than one PC.

You'll need to scale down encounters to make sure they are suitable for a smaller party, probably worth starting another thread here if you need help in doing that (someone could probably give you recommendations for each encounter int he Red Box).

If you have just one or two players, then having the DM run an NPC companion can be a good idea.  In addition to CHIA's advice above, I'd recommend the following:
  1. Use a monster stat block, not a full PC build
  2. ..but give them second wind and healing surges 
  3. Keep their powers simple and few in number
  4. Make sure that they balance out a missing role in the party in this order of priority: leader, defender, striker

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