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9 months ago ::
Sep 01, 2012 - 10:18PM
#1
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OK based on an interesting thread about "Human or Super Human?" on the player feedback forum and some very opposite experiences even from players like myself that have been playing since dinosaurs walked the earth I have to ask:
What race have you played the most throughout your whole game life span? Regardless of version or anything.
Optional if ya want to add: Why do you gravitate to that race?
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9 months ago ::
Sep 01, 2012 - 10:22PM
#2
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Date Joined:
May 24, 2012
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Hmm, it's a toss up between human and half-orc (from 3e onwards)... I'll go with Half-Orc.
I guess I like fitting the misfit weirdo, as that's pretty much me, lol. I'm big, I'm angry, I gather stares... But, I'm not an accident like the half-orc is... But yeah, it's a good fit for type casting so to speak.
Disgruntled ghost of the Knights of W.T.F. (Keep D&D alive, end the edition wars!)
"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche
Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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9 months ago ::
Sep 01, 2012 - 10:22PM
#3
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Human
Mostly because everyone else wasn't picking human and it just seemed odd to be in adventures where most of the townfolk and city folks and NPCs are humans but there isn't a representative for that race in the group. Plus I liked role playing the wide eyed human sometimes so shocked by all the odd creatures and magic in the world.
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9 months ago ::
Sep 01, 2012 - 10:35PM
#4
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Generally, I don't like to play the same race twice. Once I play a race, I feel like I've gotten the experience of that race and try to find something different and exciting next time. However, there is one racial paradigm that I love: fiendish races. I can play Tielfings, half-fiends, and full-fledged fiends all day every day. I once played a character that appeared to be human. However, she was actually a Marilith who had lost her body in combat and survived by possessing a human. She was human for many levels (until she reached a level where a marilith would be equal to a character of that level), until she had regained enough of her power to perform a ritual to create a new fiendish body for herself. For some reason, I just love playing fiendish characters.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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9 months ago ::
Sep 01, 2012 - 10:35PM
#5
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Date Joined:
Feb 12, 2009
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my longest running character was a spiker
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9 months ago ::
Sep 01, 2012 - 10:36PM
#6
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Date Joined:
May 18, 2002
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Hutt.
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9 months ago ::
Sep 01, 2012 - 10:36PM
#7
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Date Joined:
Nov 22, 2007
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I gravitate toward dwarves for my fighters and rangers.
For rogues I play human, elf, and halfling about equally.
I rarely play casters but when I do it is elf or human.
For me it is more about the particular character I want to portray.
Surly but competent- dwarf
Aloof and hard to read-elf
Whimsical and happy go lucky- halfling
Fast talking and generally likable-human.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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9 months ago ::
Sep 01, 2012 - 10:40PM
#8
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Date Joined:
May 17, 2009
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I don't have too strong of a leader here, but Half-Human. Can be half-elf or half-orc, or half-dwarf, but I seem to like half-humans. They're like a license to have mostly human psychology while breaking human limits physically, in one way or another.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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9 months ago ::
Sep 01, 2012 - 10:41PM
#9
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Date Joined:
Dec 25, 2009
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By number of characters, dwarf.
By time, human. The 2E character I played for 10 years was human.
The difference between madness and genius is determined only by degrees of success.
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9 months ago ::
Sep 01, 2012 - 10:47PM
#10
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Date Joined:
Nov 27, 2006
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Without a doubt, Human.
Of course, spending most of '96-2006 playing systems where there's nothing but humans? That tends to skew the average.
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