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Switch to Forum Live View Are we ready to have full orcs as a fully fleshed out PC race.
10 months ago  ::  Sep 01, 2012 - 7:11PM #41
LordManshoon
Date Joined: Jul 21, 2009
Posts: 4,028
Are we ready to have full orcs as a fully fleshed out PC race?

Yes. I'd say that, if anything, they are overdue.
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Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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10 months ago  ::  Sep 01, 2012 - 7:13PM #42
rampant
Date Joined: Oct 26, 2004
Posts: 8,107
them and the kobolds
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10 months ago  ::  Sep 01, 2012 - 7:17PM #43
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101

Sep 1, 2012 -- 7:13PM, rampant wrote:

them and the kobolds




Yes!  Both new and old kobolds, please

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10 months ago  ::  Sep 01, 2012 - 7:20PM #44
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,752

Sep 1, 2012 -- 2:37PM, rampant wrote:

My real issue is that the race write ups in the 4e mms were awful, and while they did explicitly state that they were for NPCs primarily it got people thinking that abilities like oversized or warrior's surge were appropriate for actual PC races, not to mention when the Devs used them for reference on the half-orcs, gnolls, and minotaurs without bothering to make them PC appropriate.


Wouldn''t the logical course of action be to just not just put Oversized or Warrior's Surge in anything?

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10 months ago  ::  Sep 01, 2012 - 7:44PM #45
rampant
Date Joined: Oct 26, 2004
Posts: 8,107
Well obviously, that's why the MM race write ups in 4e sucked.
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10 months ago  ::  Sep 02, 2012 - 2:37AM #46
Hannibal-Ramos
Date Joined: Jan 16, 2012
Posts: 20
It could happen. Perhaps my problem with half-orcs was that I really wanted to play and orc but wasn't really allowed to and had to settle. 4e half orcs are cool but I hope 5e finds a way to make them more then just a big guy with really tense family reunions. Half-elves as noted before was a really nice design that respected the origins yet created something pretty intresting.
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10 months ago  ::  Sep 02, 2012 - 4:24AM #47
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,578
I think that D&D needs a savage tribal humanoid race, but not orcs. And why not a race with a small sized subrace.

The line is enough blurred between playable races and monsters.
A savage tribal humanoid race globally considered, even reluctantly, as an ally for other player races would be ok, but not an existing race with the drizzt syndrome attached to it.

And I don't want to see a Violet orc that is not killed on sight like the black or green orc in a PHB Wink 
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10 months ago  ::  Sep 02, 2012 - 7:31AM #48
MedhiaNox
Date Joined: May 31, 2012
Posts: 197
I'm ready for races to just be skins placed over a non-racial "Being Builder" (for lack of any better word currently). 

This way - literally everything is available... and WoTC need only release modular "Powers" that are thematically similar to iconic D&D races to make the "Being Builder" more closely emulate everyone's pet race.  
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10 months ago  ::  Sep 02, 2012 - 10:10PM #49
Brutticus
Date Joined: Sep 2, 2011
Posts: 61
personally, i think Next's core line of races should be Humans, Elves, orcs dwarves, and an extensive half racial rule set. All the rest (including most of the rest of my favorites) should be introduced in these modular books. 

This may encourage min maxing, but it makes more sense in my book 
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10 months ago  ::  Sep 02, 2012 - 10:21PM #50
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,214
Full orcs? Yes. I have no problem at all with the orc being icorporated into game as a playable race. I'd honestly rather see a full orc than the return of the half-orc. I grew tired of the 1/2-human races many years ago. Why do they have to be 1/2 human? Half-elf, half-dwarf, half-orc...bleh. If we have to be inundated with 1/2 races, then why not a mix of dwarf and elf? Orc and dwarf? Elf and gnome? Why does it always have to be a half-human? 
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