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9 months ago ::
Aug 30, 2012 - 6:36PM
#1
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OK, I've posted two threads on this board recently about character optimization. I'm sorry to write yet another thread asking for advice, but I'm just trying to find my "niche" in 3.5 power gaming. It's recently come to my attention that druids are apparently brokenly good at higher levels. How can I build a level 7 druid that is as powerful as possible? My only constraint is that the druid be an elf or human, and besides that I'm open to using any feat, spell, etc. from any book. And which options should I take at higher levels as well?
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9 months ago ::
Aug 30, 2012 - 7:51PM
#2
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Date Joined:
May 23, 2012
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Try not to give up caster levels or wild shape if you can help it, whatever prestige classes you want to take. Give up Wild Shape if you NEED to, but not casting. If you want to be very powerful, casting is it in 3.5 other abilities are just things casters could do with spells anyway (for the most part).
If you do straight Druid levels it's probably best, but there are a few noteworthy exceptions to what I just said.
Warshaper, up to 2 levels. It doesn't actually advance EITHER casting or Wild Shape, it does however make you a passible tank when in wild shape, giving +4 Str, +4 Con, immunity to critical hits and stunning. It's not something all druids should take, but if you feel you're going to be in the tank role, it's worthwhile.
Natures Warrior's another alright choice, it loses some casting but advances wild shape HD. It's got some neat tanking abilities and some stuff that makes for good melee controller fodder. Again, specialized, do not take if you want to be generalized or a solid caster.
Arcane Hierophant, one of the only Theurge classes worth really talking about. Unfortunately it's MAD, but it makes one of the best Pet buffing classes (again specialized).
Summoning? There's good stuff for that, but most of the better stuff is for Shifter's not Elves or Humans.
Fochulacn Lyrist... it's a Bard PRC right? Wrong... minimize Bard for Entry (3 levels tops), get Evasion from Combat Medic and this makes for an interesting combat Druid with as high as 16 BAB, CL 17 as a druid and Bardic music to inspire your summons and yourself.
I'm not going to get into build right yet. Some specifics about how you'd like to work this druid.
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9 months ago ::
Aug 30, 2012 - 8:36PM
#3
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Just looking over the druid spell list in the Player's Handbook, I think I'd like to mostly stand back and deal massive damage to enemies with spells, healing my allies when necessary. I don't think I want to spend too much time using Wild Shape in melee combat if possible. I also think I want to take straight druid levels unless there is some prestige class that offers amazing options for a spellcasting druid.
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9 months ago ::
Aug 30, 2012 - 10:36PM
#4
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Date Joined:
Jul 21, 2010
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Any class too I assume? If so just look into the Planar Shepherd... this is a 'Hello, I'm a druid but better' class. It's in Faiths of Eberron and a handbook is here: community.wizards.com/go/thread/view/758...
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9 months ago ::
Aug 31, 2012 - 1:26AM
#5
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Date Joined:
Aug 24, 2012
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Remember though spells aren't just for damage they are what make you so powerful, via the utility and support you provide to your party and summons and all the hazards and debuffs you cause your enemies inside and outside of combat spells are the most helpful thing and usually answer any problem somehow
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9 months ago ::
Aug 31, 2012 - 8:09AM
#6
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Date Joined:
Nov 30, 2005
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The only druid prestige class that is better than druid 20 is planar shepard, which is so good its stupid. Druid 20, take natural spell. Is all the advice you need to outshine your avergae PC. Until level 6, you generally are right about your spells. From level 6 onwards your tactic becomes "Turn into a bear and be a bear all day. Buff yourself and your bear companion with spells. Wade into melee." You can also summon some more bears if you want a little buff. I like bears, but others prefer wolves. Fleshrakers dinosaurs are also super good. I go bears because they are cooler. My suggested druid feat order for a human (which I'd take over elf) is
- H - Spell focus conjuration
- 1 - Augment summoning
- 3 - Beckon the Frozen - Frostburn. Remember you don't have to use this feat if they use fire.
- 6 - Natural Spell
- 9 - Frozen Wildshape - Turn into cryo hydras
- 12 - Dragon Wild Shape - does what it says
- 15 - Hover - Monster Manual. - Check with your DM, they may not use this sort of thing. If so, take flyby attack.
- 18 - Multiattack
Ask your DM if natural bond offsets a stronger companion, or only benefits multiclass druids. If it offsets, take it. at 3 and move everything else but natural spell down a slot. Basically turn into awesome stuff, buff yourself and your companion. Then summon awesome stuff. Stats are Wis > Con > Int > Cha > Str > Dex. If you are doing point buy, you literally do not care about str and dex. To give an example, with 25 point buy, I would do 8, 8, 13, 10, 18, 10. The more points you get, the higher your con goes. If you can find an elven race that gets a str or dex penalty and a boost to anything else it might be worth it over human.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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9 months ago ::
Aug 31, 2012 - 1:01PM
#7
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Date Joined:
Dec 22, 2006
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... I'm open to using any feat, spell, etc. from any book ...
Druid 20 6) ... Natural Spell and any of the above posts combined randomly.
You could pick up random books, throw them down the stairwell; whatever they land on, is what you "pick". (y'know like English Teachers grade papers, right ?)
The funny thing is this works fine with Druid, just maybe a retrain or two as you level up.
my kitty avatar's Royale Lineage ---> http://static.neatorama.com/images/2009-09/original-keyboard-cats.jpg
new helpful bg/mmx refugee locale ---> http://www.ruleofcool.com/smf/index.php/topic,632.0.html
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9 months ago ::
Aug 31, 2012 - 1:36PM
#8
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Trick to being a Druid:
Step 1: Live to level 6 (which isn't hard, Entangle I'm looking at you). Step 2: Aquire Natural Spell at level 6. Step 3: Proceed to dominate those who oppose you.
Druids don't need optimization, it's built into the class. A companion that's better than a Fighter PC, full divine casting (off an incredible list), shapeshifting into ridiculous forms (and at disgustingly early level), average base attack and both fort and will saves.
Sadly, what DM Golem stated holds some water. One can easily pick up a random monster manual, flip it to a random page and say, "I'm that now." Buff yourself (and your companion with share spells) and eat anything that you think might be tasty.
...To be fair, I still think the Factotum is better than the druid. I mean, come on. Factotums can turn into a T-Rex (just like a druid) but also get extra standard actions. Also, playing a Factotum has a significantly less chance of having a sharp object or book thrown at you.
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9 months ago ::
Sep 01, 2012 - 8:50AM
#9
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Date Joined:
Aug 11, 2011
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Sadly, what DM Golem stated holds some water. One can easily pick up a random monster manual, flip it to a random page and say, "I'm that now." Buff yourself (and your companion with share spells) and eat anything that you think might be tasty.
Except that the WS description states that you need to be familiar with the creature. I suppose you could justify it by saying that you studied a book in a library, but...
Damn...I just realised that my Druid's planned path wouldn't have worked. I was going to go Reaping Mauler (sneak in under the guise of something innocent, find the leader, shift to something with a grapple ability, then destroy), but I found out that when you shift, you don't keep your Ex abilities :/
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9 months ago ::
Sep 02, 2012 - 8:22AM
#10
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Date Joined:
Nov 30, 2005
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Except that the WS description states that you need to be familiar with the creature. I suppose you could justify it by saying that you studied a book in a library, but...
Damn...I just realised that my Druid's planned path wouldn't have worked. I was going to go Reaping Mauler (sneak in under the guise of something innocent, find the leader, shift to something with a grapple ability, then destroy), but I found out that when you shift, you don't keep your Ex abilities :/
1- You have ranks in knowledge, scry spells, and if its really that big of a deal, summon one and study it. 2- If you become large size or greater you loose all of reaping maulers class features. Its also one of the few classes that taking levels in makes you worse at your end goal, so its debatable on whether or not loosing those features is a good thing. Its not debatable that you should never take levels in it.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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