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10 months ago ::
Sep 07, 2012 - 8:48PM
#11
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Date Joined:
Jun 22, 2012
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I think the idea was to add INT to damage roll that required a hit roll and not to attacks that simply applied AoE damage without the hit roll, although this risks a smal bit of extra complication. I suspect the next playtest packet will clarify.
and have you noticed that mainly single target spells apply a bonus to damage, and most aoe/multi target spells dont
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10 months ago ::
Sep 07, 2012 - 9:29PM
#12
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Date Joined:
Oct 29, 2008
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Would it really hurt anything? The difference between 5d6 and 5d6+4 seems fairly insignifcant.
With an AoE the difference would be very significant with total damage dealt. The spells that state to make a magical attack are single target spells. The spells that simply apply area damage don't have the magical attack and already have larger damage dice.
5d6 averages 17.5 damage already and hits multiple targets. Being able to hit 6 targets is already 105 total damage on average that comes out fast and the number of 5' squares a 20' radius fireball touches can easily go beyond 6 targets. 105 is already pretty good damage and 129 is a pretty big increases on that.
I don't see a lot of abilities giving a +24 bonus to damage on top of the 30d6 already done, even if it is spread out.
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10 months ago ::
Sep 07, 2012 - 9:31PM
#13
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Date Joined:
Oct 29, 2008
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I think the idea was to add INT to damage roll that required a hit roll and not to attacks that simply applied AoE damage without the hit roll, although this risks a smal bit of extra complication. I suspect the next playtest packet will clarify.
and have you noticed that mainly single target spells apply a bonus to damage, and most aoe/multi target spells dont
I notice all kinds of things, including the fact that some single target spells have bonuses to damage. Who's to say that isn't meant to work with stat bonus to damage if not WotC? Hence I suspect we'll get clarification on what is intended with the next playtest package.
Unless you have some other point?
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10 months ago ::
Sep 08, 2012 - 6:20PM
#14
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Date Joined:
Jun 22, 2012
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I think the idea was to add INT to damage roll that required a hit roll and not to attacks that simply applied AoE damage without the hit roll, although this risks a smal bit of extra complication. I suspect the next playtest packet will clarify.
and have you noticed that mainly single target spells apply a bonus to damage, and most aoe/multi target spells dont
I notice all kinds of things, including the fact that some single target spells have bonuses to damage. Who's to say that isn't meant to work with stat bonus to damage if not WotC? Hence I suspect we'll get clarification on what is intended with the next playtest package.
Unless you have some other point?
i was just pointing out about bonuses going to single target and not to AoE ' emphasising your point
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10 months ago ::
Sep 08, 2012 - 6:46PM
#15
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Date Joined:
Oct 29, 2008
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I think the idea was to add INT to damage roll that required a hit roll and not to attacks that simply applied AoE damage without the hit roll, although this risks a smal bit of extra complication. I suspect the next playtest packet will clarify.
and have you noticed that mainly single target spells apply a bonus to damage, and most aoe/multi target spells dont
I notice all kinds of things, including the fact that some single target spells have bonuses to damage. Who's to say that isn't meant to work with stat bonus to damage if not WotC? Hence I suspect we'll get clarification on what is intended with the next playtest package.
Unless you have some other point?
i was just pointing out about bonuses going to single target and not to AoE ' emphasising your point
Got ya. I wasn't sure and I can be think sometimes.
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10 months ago ::
Sep 09, 2012 - 6:52AM
#16
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Would it really hurt anything? The difference between 5d6 and 5d6+4 seems fairly insignificant.
But the differences between 1d6+3 and 1d6+7, 1d4+1 and 1d4+5, and even 4d4 and 4d4+4 are much more significant.
In the case of Magic Missile, for example, it nearly triples the damage. That's a big deal.
Based on the text it seems to only apply to spells with an attack roll, which rules out AoE and Magic Missile. For the most part this applies to at-will spells and a hand full of single target spells.
I like it because it keeps low level casters effective and reduces grinding when spamming at-wills, which is a near constant occurrence at low levels, but its usefulness on daily's is pretty limited. The more daily's used, the less impact it has, making it a good low level bump that is eventually replaced by dailies.
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10 months ago ::
Sep 09, 2012 - 8:18AM
#17
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Date Joined:
Jul 28, 2011
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Hey folks, This is more of a Playtest Packet Discussion than a DM Playtest Session, so I'm moving it along. Thanks, Monica
Monica Wizards of the Coast Online Community Coordinator A friendly dragon.
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10 months ago ::
Sep 09, 2012 - 9:45PM
#18
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Would it really hurt anything? The difference between 5d6 and 5d6+4 seems fairly insignificant.
But the differences between 1d6+3 and 1d6+7, 1d4+1 and 1d4+5, and even 4d4 and 4d4+4 are much more significant.
In the case of Magic Missile, for example, it nearly triples the damage. That's a big deal.
Based on the text it seems to only apply to spells with an attack roll, which rules out AoE and Magic Missile. For the most part this applies to at-will spells and a hand full of single target spells.
I like it because it keeps low level casters effective and reduces grinding when spamming at-wills, which is a near constant occurrence at low levels, but its usefulness on daily's is pretty limited. The more daily's used, the less impact it has, making it a good low level bump that is eventually replaced by dailies.
This. The RAW state that you add the modifier you use to make the attack. So if the spell includes an attack roll, you would add your int modifier to the damage.
...add any damage modifiers (Including the ability modifier you used to make the attack).
My two copper.
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10 months ago ::
Sep 09, 2012 - 10:57PM
#19
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This. The RAW state that you add the modifier you use to make the attack.
Yes, the RAW that was very clearly mistakenly not changed from the first packet despite the obvious design change of the spells says that.
I don't think there's ever been a more clear RAI answer in the history of rule disputes. Ray of Frost deals 1d6+3, not 1d6+3+Int. The developers just didn't realize that they had to change more than just the spells to get that fact across.
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10 months ago ::
Sep 10, 2012 - 11:11AM
#20
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Yes, it does seem clear that the designers just didn't finish their work on the spell list in time for GenCon. Many of us would rather see the stats count for something (other than to hit and saves -- all be it important things) int for the wizard isn't as important as St for the fighter (or even more dramatc, Dex for the Dex fighter or rigue).
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