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10 months ago ::
Aug 30, 2012 - 3:03PM
#11
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Date Joined:
Mar 28, 2010
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LOL ! +2
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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10 months ago ::
Aug 30, 2012 - 4:11PM
#12
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Date Joined:
Aug 30, 2012
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lol yeah, i'll lose it if i go to all this work and they still wine about it.
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10 months ago ::
Aug 30, 2012 - 5:13PM
#13
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Date Joined:
Mar 10, 2011
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This is a question for dMs who like me refused to update to 4e and stuck with 3.5, I have pretty much run out of ideas to campain with and when i think i have one i get the typical player responce that its too hard or "your just out to kill us". I want to get my party more involved with the role play aspect of the game but all they seem to want to do is kill everything they run into. I told them that we are taking a break for a bit I've been looking through the DMG about creating my own world to spice things up, more oftin than not we play forgotten realms, but im struggleing with a diety structue. I guess i'm here to reach out if a few of us could come up with new world to play maybe our players and us could have a more enjoyable game experince.
So far i've trashed about four diety structures i really like the idea of having a council in stead of one all powerful creator, and i really like the number eight not sure why. I've also drawn up a few cities but thanks to children i have to redraw them agian. otherwise i don't really have much, need ideas.
thanks for reading guys hope to hear from anyone willing to help....
I kind of fit that description, as I've never had a chance to get around to trying 4E.
But, why write the 4th Edition folks out of the equation? I get cool ideas from them every time I visit this forum. I don't think great campaign ideas, or great DMs, can ever really be limited to any particular edition or game system.
If you're up for something published for 3.5, you might be interested in checking out Paizo's various Pathfinder Adventure Paths - I've never tried any of them, but I can't recall that I've ever heard anything particularly bad about them, and the folks who have tried them seem to be quite enthusiastic about them.
One of the forums on this site is a "Homebrew Campaign" workshop, where DMs would come up with campaign ideas, tinker around with them for a while, and then apparently abandon them. Some were dreadful, but from time to time something really exciting and original would be suggested, and, whether the idea was awesome or forgettable, there would typically be a lot of great responses from some very creative DMs that expanded on the idea in unique and interesting ways. You might try looking around in there to see if you can find one of the gems, and finish developing it... I figure that if you can't find some inspiration for a new campaign there, I have no idea where you'd find it.
New DM Tips
Show
- Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
- Gun Safety Rule #5: Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
- Know your group's character sheets, and check them over carefully. You don't want surprises, but, more importantly, they are a gold mine of ideas!
- "If it ain't broke, don't fix it." It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
- "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
- Success is not necessarily the same thing as killing an opponent. Failure is not necessarily the same thing as dying.
- Failure is always an option. And it's a fine option, too, as long as failure is interesting, entertaining, and fun!
The New DM's GroupHorror in RPGs"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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10 months ago ::
Aug 30, 2012 - 5:16PM
#14
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Date Joined:
Mar 28, 2010
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that's right, us 4E playing fools have good ideas !!! ... Sometimes :p
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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10 months ago ::
Aug 31, 2012 - 2:46AM
#15
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Date Joined:
Mar 22, 2011
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When I was playing a Thri-kreen, I found a pdf online with an excellent 2nd edition book about that race. Not all of what was in there translated well to 4th edition, but most did. I talked to the DM and we even kept the bit about Elves tasting delicious to them.
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10 months ago ::
Aug 31, 2012 - 1:51PM
#16
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Pick a pantheon. Any pantheon. Rename them all. Re-do the fluff associated with them. E.g. you pick Norse gods. Odin is now named Lek-Chi, the Great. He rides a dragon named Moonrider. He has two pet lions named Tooth and Nail. His weapon is a ray of incinerating light that springs from his eyes. Thor is now named... Rubidoux, the Stormbringer. He uses... a great scythe which slices open the sky when he fights with it and lets lightning leak out. It is said that one day he will use it to cut down the great Tree of Entropy which is slowly eating the world. Etc.
You don't have to make a pantheon up entirely from scratch. You get to excercise your creativity. Your players might not even recognize what you're doing unless you keep looking at the Norse section of DDG when the PC's interact with the deities directly. Make deep enough fluff changes and there may not be anything left really tying the two pantheons together.
Old School: It ain't what you play - it's how you play it.
My 1E Project: http://home.earthlink.net/~duanevp/dnd/Building%20D&D/buildingdnd.htm
"Who says I can't?" "The man in the funny hat..."
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10 months ago ::
Sep 01, 2012 - 11:00PM
#17
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How about a drow adventure. Not a forage into the Underdark, but within it. They worship Lloth and have been tasked with clearing temples of Her lesser deities, The Web of 8.
Each demigoddess possesses an aspect of the Spider Queen ( you could use ability traits-Str, Dex,etc. and throw in two more to make your number) and there is an item in each that is needed. Combined, it will help to crush an Illithid invasion or Dwarven assault.
They get to kill everything they can,and you have a theme for new deities.
Eight is also a good number for chaos based pantheon.The DMG lists several planes that have major or minor chaotic influences.You could create deities or demigods that rule those planes.
Just spitballing, hope this helps.
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10 months ago ::
Sep 02, 2012 - 8:50AM
#18
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Date Joined:
Nov 30, 2005
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Really you need to either have a setting built that needs some gods applied, or you need to break down some dieties to make your setting off that idea. You've got some cities built, can you talk about them?
I just had them drawn, not much detail given to them yet, my kids got to them. I gotta redraw them yet.
I don't mean a physical map, but can you explain the cultures of those cities. What makes them different from one another, who lives there, and what do they enjoy doing? How about what they do for work?.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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10 months ago ::
Sep 04, 2012 - 6:39AM
#19
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Date Joined:
Jul 21, 2004
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This is a question for dMs who like me refused to update to 4e and stuck with 3.5, I have pretty much run out of ideas to campain with and when i think i have one i get the typical player responce that its too hard or "your just out to kill us".
Is it too hard? Are you just out to kill them? If so, shift your focus. If not, make them think you've shifted your focus.
The default assumption of the game is that the monsters are trying to kill the PCs, and most people believe that if this is not the set up then there's no challenge. Take whatever pantheon you make and try giving them some challenges that not only don't involve killing the characters, but also set them up for failures that are supremely interesting. Take Ulysses or Aneas: each was on the bad side of a deity, but the action those deities took was to make their victims' lives worth a couple of long and involved stories. If you stumble upon the right failure, the players might even come up with reasons to have it come about, just to see what happens. That, if you can reach it, is pure roleplaying.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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