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10 months ago  ::  Aug 30, 2012 - 1:39PM #1
kronos571
Date Joined: Aug 30, 2012
Posts: 5
This is a question for dMs who like me refused to update to 4e and stuck with 3.5, I have pretty much run out of ideas to campain with and when i think i have one i get the typical player responce that its too hard or "your just out to kill us". I want to get my party more involved with the role play aspect of the game but all they seem to want to do is kill everything they run into. I told them that we are taking a break for a bit I've been looking through the DMG about creating my own world to spice things up, more oftin than not we play forgotten realms, but im struggleing with a diety structue. I guess i'm here to reach out if a few of us could come up with new world to play maybe our players and us could have a more enjoyable game experince. 



So far i've trashed about four diety structures i really like the idea of having a council in stead of one all powerful creator, and i really like the number eight not sure why.
I've also drawn up a few cities but thanks to children i have to redraw them agian. otherwise i don't really have much, need ideas.

thanks for reading guys hope to hear from anyone willing to help.... 
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10 months ago  ::  Aug 30, 2012 - 1:58PM #2
ToeSama
Date Joined: May 4, 2008
Posts: 1,320
I've got one you can pilfer for ideas that I use in my own homebrew. They were designed with 4e in mind, but I'm sure that fixing it up for 3.5 isn't too big an issue.

Hope this helps. Happy Gaming
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10 months ago  ::  Aug 30, 2012 - 1:59PM #3
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927

What are your major campaign focuses? Assign diety portfolios based off of that.


You generally need a diety of healing, nature, harvest, oceans, money, magic, death, war, protection, trickery, and honor. Add some sub domains, or combine them as you want. 


As an example for you here is one I made off the top of my head. 

  • God of healing and protection. She is a sheltering mother type, but also the patron of many soldiers.
  • A trickster god of the forest. He can be a satyr who is known for protecting small animals, but also children. 
  • A death god with a heavy water theme. Marniers follow him and pray for their boats not to sink, but he also travels the rivers collecting dead souls from anywhere and escorting them down the river styx.
  • A warrior priestes known for her love of money. She is the patron of all bandits and the orc hordes. 
  • An arch-mage who ascended to godhood and is renoun for establishing the rules of the wizarding order. Specifically that most wizards have a code similarly to chivalry and can challenge one another to duels.
  • The elder god who was lost in time. His seat on the gods council sits empty, and thus there is never a tie when they vote. His domain is time, and otherworldly beings pay him respects.
  • The lord of the harvest, known for his ability to seed the [nile] and allows the desert races to grow food. Farmers and desert nomads pay him respect.
  • The Justicar. A being that was not a god, but present while the other 7 created the world. It is his sacred duty to ensure laws are followed. Totally emotionless, and devoted to the word of the law. 

Back in the day, the 6 )no wizard or justicar) gods went to create the world with their powers combined. The justicar went to stop them, but they pleaded and he allowed it on the condition that Law is created and followed. This established the council of gods who make all godly decisions, and keep them from interfearing too much in the mortal world. About the time the wizard found a way to ascend, the elder god disappeared...


You've got paladins who crusade for Healing and Protection. A fairly muted forest theme in the setting, so you know this setting is probably more urban than normal. A strong maratime presence, and the campaign probably involves a few continents. Wizards who follow a strict code of action. And a desert that some raiders and nomads live in.


-------------


Really you need to either have a setting built that needs some gods applied, or you need to break down some dieties to make your setting off that idea. You've got some cities built, can you talk about them?

5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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10 months ago  ::  Aug 30, 2012 - 2:03PM #4
iserith
Date Joined: Jun 1, 2005
Posts: 5,202
In my experience, this upfront work isn't really worth the effort unless you really enjoy it. Deities and the like don't need to be fleshed out except as needed and that's usually only when a player wants to have a character with a divine connection. So what I'd do in that case is just ask the player to tell me about their deity and what it's all about. Not only does it save you the work, but the player is more likely to be invested in the choice.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Aug 30, 2012 - 2:07PM #5
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,811
well for the deity structure if you like having a council you could try running something like the Greek pantheon.  There's also already made structures for councils of deities if I remember right in both 3.5 and 4E.  I know you mentionned you didn't change to 4E but you could poach some stuff from that edition.  Anyway back to the pantheon idea.  Zeus, Athena, Aries, Poseidon, Hades, etc..  I'm sure you could get 8 to fit your needs.

But honestly if your players just answer with "you're just trying to kill us" at anything you throw at them maybe it's time to swap players or change who is the DM.  It sounds like they might have had enough or something.  Taking a break was a good idea, maybe they will have a more positive outlook when you get back together.
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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10 months ago  ::  Aug 30, 2012 - 2:24PM #6
kronos571
Date Joined: Aug 30, 2012
Posts: 5

Aug 30, 2012 -- 1:59PM, Krusk wrote:


Really you need to either have a setting built that needs some gods applied, or you need to break down some dieties to make your setting off that idea. You've got some cities built, can you talk about them?




I just had them drawn, not much detail given to them yet, my kids got to them. I gotta redraw them yet. 

Aug 30, 2012 -- 1:59PM, Krusk wrote:

 
 Really you need to either have a setting built that needs some gods applied, or you need to break down some dieties to make your setting off that idea. You've got some cities built, can you talk about them?




I'm looking at making the leser dieties or even some of the demi gods rulers of the major cities and creating rivalries between cities.

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10 months ago  ::  Aug 30, 2012 - 2:30PM #7
kronos571
Date Joined: Aug 30, 2012
Posts: 5

Aug 30, 2012 -- 2:07PM, Noctaem wrote:

well for the deity structure if you like having a council you could try running something like the Greek pantheon.  There's also already made structures for councils of deities if I remember right in both 3.5 and 4E.  I know you mentionned you didn't change to 4E but you could poach some stuff from that edition.  Anyway back to the pantheon idea.  Zeus, Athena, Aries, Poseidon, Hades, etc..  I'm sure you could get 8 to fit your needs.

But honestly if your players just answer with "you're just trying to kill us" at anything you throw at them maybe it's time to swap players or change who is the DM.  It sounds like they might have had enough or something.  Taking a break was a good idea, maybe they will have a more positive outlook when you get back together.





Yep, my thoughts exactly but when we get back to it i'd like to have something totaly different that they're not used too. 

I'll have to get my dieties and demi gods out again to look over the greek pantheon i more or less just skiped that portion i didn't really have any interest in playing them in a dnd setting.  

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10 months ago  ::  Aug 30, 2012 - 2:37PM #8
iserith
Date Joined: Jun 1, 2005
Posts: 5,202

Aug 30, 2012 -- 2:30PM, kronos571 wrote:

Yep, my thoughts exactly but when we get back to it i'd like to have something totaly different that they're not used too. 




Just talking out loud here - what happens if you do all that work and get the same result from your players? Or find they're not interested in any of your content?

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Aug 30, 2012 - 2:39PM #9
kronos571
Date Joined: Aug 30, 2012
Posts: 5
Then i destroy them...
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10 months ago  ::  Aug 30, 2012 - 2:57PM #10
iserith
Date Joined: Jun 1, 2005
Posts: 5,202

Aug 30, 2012 -- 2:39PM, kronos571 wrote:

Then i destroy them...




+1. Awesome.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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