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Switch to Forum Live View How to determine loot
10 months ago  ::  Sep 08, 2012 - 11:56AM #11
ToeSama
Date Joined: May 4, 2008
Posts: 1,342

Sep 7, 2012 -- 4:42PM, jgouki wrote:

I cant seem to find the random option in the compendium, can anyone explain to me how to use the compendium to randomize gear.




Rule's Compendium book, or the D&DI online Compendium?

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10 months ago  ::  Sep 08, 2012 - 7:55PM #12
Chaosrex
Date Joined: Mar 7, 2012
Posts: 146
Our DM generaly ask of use a list of 6 to 8 items from common to rare from our lvl or lower till our lvl +3.

So apart for the rare items who are generaly found in a chest in the boss room, or on the boss corpse, for the rest when searching the corpses for loot, we each throw the d20 and add the perception mod, depending on the results, you get only gold, a common item or a uncommon item, the Dm decides on the spot of what lvl, and all you have to do is checking your list to see what you can take.

Its a simple, yet effectif way to gear the characters, and it avoids to end up with something that no one in the group would use, because of various things.

In the end we end up with something we wanted, we don't get all the items we have on the list for the simple reason that the search roll wasn't high enough each time, but you can always re-use your list next time.

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10 months ago  ::  Sep 09, 2012 - 12:06PM #13
Krusk
Date Joined: Nov 30, 2005
Posts: 4,948
I generally go with a modified random system. I'll roll randomly to determine, but I filter the results, and skew them in favor of stuff the PCs will actually use. I also allow (potential) selling at full value, and pretty open buying. The idea being that the PCs can take the random stuff they find and use it if they want, but if they want some specific item, they can buy one next time they are in town. 

As for giving it out during the adventure, I might skip giving treasure after the "starving wolf ambush" encounter but drop double treasure when they defeat the evil druid forcing the wolves to attack. I try to drop enough that they stay near the expected wealth by level. I usually end up going 4-5 encounters with no loot, and dropping a bunch to make up on encounter 6. Then skipping encounter 7, and 8. Then dropping encounters 9 and 10 with expected loot. Maybe the PCs fight a bunch of corrupted forest monsters, giving no loot. Then the evil druid has tons. The last two fights are against the guys manipulating the evil druid, and then a boss battle with their boss. So only the druid, manipulators, and big boss have treasure for that level. 

Next level might be against a goblin mercenary troupe. Every one of them has magic gear, and worthwhile loot is dropped every encounter.  
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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10 months ago  ::  Sep 10, 2012 - 2:12PM #14
beelzeboss
Date Joined: Aug 3, 2011
Posts: 149

Sep 3, 2012 -- 5:46AM, DerNic wrote:

I keep item wish-lists of my players and if these items fit into the story I might drop one of these. 2 of my 5 players dont have a list because they prefer to have "random" items dropped which are chosen by me. Non-magic items are in the loot sometimes, like a backpack or a canteen, ropes, tools, etc. More valuable things are silver & golden rings, necklaces, a crown maybe or a complete set of chess figures made of different valuable materials, precious hides etc.

Last time in a kobold lair I've dropped 2 different kinds of cheese... you cant imagine what this caused - the whole group was ripping the kobold lair apart to find the big cheese-hoard that the kobold boss was hiding somewhere, was really funny and I could add some nice situations.
Now my group owns the 2 great cheeses and is really proud of it... sometimes you dont need magic items to start a loot feverLaughing 




When you say cheese, do you mean actual cheese?
Cause that would be epic: ripping apart a dungoen just for cheese.
So going to do this with my players.

But treasure deviding with me is this: part wishlist, part just giving nice items and part knowing my players.
Example: when browsing through the adventurers vault i came across some gloves that boost fire spells. One of my players plays a pyromaniac wizard(what is it with wizards and fire XD, there are so much more options for a wizard) so i knew he would like it. Turns out he did, he actualy hugged me -.-'. I always try to keep magic items equally spread across the party so that it's even and not like player A has 1 item and player B 3. 

"Into the heart of battle, I shall walk
In the eye of the storm, I will stand
Onto the end of the earth, I shall hunt
In defence of others, I shall fight
For honour and glory, I will live
And for justice, I would die"
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10 months ago  ::  Sep 11, 2012 - 10:15PM #15
DerNic
Date Joined: Apr 29, 2011
Posts: 31
Yea I mean cheese, like the stuff you eat. I used "Colby Cheese - 1/16th a cylendar of colby cheese. This cheese is similar to chedar but is softer and more moist." and "White Cheese - 1/16th a wheel of goat-cheese heavily salted. It is a soft cheese with a tart taste."

I'll also add a cheesecloth if they keep searching.
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10 months ago  ::  Sep 12, 2012 - 5:03AM #16
JTheta
Date Joined: Mar 22, 2011
Posts: 400
Our current DM just dropped a bit of loot that I thought was clever. A couple of expendable scrolls, with the ability to upgrade an armor or neck slot item with a +2 bonus to an equivalent item with a +3 bonus. The place we were looting wasn't big enough to contain actual armor, and shopping again is currently inconvenient, but a lot of people are happy with their current enchantments, so...
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