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Switch to Forum Live View Human Master Race Problem
10 months ago  ::  Aug 30, 2012 - 7:45AM #1
DMNiza
Date Joined: Aug 30, 2012
Posts: 19
Hey all, AS the name implies I got stuck dming and now my players wont step up and allow me to have a character, so work for me. I love dming, and after our most recent 3.5 adventures we took a break. 4th ed was never in our vocabulary and after a mangled attempt at it, we lost multiple players who felt their beloved classes had lost their meaning. ONTO DND NEXT!

The ability score adjustment that humans get is a little frightening. I know in other additions, they get more skill or blah to show that a human was more squishy then specialty, but the scores is out of control.

Also a problem with the packet, it lists the starting health as 10 plus con mod, it also lists hit dice. Should the ten be referring to the D10 that is the fighters hit dice, it should be listed to cause less confusion.

Lastly, while building a human fighter, it lists that a fighter will gain a +1 to Str, Con or whatever before the creation process informs you of assigning your ability scores. Poor players! Attempting to do this without help would be a bit of a mess.

Also, happy birthday to me! 18 today.

Overall very eager to get my players back together, to see the intersting new look at fighters and clerics and such. Not bad wizards, not bad at all.
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10 months ago  ::  Aug 30, 2012 - 7:49AM #2
DMNiza
Date Joined: Aug 30, 2012
Posts: 19
I correct myself in the lick of time! The hit dice is a recovery method? Hurm. It reminds me of healing surges or whatever it was that fourth ed had. Still confuzzling though.
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10 months ago  ::  Aug 30, 2012 - 7:54AM #3
DMNiza
Date Joined: Aug 30, 2012
Posts: 19
Im going to govern this thread like a freak and also begin to complain about the Hp and dying thing. While I understand that a player can die before they realize it, but it feels a little to much to keep track of how many negative hit points you have, its almost double the power.
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10 months ago  ::  Aug 30, 2012 - 8:32AM #4
DMNiza
Date Joined: Aug 30, 2012
Posts: 19
All I do is bitch, but it lists the requirement to fill out AC with its modifer, before handing out gold.

What the **** happened to the easy xp calculation!?
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10 months ago  ::  Aug 30, 2012 - 10:27AM #5
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,654
At first I thought that the ability score bonuses for humans were too much, but humans actually lose out on some other pretty powerful abilities that other races have.

They don't get:

Halfling luck
any weapon specialization (halflng, elven, dwarven)
No dwarven toughness
No keen senses
No naturally stealthy
No poison immunity

I don't mind the bonus to abilities, but the bonuses are actually boring compared to other abilities that they might be able to give to humans.


 
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10 months ago  ::  Aug 30, 2012 - 10:48AM #6
DMNiza
Date Joined: Aug 30, 2012
Posts: 19
Its not about how interesting it is, it's the use and practicality
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10 months ago  ::  Aug 30, 2012 - 10:51AM #7
eberg
Date Joined: Aug 16, 2007
Posts: 96
I think that humans should have extra abilities and traits, like the other races, and a single floating ability score bonus. But giving them +1 across the board makes them as tough as  dwarf, as graceful as an elf, as charming as a halfling, etc. It utterly invalidates what are supposed to be the other races' strengths in the story of the setting. Drop the blanket +1 and bring back some of the neat stuff from past editions: an extra trained skill, an extra feat, heroic effort, etc. Honestly, I'd like to see the ability score bonus dropped from the "base race" for human and put them into "sub-races" like the others. Greyhawk, Kalamar, Conan, etc all have different ethnic groups for humans with their own strengths. I'd like to see this supported.
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10 months ago  ::  Aug 30, 2012 - 12:09PM #8
Grimcleaver
Date Joined: Oct 27, 2007
Posts: 736
The problem for me isn't that +1s to everything aren't balanced. They really are considering all the mechanical bonuses other races get...my big thing is whether this is what we want to be the 'thing that makes humans different'? That they're better at everything? Generally humans have always fallen into the 'inferior but generalized' position. Elves are more graceful and intelligent. Dwarves are better workers, tougher, more practical. Halflings are nicer, sneakier, and quicker on the uptake. Now it sort of feels like the stats are saying that if a human applies himself he'll be as good as whatever race in whatever he (or she) chooses to pursue and just naturally a bit better at everything else even without applying himself.

That's interesting, and kind of a fun upbeat take on humans--as opposed to the thrashing they usually recieve in fantasy (Elves: fairest and wisest; Dwarves: Great craftsmen, masters of mountain halls; Humans: who above all things, desire power). While it kinda' puts a smile on my pro-humanist face I can't help but think that's not what the developers meant to do flavorwise, that they didn't really mean it as a story thing.

I guess one way or the other is fine with me, but I'd like the race mods for humans to match the flavor.

Oh and I would really dig seeing a barbarian subrace for humans. It's been a long time coming, but every setting has regular rural/city folk and then those big gnarly tattooed humans that live in the frozen north and wander the badlands of the world. It'd be a nice way to stamp that official and balance the race format for everyone.
Now with 100% more Vorthos!
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10 months ago  ::  Aug 30, 2012 - 12:13PM #9
Grimcleaver
Date Joined: Oct 27, 2007
Posts: 736

Aug 30, 2012 -- 10:51AM, eberg wrote:

Greyhawk, Kalamar, Conan, etc all have different ethnic groups for humans with their own strengths. I'd like to see this supported.




Can I say by the way, that the idea in 3e setting books like Ghostwalk and Forgotten Realms to add starting regions to character creation was just inspired! It was just meaty enough to make it feel really meaningful, and it multiplied the number of options for making characters by a ton.

I mean it's really not a base rules thing--but I'd be really excited to see it once we start getting setting specific stuff.

We're doing a Planescape thing for this next playtest and something like this would be a great way to reflect Faction without having to dedicate your whole Background to it. It'd also work nicely for Dragonmarked Houses as well as nations in Eberron.

Now with 100% more Vorthos!
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10 months ago  ::  Aug 31, 2012 - 2:36AM #10
DPRSlayer
Date Joined: Mar 15, 2012
Posts: 47
Their intent is to have humans be Good at Many Master of One concept. The +1 to all is just 100% mechanics so that PC humans don't miss weapon training or what have you. Remember PCs are exceptional and my assumption in regular people they only would get the +1 to one, if one thinks mechanically.
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