Virulent Clones Level 20 Minions
Medium Size Mantis/Humanoid Aberrant. XP:700
Initiative +18. Perception+18; Dark vision
AC:34/36. Fort:35. Reflex:32. Will:29
HP:1 (minions don't get damage from miss attacks)
Resistant: 10 Fire 10 Acid
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier/flight pack)( minor,at will)
*Hand Spurs (standard, at will)weapon,soldier only
Melee:+27 vs AC; 8 damage target is mark until the end of it's next turn
Virulent Mark( immediate interrupt, at will) weapon,soldier mode only
Trigger: Mark leaves the area
Effect: Melee:+27 vs AC : 4 damage and target is grab
*Mantis Claw(standard, at will)Mantis only
Melee:+25 vs AC: 4 damage and make a secondary attack to the target
Secondary attack:+25 vs AC:4 damage
Effect: Virulent Clone Shift 5 square
Jump to the Heavens(mantis only)
Jump is not limited to speed and all jump treated as running jump
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +21 vs Reflex : 8 acid damage is immobilize until the end of its
next turn
Flight Pack(Virulent Clone is considers a gear neck item)
Wearer gain 8 fly
Alignment: unaligned. Language:common
Skills: Athletic +22(+31 jump) Acrobatic+21 Perception +18
Str: 25(+17). Dex:22(+16). Wis:12(+11)
Con:22(+16). Int:10(+10). Cha:9(+9)
Gears: Heavy Shield
Virulent Sentry. Level 20 Skirmisher/Soldier
Medium Size Mantis/Humanoid Aberrant. XP:2800
Clone Leader (aura 5) All Virulent Clone in the aura gain +2 to all defense.
Initiative:+18 Perception +18; Dark Vision
AC: 34/36. Fort: 35 Reflex:32 Will:29
HP:192 Blooded:96; Slimy Death
Resistant: 10 Fire 10 Acid
Regeneration 10 (Regeneration stop next turn if damage by fire or acid)
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier)( minor,at will)
*Mantis Pick ( standard,at will) weapon, soldier only
Melee Reach 2: +27 vs AC:2d6+8 damage and target is retrain
Minion's Oath( immediate interrupt, at will) weapon, soldier only
Trigger: target restrain by Virulent Clone attack other target aside
from the Virulent Clone restraining him
Effect: target is weaken until the end of target's turn
Attack: +25 vs Fortitude: 2d6+8 targets is daze(save ends)
Threatening Reach (soldier mode only)
Soldier's Throw(minor action,encounter), soldier only
Condition: must have restrain a target
Primary Target: Target restrain: Push target to the secondary target
Secondary target: one target within close burst 5 aside from the
Primary target : +25 vs reflex: 4d8+7 damage
Both target I'd prone and occupy the same place
Miss: Only primary target is prone and take 1d10+7 and secondary
must shift one square
*Mantis Blade(standard at will) Mantis only
Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+20)& make a secondary attack
on the target:Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+20)make a
Bite attack against the target:+20 vs fort:1d8 damage
Effect: Virulent Clone Shift 6 square (flying)
Mantis Breaker(standard,encounter) Mantis only
Make 2 Melee attack:+22 vs AC; 2d12+3 acid damage (Crit:2d12+27) : if one
attack hits He teleport 5 square if 2 attack hits he teleport 5 square and gain
invisibility Until end of his next turn or until he attack which ever comes first
Jump to the Heavens(mantis only)
Jump is not limited to speed and all jump treated as running jump
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +23 vs Reflex: 2d10+6 acid damage and target is
immobile(save ends)
Alignment: unaligned. Language:common
Skills: Athletic +23(+32 jump) Acrobatic+21 Perception +18
Str: 26(+18) Dex:23(+16) Wis:12(+11)
Con:23(+16). Int:10(+10) Cha:9(+9)
Gears: Heavy Shield
Virulent Sniper. Level 20 Lurker/Artillery
Medium Size Mantis/Humanoid Aberrant. XP:2800
Clone Leader (aura 5) All Virulent Clone in the aura gain +2 to all defense.
Initiative:+20 Perception +18; Dark Vision
AC: 34/32 Fort: 35 Reflex:32 Will:29
HP:149 Blooded:74; Slimy Death
Resistant: 10 Fire 10 Acid
Regeneration 10 (Regeneration stop next turn if damage by fire or acid)
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier)( minor,at will)
*Spurs ( standard,at will) weapon, soldier only
Melee :+27 vs AC:1d10+8 damage
*Superior Crossbow(standard,at will)weapon,soldier only
Range:20/40;+27 vs AC: 3d6+8 damage make a secondary attack vs target
Secondary Attack:+22 vs Fortitude:Target is blind(save ends)
Triple shot(standard,encounter)weapon, soldier only
Make 3 Superior Crossbow Attack
Transwarp Shield ( immediate interrupt, standard)soldier only
Trigger: hit by a range attack
Triggering creature:+25 vs reflex: make triggering creature the target of the attack instead
*Mantis Blade(standard at will) Mantis only
Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+12) and make a secondary attack
on the target:Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+12)
Sneak Slash(when he have concealment or more against the target)
Add +1d8 damage to attack damage
Shadow Shift(when he swift)mantis only
Gain concealment
Mantis Breaker(standard,encounter) Mantis only
Make 2 Melee attack:+22 vs AC; 2d12+3 acid damage (Crit:2d12+27) : if one
attack hits He have total concealment if 2 attack hits he gains
invisibility Until end of his next turn or until he attack which ever comes first
Transwarp Field(standard, at will)Mantis only
Become insubstantial until the end of its next turn any creature successfully
Hitting him in melee is weaken until the end of hitting creature turn
Jump to the Heavens(mantis only)
Jump is not limited to speed and all jump treated as running jump
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +23 vs Reflex: 2d10+6 acid damage and target is
immobile(save ends)
Alignment: unaligned. Language:common
Skills: Athletic +23(+32 jump) Stealth +21 Perception +18
Str: 26(+18) Dex:23(+16) Wis:12(+11)
Con:23(+16). Int:10(+10) Cha:9(+9)
Gears: Superior Crossbow bolt case with 30 arrows
Virulent Drone. Level 20 Elite Skirmisher/Soldier
Medium Size Mantis/Humanoid Aberrant. XP:5600
Clone Commander (aura 5) All Virulent Clone in the aura gain +2 to all defense while
Virulent Sentry and Virulent Sniper in aura gain +4 to all defense
Initiative:+18. Perception +18:Dark Vision
AC: 36/38 Fort: 37 Reflex:34 Will:31
HP:350. Blooded:175;Slimy Death
Resistant: 10 Fire 10 Acid
Regeneration 10 (Regeneration stop next turn if damage by fire or acid)
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier)( minor,at will)
*Mantis Pick ( standard,at will) weapon, soldier only
Melee Reach 2: +27 vs AC:1d10+8 damage and target is retrain grab
and pull to the square adjacent to the Drone
Shield Bash(Standard at will)soldier only
Melee:+25 vs Fortitude:1d10+8 damage target is daze until the end of its next turn
Soldier's Bash(standard at will) soldier only
Make a Mantis Pick attack them a shield bash attack
Minion's Oath( immediate interrupt, at will) weapon, soldier only
Trigger: target restrain by Virulent Drone attack other target aside
from the Virulent Clone restraining him
Effect: target is weaken until the end of target's turn
Attack: +25 vs Fortitude: 1d10+8 targets is daze(save ends)
Threatening Reach (soldier mode only)
Soldier's Throw(minor action,encounter), soldier only
Condition: must have restrain a target
Primary Target: Target restrain: Push target to the secondary target
Secondary target: one target within close burst 5 aside from the
Primary target : +25 vs reflex: 4d8+7 damage
Both target I'd prone and occupy the same place
Miss: Only primary target is prone and take 1d10+7 and secondary
must shift one square
*Mantis Blade(standard at will) Mantis only
Melee : +25 vs AC: 2d8 + 8 damage (crit: 4d8+24)
Effect: Virulent Clone Shift 3 square (flying)
Dual Blades(standard at will) mantis only
Make 2 Mantis Blade attack
Mantis Breaker(standard,encounter) Mantis only
Make 2 Melee attack:+23 vs AC: 4d8+7 acid damage (Crit:4d8+39): if one
attack hits He teleport 5 square if 2 attack hits he teleport 5 square and
gain invisibility Until end of his next turn or until he attack which ever comes
first
Jump to the Heavens(mantis only)
Jump is not limited to speed and all jump treated as running jump
Transwarp Shield ( immediate interrupt, standard)
Trigger: hit by a melee or range attack
Triggering creature:+25 vs reflex: make triggring creature the target of the attack instead
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +23 vs Reflex: 3d10+6 acid damage and target is
immobile(save ends)
Alignment: unaligned. Language:common
Skills: Athletic +23(+32 jump) Acrobatic+21 Perception +18
Str: 26(+18) Dex:23(+16) Wis:12(+11)
Con:23(+16). Int:10(+10) Cha:9(+9)
Gears: Heavy Shield
Virulent Abomination. Level 18 Solo Brute
Huge Size Mantis/Humanoid Aberrant. XP:10,000
Transwarp Field(Aura 5) All enemies is aura takes 5 radiant damage if they
Start their turn or enter the aura, all enemies who end their turn in the
Aura must make a safe if they fail they are daze and weaken until the
End of their next turn and teleport1 square in random direction
Initiative: +9. Perception +12;Dark Vision
AC:32. Fort:35. Reflex:28. Will: 33
HP:1060 Blooded:530 ; Slimy Death
Resistant: 10 Fire 10 Acid
Regeneration 15 (Regeneration stop next turn if damage by fire or acid)
Saving throw +5
Action Points :2
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier)( minor,at will)
*Arm Blade(standard,at will) soldier only
Reach 3 Melee: +21 vs AC: 3d8+7 damage target is pulled one square
Sweeping kick(standard,at will)soldier only
Close blast 3:+17 vs Fortitude: 3d8+7 damage target is prone
Abomination Rampage(standard at will)soldier only
Make Sweeping kick attack and 2 Arm Blasé attack
Booster Punch(standard recharge when Blooded)soldier only
1 target within close blast 10: +19 vs Fortitude:4d12+7 push target
1 square prone and daze (save ends)
Savage Blades(standard,at will)mantis only
Reach 3:+21 vs AC:2d8+7 damage and target get 5 ongoing damage
(save ends)
Scorpion Sting(standard, at will)mantis Only
Reach 3:+19 vs Fortitude:1d10+7 poison damage and target is weaken
And ongoing 5 poison damage(save ends both)
Bite(standard,at will) mantis only
Reach 2:+21 vs AC: 2d8+7 damage and target is grapple and restrain
While target is grapple he is weaken and daze until escape
Savagery(standard, at will) mantis only
Make 2 savage blades attack, 1 scorpion sting attack and one bite attack
Note: you can only have a maximum of 3 attack per target
Radiant Blazer(standard,encounter)radiant
Wall 4 within close blast 10 : 4d10+7 radiant damage and target is
blinded (save ends)
Transwarp Shield ( immediate interrupt, standard)
Trigger: hit by a melee or range attack
Triggering creature:+19 vs reflex: make triggering creature the target of the attack instead
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +17 vs Reflex: 4d12+6 acid damage and target is
immobile(save ends)
Alignment: Chaotic Evil. Language:Common
Skills:Athletic+21. Endurance+20. Intimidate+20
Str:25(+16). Dex:8(+9). Wis:16(+12)
Con:22(+15). Int:8(+9). Cha:22(+15)
Virulent Queen Level 20 Solo Skirmisher/Soldier
Huge Size Mantis/Humanoid Aberrant. XP:11,200
Clone Majesty (aura 5) All Virulent Clone in the aura gain +2 to all defense while
Virulent Sentry in aura gain +4 to all defense
Virulent Sniper in aura gain +4 to all defense
Virulent Drone in aura gain +4 to all defense
Initiative:+18. Non Perception +18; Dark Vision
AC: 36/38 Fort: 37 Reflex:34 Will:31
HP:960 Blooded:480;Slimy Death
Resistant: 10 Fire 10 Acid
Regeneration 10 (Regeneration stop next turn if damage by fire or acid)
Movement: 6 Fly 8 Spider Climb 6/ 6
Convert(Mantis/Soldier)( minor,at will)
*Mantis Pick ( standard,at will) weapon, soldier only
Melee Reach 4:+27 vs AC:2d8+8 damage and target is retrain grab
and pull to the square adjacent to the Drone
Shield Bash(Standard at will)soldier only
Melee 3:+25 vs Fortitude:2d8+8 damage target is daze until the end of its next turn
Twin Shoulder Cannon(standard at will)soldier only
2 target within close blast 10;+23vs Reflex:2d8+8radiant damage and target is
Blinded until end of its next turn
Soldier's Bash(standard at will) soldier only
Make a Mantis Pick attack ,twin cannon and a shield bash attack
Minion's Oath( immediate interrupt, at will) weapon, soldier only
Trigger: target restrain by Virulent Drone attack other target aside
from the Virulent Clone restraining him
Effect: target is weaken until the end of target's turn
Attack: +25vs Fortitude: 1d12+8 target is daze(save ends)
Threatening Reach (soldier mode only)
Soldier's Throw(minor action,encounter), soldier only
Condition: must have restrain a target
Primary Target: Target restrain: Push target to the secondary target
Secondary target: one target within close burst 5 aside from the
Primary target : +25 vs reflex: 4d8+7 damage
Both target I'd prone and occupy the same place
Miss: Only primary target is prone and take 1d10+7 damage and
secondary must shift one square
*Mantis Blade(standard at will) Mantis only
Melee 3; +24 vs AC: 2d10 + 8 damage (crit: 4d10+28)
Effect: Virulent Clone Shift 3 square (flying)
Dual Blades(standard at will) mantis only
Make 2 Mantis Blade attack and poison Spray
Poison Spray(standard,at will) mantis only
Close blast 4: +20 vs Fortitude:1d10+8 poison damage and target is daze until
end of next turn after effect: ongoing 5 poison damage(save ends)
Mantis Breaker(standard,encounter) Mantis only
Make 2 Melee 3attack: + 22 vs AC ;4d10+8 acid damage (Crit:4d10+48);if one
melee attack hit He teleport 5 square if 2 melee attack hits he teleport 5 square and
gain invisibility Until end of his next turn or until he attack which ever comes first
Jump to the Heavens(mantis only)
Jump is not limited to speed and all jump treated as running jump
Transwarp Shield ( immediate interrupt, standard)
Trigger: hit by a melee or range attack
Triggering creature:+25 vs reflex: make triggering creature the target of the attack instead
Slimy Death(when hit points reach 0 or lower)
Close burst 1: +23 vs Reflex: 3d10+6 acid damage and target is
immobile(save ends)
Alignment: unaligned. Language:common
Skills: Athletic +23(+32 jump) Acrobatic+21 Perception +18
Str: 26(+18) Dex:23(+16) Wis:12(+11)
Con:23(+16). Int:10(+10) Cha:9(+9)
Gears: Heavy Shield