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Switch to Forum Live View a new mechanic suggestion: bonus dice and penalty dice
9 months ago  ::  Aug 29, 2012 - 9:12AM #1
timdog88
Date Joined: Aug 15, 2010
Posts: 84
Hey all,  I just saw this suggestion for a new mechanic in another thread, and I thought it sounded great and looked like lots of fun, so i just thought i'd point it out so it didnt get buried as things tend to do around here. Just to be clear, this is not my idea, but I think it sounds really cool.  I hope I get the link right:

community.wizards.com/dndnext/go/thread/...

edit: yep looks like it links where i wanted it to.  its the first post on the page, check it out!
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9 months ago  ::  Aug 29, 2012 - 10:18AM #2
Alynn
Date Joined: Jan 20, 2005
Posts: 363
I was thinking of something similar to this. "Levels" of advantage, basically stepping up the die to add/subtract from the d20. So six levels of advantage and no disadvantage is 2d20 take the highest, but if you have 2 advantage net you add 1d6 to your d20 roll.

Disadvantage going the other way. So if attacking someone in half cover, they are baned and prone, you get a 1d4 (2 advantage and 1 disadvantage to the attack).

Perhaps just maximizing as a d12, and leaving out the 2d20 completely. So maximum advantage is d20 + d12, and maximum disadvantage is d20 - d12.

It may seem a bit harsh, but if you have 5 applications of disadvantage subtracting up to 12 seems appropriate.
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9 months ago  ::  Aug 29, 2012 - 12:38PM #3
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,220
This would still have the issue of calculating round by round the different potential sources of (dis)advantage, which will bog down each person's turn.
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9 months ago  ::  Aug 29, 2012 - 1:09PM #4
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,692
Definitely undermines the simplistic beauty of the dis/advantage mechanic.
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9 months ago  ::  Aug 29, 2012 - 1:27PM #5
Alynn
Date Joined: Jan 20, 2005
Posts: 363

Aug 29, 2012 -- 12:38PM, Mithrus wrote:

This would still have the issue of calculating round by round the different potential sources of (dis)advantage, which will bog down each person's turn.




That happens anyway, even if you go by RAW you have to see if there is at least one advantage and disadvantage to see if they cancel.

Our group feels comfortable with 1 advantage cancels 1 disadvantage, so 3 advantage and 2 disadvantages is a net advantage. This was just a natural progression from that line of thought.

I personally think that if you have 5 types of advantage, a single disadvantage shouldn't cancel them all out.


Quick Edit: I'm not saying this should be the core mechanic. Advantage/Disadvantage is fine for core. We are talking alternitive systems. I feel a gradual increase of die sizes that goes up and down depending on the number of advantages/disadvantages feels better than what is RAW.

Also, even now we have bonuses, penalties, and (dis)advantage. What I'm suggesting is we combine the ease of die rolling for advantage and disadvantage, but couple it with bonuses and penalties.

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9 months ago  ::  Aug 29, 2012 - 2:19PM #6
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568
To put this in the context of the original discussion- this was included in ideas for the DMs Rule- something you can use to "throw a bone" to your players.  

Want to give them a little boost- give them a die or 2 and let them add the higher value to their d20.

want to impose a penalty- give them a die or 2 and have them subtract the larger value from their d20.

I don't believe the idea was to have some complicated system behind it.

it is something to use instead of the old +2/-2 and lets the player roll for how much effect.  Probably d4s for it, but Carl could better explain his idea. 
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Take a look at my clarified ability scores

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9 months ago  ::  Aug 29, 2012 - 3:47PM #7
ElricLikesFighting
Date Joined: Aug 18, 2007
Posts: 146
I like the idea on some level, especially for managing disparate bonuses and penalties. It also has an added advantage when it comes to tracking spells or long lasting effects. You hand the player or DM a physical die, and it's presence serves as a reminder of the effect, which I think is a little more elegant that writing +2 or whatever on a scratch pice of paper. I do think it could mess with the math and probabilities behind a roll, which could be problematic. But overall it's an interesting idea, worth stealing for a home game at least, especially for things like spell effects.
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9 months ago  ::  Aug 30, 2012 - 6:37AM #8
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,437
My idea is when there are some variable circustances the bonus and penalty that aren´t permanent aren´t automatic modifier but they are "levels" to be adde to the circustance dice. 

If there is only a light bonus the dice is 1d4, but if they are some bonus the dice can be 1d6...or 1d8, 1d10 or 1d12 if the sum, the addition of bonifiers is high.  

If PC and enemy have got adventages, both can use two dice, one is the classic d20 and the other would be the circustance dice (only 1d4 if adventage is little but 1d12 but PC is a munchkin with lots of magic item what gives bonus + combo of powers).
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