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Dungeons & Dra.. 4e Character Optim.. Looking for ideas/builds on making a speedster...
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Switch to Forum Live View Looking for ideas/builds on making a speedster character.
10 months ago  ::  Aug 30, 2012 - 5:48AM #21
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
Ok, so, in your opinion mel, what would make for a better speedster, monk/battlemind or monk/ranger. Keeping in mind i'll try and maker builds for both as shiftin teleporters.
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10 months ago  ::  Aug 30, 2012 - 5:53AM #22
mellored
Date Joined: Jul 8, 2008
Posts: 19,491

Aug 30, 2012 -- 5:48AM, atuthaj wrote:

Ok, so, in your opinion mel, what would make for a better speedster, monk/battlemind or monk/ranger. Keeping in mind i'll try and maker builds for both as shiftin teleporters.


Probably battlemind.

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 30, 2012 - 6:44AM #23
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
Hmm, ok, well, i'll give it a shot and post the build. I'd love to hear any advice you have after seeing your amazing porter build. Also is the iron monk or persistant herrier a option for hybrids? They Dont show up as options for hybrids.
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10 months ago  ::  Aug 30, 2012 - 6:57AM #24
mellored
Date Joined: Jul 8, 2008
Posts: 19,491

Aug 30, 2012 -- 6:44AM, atuthaj wrote:

Hmm, ok, well, i'll give it a shot and post the build. I'd love to hear any advice you have after seeing your amazing porter build. Also is the iron monk or persistant herrier a option for hybrids? They Dont show up as options for hybrids.


Iron soul is Con secondary, Harrier is Dex secondary (though battleminds have a pretty weak secondary).  And you need Con/Dex to hit with your powers.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 30, 2012 - 7:28AM #25
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
I see, the CB doesn't give hybrids the option to be herrier or iron soul though. Just a over sight maybe?
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10 months ago  ::  Aug 30, 2012 - 8:19AM #26
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901

Aug 30, 2012 -- 7:28AM, atuthaj wrote:

I see, the CB doesn't give hybrids the option to be herrier or iron soul though. Just a over sight maybe?


"Oversight" is probably not the right word. The funny thing about some of the hybrid options is they just say "You gain the benefits of this class feature." But when the hybrid rules were released, not all options for some class features existed. So they've never been coded in, even though by RAW you can take them. On the flip side, for classes not released in the PHB3, they listed every thing you can take via the hybrid talent. So, by RAW, you can't take the extra options that have since been released.

But yes, by RAW you can take Iron Soul and Harrier.

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9 months ago  ::  Aug 30, 2012 - 2:22PM #27
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
hmm I see, is there anything we can do to get them to correct this oversight in the CB?
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9 months ago  ::  Aug 30, 2012 - 2:32PM #28
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901

Aug 30, 2012 -- 2:22PM, atuthaj wrote:

hmm I see, is there anything we can do to get them to correct this oversight in the CB?


Since it has been more than a year and they haven't fixed it, gonna go with no.

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9 months ago  ::  Sep 04, 2012 - 8:28PM #29
atuthaj
Date Joined: Sep 26, 2009
Posts: 205
So i submitted this question to the customer support.

The character builder doesn't give you the option for a Iron soul mosaic tradition when making a hybrid monk. An no option for a persistent Harrier build when choosing your psionic study hybrid talent feature for battle minds. Is this an oversight? By RAW i believe it should be possible. Will it be corrected soon? 

The response was.

This is actually not incorrect. Unless a later book or article comes out specifically allowing hybrid monks and/or hybrid battleminds to use those new book's and article's abilities then the hybrid monk and hybrid battlemind will only be able to choose the options from the book that they originally came out in....

So? 
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9 months ago  ::  Sep 04, 2012 - 8:36PM #30
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901
CS is wrong. Shocking! Especially when they are only right roughly 4% of the time!

CS is considered a joke. For good reason.
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