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Switch to Forum Live View How do you guys do it?
10 months ago  ::  Aug 27, 2012 - 9:25PM #11
jeffb2066
Date Joined: Feb 16, 2011
Posts: 58
Get out your handy-dandy notebook, and start thinking about all the places, NPC's, and whatever else you can remember that you've already done in the current game. Write it all down. Add to it stuff that has crossed your mind but you just haven't used it yet. Keep track of this kind of stuff as you play, and before you realize it, you have a full-blown campaign. You can flesh out the NPC's as you go, maybe give that grumpy bartender a wife and kids, or the guard at the gate the party always sees has a kid brother, or whatever.
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10 months ago  ::  Aug 27, 2012 - 9:44PM #12
jeffb2066
Date Joined: Feb 16, 2011
Posts: 58
I don't know the anime' he's referring to, but Gilgamesh is the hero from The Epic of Gilgamesh, possibly the first printed/published story ever. He killed a dragon-like creature, and other cool stuff. Unfortunately, he failed to rid the world of politicians.
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10 months ago  ::  Aug 28, 2012 - 12:12AM #13
Dursus
Date Joined: Jul 7, 2012
Posts: 21
A lot of this can depend on your players and how much they want to control the story so Id suggest just talking to them and figuring out their attitudes on a long, epic campaign. Some players, like mine, like to be lead around more like characters in a book while others really want the story to be totally in control, theres no wrong way to do it but the latter type of player makes it a little more difficult to plan really far ahead. 

A small piece of advice that I find works for me is to not try to make a campaign epic all at once, get the bones down like a central villian or goal and some other branches but keep it rudimentary for awhile. Then as your characters explore and interact with this basic world you start to get ideas and inspiration just by being in that world. For me it helped to have my players move from place to place so I could experiment with different storytelling techniques without the change feeling jarring or abrupt. Soon before you realize it, youve got a good feeling for the world theyre in and what its like so its much easier to flesh things out, add side characters with their own agenda, deepen the motivations of the big bad, change the big bad whatever. When you have a world you understand you understand how to make it work for you if that makes any sense.

And here is my last piece of advice: borrow everything you can. There are only so many stories out there so trying to make one perfectly unique is an exercise in futility. Rather just use bits and pieces from media you like (you already mentioned The Grey and thats perfect) and itll be your own in no time. 

Hope this helps in some small way and you can kick start your grand campaign =)
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