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Switch to Forum Live View Roll Playing or Role Playing?
10 months ago  ::  Aug 29, 2012 - 1:43AM #11
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633
I'll allow PCs do do things with only a roll if that's what they want. However, I will either give bonuses or drop the DC one 'rank' for good roleplaying (e.g. a great speech might make what was going to be a hard DC Diplomacy roll into a medium DC one). Also, even a failed roll after a good bit of roleplaying will usually yield a net positive result, even if it's not the result the PC was hoping for (e.g. a great speech to try and forge an alliance with an NPC means that a failed roll still results in the NPC giving out some helpful information, even though he doesn't agree to the alliance).

What I won't do is allow eloquent players to obviate the necessity for their characters to invest in social skills. I'm not going to let your low-Charisma-not-trained-in-Diplomacy character sweet-talk the drow matriarch into setting you and your friends free without a Diplomacy roll just because you the player could talk all eight legs off a drider.
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9 months ago  ::  Sep 02, 2012 - 4:38PM #12
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,240
Roleplaying first.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton


You are not a moral man. There are not enough middle fingers in the world for you.



May 21, 2013 -- 2:04PM, awaken_D_M_golem wrote:

Why do I get a silly PG-13 man giggle
going everytime I see Fist Of The Forest ?




Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."

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9 months ago  ::  Sep 03, 2012 - 11:34PM #13
Boromancer
Date Joined: Aug 31, 2012
Posts: 15
I may not have much experience in D&D, but I like how the DMs I've played with handle social encounters, and they did so by first engaging the skill challenge by dice, and then have the player try to act out the scenario. Some players are good actors and put on a convincing performance, while others are either too embarassed to role-play or are too intellectually deficient in role-playing ability to put on a pleasant performance. If the players don't want to rp, or are horrible at rping, they don't have to. If one person who's bad at rp but wishes to perform anyway, the whole group puts up a vote with a winning majority. Although that alienates the bad performer, it's to the benefit of the group as a whole.
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9 months ago  ::  Sep 04, 2012 - 12:45AM #14
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
First I say what I'm attempting to do, then the dice tell me how well I actually did.
Another day, another three or four entries to my Ignore List.
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9 months ago  ::  Sep 04, 2012 - 2:03AM #15
thewok
Date Joined: Jul 31, 2007
Posts: 798

Sep 4, 2012 -- 12:45AM, Salla wrote:

First I say what I'm attempting to do, then the dice tell me how well I actually did.



Indeed.  Otherwise, what is the point of having skills?

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9 months ago  ::  Sep 04, 2012 - 7:02AM #16
Mand12
Date Joined: Jun 17, 2010
Posts: 17,035

Sep 4, 2012 -- 2:03AM, thewok wrote:

Sep 4, 2012 -- 12:45AM, Salla wrote:

First I say what I'm attempting to do, then the dice tell me how well I actually did.



Indeed.  Otherwise, what is the point of having skills dice?




D&D Next = D&D:  Quantum Edition
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9 months ago  ::  Sep 06, 2012 - 12:14AM #17
thewok
Date Joined: Jul 31, 2007
Posts: 798

Sep 4, 2012 -- 7:02AM, Mand12 wrote:

Sep 4, 2012 -- 2:03AM, thewok wrote:

Sep 4, 2012 -- 12:45AM, Salla wrote:

First I say what I'm attempting to do, then the dice tell me how well I actually did.



Indeed.  Otherwise, what is the point of having skills dice?





At least you didn't type "Fixed" in there.  I despise that.

I don't really agree, though.  In D&D, yes, you use dice to determine success.  It introduces randomness.  it could be anything, though: a coin, a RNG on your phone, whatever.

I do not believe that "roleplaying" should ever override the character sheet.  Because if you're roleplaying something awesome in an area where your character is weak, then you're not really roleplaying the character anymore.

If my players wanted a game where I judge them based purely on their roleplaying, I'd do it.  They could have success or failure based on how intimidating they could be, or how diplomatic.  But they'd have to do everything else, too.  Want to jump over that 20-foot chasm?  No problem.  We'll go outside and see if you can do it.  Need to lift a 500-pound portcullis?  We'll get a couple of us together and see if you can lift us.  Knowledge check?  Just make something up; your success or failure will be based on how well you personally know the Monster Manual.

Skills are a part of the character, and they shouldn't be bypassed.

I'm cool with automatic successes, but I'm not going to pass Bob, the half-orc Barbarian with a 6 Charisma as he tries to sway an audience with some form of Diplomacy, even if he's played by Aaron, the brother of Moses.

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9 months ago  ::  Sep 06, 2012 - 7:08AM #18
The_Jagged
Date Joined: Aug 4, 2012
Posts: 92

Sep 6, 2012 -- 12:14AM, thewok wrote:

I do not believe that "roleplaying" should ever override the character sheet.  Because if you're roleplaying something awesome in an area where your character is weak, then you're not really roleplaying the character anymore.




If you go too far down that route, what do you do with characters that have Int < 10?  Stop them solving any puzzels?

Better I think, to give bonuses or penalties to a character's base roll if the player does something exceptional.

That's my take anyway

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9 months ago  ::  Sep 06, 2012 - 5:03PM #19
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Sep 6, 2012 -- 12:14AM, thewok wrote:

Otherwise, what is the point of having skills dice?


I don't really agree... I do not believe that "roleplaying" should ever override the character sheet.


I didn't get that from his change. It seemed to instead indicate that what is on your character sheet (skills) should be useful even if you don't roll.

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9 months ago  ::  Sep 07, 2012 - 7:44AM #20
Mand12
Date Joined: Jun 17, 2010
Posts: 17,035
Not quite.

It's more saying that the dice are the part that represents things that are outside your control.

If you get to specify exactly what happens, then you're roleplaying a god, not a character.
D&D Next = D&D:  Quantum Edition
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