I'm putting this in here because it's appropriate, even though they are in the players packet...
I made a few interesting observations that I would like to share with the DM's out there for story ideas.... The way the warlock and sorcerer are designed, they are EASILY set up to allow a trained person to hunt them down by looking at signs. These indicators are varied, but a trained character with "bounty hunter" and some forbidden or magical lore should be able to decipher that to hunt down their sorcerers and warlocks, they need only look for the signs.
This could either lead to a very interesting investigative based game, or it could lead to the players running from some decent zealous NPC's with a goal based on the characters directly.
So the playtest forums are for feedback from actual, live playtests - not reading the packets and noticing something you want to talk about. Conversations about the packet go in that forum, and things that are more speculative or just conversation go in the D&D Next general forum. With all that in mind, I'll be moving this to the playtest packet forum.
This didn't occur to me until I read it, Aviose. It's a great realization that will add to the flavor.
Party's fighting a spellcaster they take for a Wizard who is slowly getting scaly and clawed, instant realization (leading to gratification cuz its fun to get the references) for PCs paying attention.
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