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Switch to Forum Live View Player wants his character to be OP
11 months ago  ::  Aug 25, 2012 - 11:08PM #1
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149
I have a campaign beginning in a week and a half. Two groups are involved in which they will play on different nights, but they take place in the same land, just different parts of the map. All of their choices and abilities to shape the world are pretty open ended, including what may happen if the two groups ever run into eachother. (most of the players expect to be enemies as one group is evil, the other is good,  but this was all a coincidence)

I'm handling item shops and gold a little different early in the game as it sort of begins with survivors of a country fleeing to a new land (so currency is essentially worthless) treasure and item gains will be random or created in game for fairness. One more thing I should point out is one group is more experienced in DnD than the other, as in the other, 2 of the 4 players have never played before.

Now the problem. In the more experienced group I was approached by a player telling me he wanted to purchase a specific magic item with gold. I informed him there were no shops as supplies were limited and that items would be crafted or discovered and to make it fair for everyone , he would only acquire that specific item by chance, or perhaps much later in the campaign, when shops made more sense. He accepted this.

Now tonight, another one in the same group said he wanted his character to be a crit character, and that he wanted feats and magic items allowing his character to crit at levels 20, 19, 18, 17, etc. He said he wanted an item like this by level 7. I considered this a rediculous request and sort of metagaming, to ask for this item specifically for his character, because, and these are his words 'he thought of it.' I told him i'd consider it, and if it happened I'd toss it int he world and leave it to chance on whoever found it as that is fair. He then got mad and said it was his idea and because he's merely building his character it's not meta gaming. the arguement ensued. Keep in mind sometime in the conversation before it escalated he veen admited he enjoyed breaking the game and making his character as OP as possible.

Unfortunately now everyone in his group is on his side, and what he is doing is not metagaming in the slightest and that I am the one doing it wrong, and every other DM/campaign does it this way.

If I am in the wrong, please tell me, I only want this game fun and fair for everyone, and I feel if I did as he asked the other group would be upset, and they already thing the more experienced group is cheating as it is.

When doing stats for characters we did a dice rolling method. By chance, the more experienced group got much better rolls. (three of the four) I assued them it was all legit and I witnessed it so they calmed down, but I feel if this came up they would be very mad.

Am I wrong to prevent the player from min/maxing his character for critting? I really need advice because they're making me out to be the bad guy and I just feel this would wreck the experience for the newer/slightly weaker players as the experienced group already made it clear they want to destroy group 1.
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11 months ago  ::  Aug 25, 2012 - 11:57PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
First, lose the dice rolling and go to point buy.  Everybody will be on an even playing field.

If you say 'magic items are limited', then magic items are limited.  Mr. Critical Guy can get his critical range as high as he wants via the methods available (Scimitar, learing Improved Crit at level 8), but if you say something ain't happening, something ain't happening.  If he don't like it, there's the door, he knows how it works.

Don't do PvP.  It never works well.  Especially with an experienced group attacking an inexperienced group ... it'll be like a semi truck running over a squirrel.  The new players will almost assuredly NOT enjoy it, because it will feel like getting bullied (and they may well be right).  I'd recommend NOT having them in the same world at all.
Another day, another three or four entries to my Ignore List.
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11 months ago  ::  Aug 26, 2012 - 12:03AM #3
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149

Aug 25, 2012 -- 11:57PM, Salla wrote:

First, lose the dice rolling and go to point buy.  Everybody will be on an even playing field.

If you say 'magic items are limited', then magic items are limited.  Mr. Critical Guy can get his critical range as high as he wants via the methods available (Scimitar, learing Improved Crit at level 8), but if you say something ain't happening, something ain't happening.  If he don't like it, there's the door, he knows how it works.

Don't do PvP.  It never works well.  Especially with an experienced group attacking an inexperienced group ... it'll be like a semi truck running over a squirrel.  The new players will almost assuredly NOT enjoy it, because it will feel like getting bullied (and they may well be right).




No one wanted to do point buy, and it was the players who built it up in their heads they'd be gaainst eachother, since the different groups schedules conflict I doubt there'll be much interaction between them.

Thanks for the straight forward advice, I pretty much told him the same thing, unfortunately most of that gorup think I'm DMing wrong now. I suppose if worse comes to worst I'll just drop them and stick with group 1, they seem more interested in what ever gets thrown at them then making their characters gods anyhow.

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11 months ago  ::  Aug 26, 2012 - 12:05AM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Aug 26, 2012 -- 12:03AM, TheeEnthusiast wrote:

[ unfortunately most of that gorup think I'm DMing wrong now.




Then just tell them that they're free to go find a DM whose game fits their preferences better.

Another day, another three or four entries to my Ignore List.
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11 months ago  ::  Aug 26, 2012 - 12:56AM #5
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
All in all in looks like your player is sulking because he wants a magic item created for he at the level 7 that is already a level 10 item (jagged weapon). Have tried to explain to the player that it is a level 10 item for a reason? Of u have all your items randomly distributed and u have added his overpowered item to your chart that seems fair. The player can not expect to be able to roll up a random character to his gain and then have whatever treasure he likes fall at his feet. Could you know get his whole group to go on a quest for the item? Then it would have been earnt and the whole party will have decided to spend there time looking for it
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11 months ago  ::  Aug 26, 2012 - 5:57AM #6
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,344
Traditionally in the game, you would just say "no, because I said so, no further argument".  I think 4th Edition's philosophy prefers that, at most, you and the group vote on it, if not simply accept it.

I suppose that these days, I would say "sure, let him play an optimized or min-maxed character, why not?"  It really only helps the character in certain types of encounters, and would only be a problem if those are the only types of encounters you ever use, or if the player finds that he's really not interested in playing that sort of character in the long run, or if the other players are legitimately not having fun because of it for some reason.

I think the real issue, and from skimming over this thread, an issue that doesn't seem to have been addressed yet, is:

Why
are your players (and I might have read it wrong, but it sounds like there's more than one) desperately looking for mechanical ways to win at combat-to-the-death at all costs?  Have you had a talk with them yet, where you discuss with them directly what you and your players expect from the game, and ask about why they are choosing to commit to the specific characters they are creating over the long haul?

I've got my theories based on what I've been able to read between the lines of other posts on this subject:  a remarkably large group where it can be very difficult to stand out or contribute to group success very often, a tendency toward mortal-combat-heavy campaign design with no motivation for players to build balanced characters, failure options that are just not fun which drive a fear of failing in combat, players who have been "trained" to build specific character types to survive under certain DMing styles... these are just a few common reasons I can think of.  What is going on with your group?
New DM Tips Show


  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


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11 months ago  ::  Aug 26, 2012 - 6:10AM #7
iserith
Date Joined: Jun 1, 2005
Posts: 5,492
On the surface, it sounds like you're a DM getting bullied by players. On the surface. Scratch that first layer of paint a bit and you'll see what the real problem is - your perception. Luckily, since you are only able to change yourself and your own perceptions (as opposed to the players who are other people), you can solve this problem.

First, you mentioned "metagaming" several times in your original post. Its use was as I've seen many DMs (wrongly) talk about it: Someone is doing something you don't like and so it's "metagaming." My first recommendation would therefore be to stop thinking that way. Metagaming is actually helpful to the group and this player is using it correctly by telling you what he wants his character to have so you can work it into the game. You don't agree with that for reasons stated, so you're using "metagaming bad!" as a bludgeon to get people to think the way you do. Not only is that not going to work, it's the wrong way to look at it. A DM shouldn't meddle in the affairs of players building their characters and justify themselves by saying they're "curbing metagaming." Instead, give the player what he wants or make him quest for it. In other words, make getting what he wants fun for everyone.

Next, this item is only overpowered if success and failure in your encounters is always determined by one side annihilating the other. By putting alternative objectives/goals for both PCs and monsters in your encounters, it usually doesn't matter how much damage a PC can do - he can post up huge damage numbers all night long (which is all he really wants most likely) and have a total blast, but still not diminish the challenge or overshadow other PCs. I regularly give my players overpowered stuff - bombs, laser guns, overlevel magic items... all sorts of loot that many DMs would balk at. And it doesn't make much difference to the encounter difficulty at all because reducing everything to a puddle of goo and entrails is almost never the best way to "win" the encounter.

As DM, it's important to know what you can control and what you can't control. You can't control your players' desire to have capable characters that do big damage. But you can use that impulse to make your game more fun. You just have to change the way you look at it, which is something you can control. To do otherwise is to place yourself in an adversarial relationship with your players which rarely bodes well for the game.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
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11 months ago  ::  Aug 26, 2012 - 3:39PM #8
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149
I'm not calling it metagaming because it's something I don't like. I don't know how asking a DM outside of the game for items to be given to your character and ONLY your character isn't metagaming. If he had approached this entirely differently and done this inside the game, I wouldn't have had a problem with it. Hell, Most of the magic items they will be recieving are going to have to be crafted by special ore they will find in specific areas, if he had gone about it differently, there would have been no problem.

The fact that he essentially opened up with "I like to break the game as much as possible, and because it's my idea only I should get this, don't reward other players for not thinking of it." It's an attitude I don't tolerate, and to clarify, I'm not new around the block, I've DM'd before, and have done roleplaying in various games and styles for 12 years, I know what metagaming means.

I also understand the perks of giving players over powered items, making them feel powerful, and at other times make them feel helpless has they use other means to survive or win, I am also aware that not all encounters need to be about killing the enemy.

My problem is, I have been incredibly lucky to not have encountered a player like this up until this point. Since I started this topic he has backed down for now, but I don't think this is the end. I just wanted tips on how to deal with a situation like this other than "kick them out / deal with it"

He argued with me that I should be rewarding him for doing research on making his character powerful. My response was 'I reward cleverness ingame.'  The other thing is, all of these guys in this experienced group DM their own games, and from my understanding all of the characters in these campaigns are rediculously powerful, loaded with items, So I suppose they will simply have to adapt to not being as powerful early on.

If anyone else has some tips on how to deal with this behaviour, or suggestions, go right ahead. I felt the need to defend my point to iserith however, not that I don't appreciate the time taken to post advice.
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11 months ago  ::  Aug 26, 2012 - 6:04PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
Metagaming is 'using out-of-character information to affect in-character decisions'.  Asking the DM for something is not an in-character action at all, it is purely out-of-game, and therefore is not metagaming.

Additionally, not all metagaming is bad.  It is entirely possible for a player to use that information to make a game go more smoothly (such as 'Hi, new PC, I feel oddly compelled to trust you even though I just met you so we aren't standing around for two hours figuring out why you're tagging along with us').
Another day, another three or four entries to my Ignore List.
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11 months ago  ::  Aug 26, 2012 - 11:43PM #10
iserith
Date Joined: Jun 1, 2005
Posts: 5,492

Aug 26, 2012 -- 3:39PM, TheeEnthusiast wrote:

If he had approached this entirely differently and done this inside the game, I wouldn't have had a problem with it. Hell, Most of the magic items they will be recieving are going to have to be crafted by special ore they will find in specific areas, if he had gone about it differently, there would have been no problem.




Do you understand how strange that sounds? Think about it.

Aug 26, 2012 -- 3:39PM, TheeEnthusiast wrote:

The fact that he essentially opened up with "I like to break the game as much as possible, and because it's my idea only I should get this, don't reward other players for not thinking of it." It's an attitude I don't tolerate, and to clarify, I'm not new around the block, I've DM'd before, and have done roleplaying in various games and styles for 12 years, I know what metagaming means.




Even so, you don't seem to understand how metagaming isn't inherently bad and how it can be of use to you, such as in this exact situation. The game flat-out recommends that players provide "wish lists" to their DM. That's all he's doing.

Aug 26, 2012 -- 3:39PM, TheeEnthusiast wrote:

My problem is, I have been incredibly lucky to not have encountered a player like this up until this point. Since I started this topic he has backed down for now, but I don't think this is the end. I just wanted tips on how to deal with a situation like this other than "kick them out / deal with it"




See? It's that perception problem again. You see his actions as bad. They're not. Change your perception and the problem is solved.

Aug 26, 2012 -- 3:39PM, TheeEnthusiast wrote:

He argued with me that I should be rewarding him for doing research on making his character powerful. My response was 'I reward cleverness ingame.'  The other thing is, all of these guys in this experienced group DM their own games, and from my understanding all of the characters in these campaigns are rediculously powerful, loaded with items, So I suppose they will simply have to adapt to not being as powerful early on.




His argument is a stupid one, but he's still not wrong.

As well, if you've got a table full of DMs who like powerful characters, then give them what they want and make the adjustments in your encounters. This is something you can control and fix. You can't stop them from wanting what they want. That is not in your control. Focus only on those things you can control and you reduce your odds of being frustrated.

Aug 26, 2012 -- 3:39PM, TheeEnthusiast wrote:

I felt the need to defend my point to iserith however, not that I don't appreciate the time taken to post advice.




I'm not attacking you. If my tone sounds harsh, sometimes that may be because we DMs need to have some cold water splashed in our face to jolt us out of our delusions.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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