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11 months ago  ::  Aug 25, 2012 - 10:50PM #1
marius4
Date Joined: May 18, 2002
Posts: 850
Where are the speculation threads on what Wizard Traditions (a tentative new wizard class element mentioned by the devs) will or should or could be?  I didn't see any.  

Will wizard traditions be used to capture the school specialization feel of yesteryear?    While that might arguably be redundant with specialties like Necromancer, it could also be viewed as adding flexibility.  After all, you can be "priest-y" via your background (Priest), class (Cleric), and/or your specialty (Acolyte).  I could see, say, an Abjurer tradition that let's you magically Parry attacks or spells, take an action even after you have just cast counterspell, and absorb magic to gain resistance or AC.  (Just examples of things that might be gained at different levels if you choose this tradition.)

Will wizard traditions be used to capture actual learning and casting methods?    For example, academy trained, self-taught, prodigy, sea mage, savage wizard, etc.  I could see options like rune magic, spell knots, tattoos, crystals, blood magic, and preserving/defiling being introduced this way.  (Granted, the broadest of these such as rune magic could and probably should be available as specialties as well, if at all.)

I'm mostly just curious what people think is on the way and what needs to or could be added to the Next wizard.  Any ideas?  
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11 months ago  ::  Aug 25, 2012 - 10:53PM #2
Melwick
Date Joined: May 14, 2012
Posts: 650
No idea what they will be.
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11 months ago  ::  Aug 25, 2012 - 10:55PM #3
abanathie
Date Joined: Feb 24, 2008
Posts: 1,078

Aug 25, 2012 -- 10:50PM, marius4 wrote:

Where are the speculation threads on what Wizard Traditions (a tentative new wizard class element mentioned by the devs) will or should or could be?  I didn't see any.  

Will wizard traditions be used to capture the school specialization feel of yesteryear?    While that might arguably be redundant with specialties like Necromancer, it could also be viewed as adding flexibility.  After all, you can be "priest-y" via your background (Priest), class (Cleric), and/or your specialty (Acolyte).  I could see, say, an Abjurer tradition that let's you magically Parry attacks or spells, take an action even after you have just cast counterspell, and absorb magic to gain resistance or AC.  (Just examples of things that might be gained at different levels if you choose this tradition.)

Will wizard traditions be used to capture actual learning and casting methods?    For example, academy trained, self-taught, prodigy, sea mage, savage wizard, etc.  I could see options like rune magic, spell knots, tattoos, crystals, blood magic, and preserving/defiling being introduced this way.  (Granted, the broadest of these such as rune magic could and probably should be available as specialties as well, if at all.)

I'm mostly just curious what people think is on the way and what needs to or could be added to the Next wizard.  Any ideas?  




I think it could be used to recreate the school specialization.  It can also be used to create things like the White Lotus School from 4e.  Basically, school training gave you bonuses to certain spells to impart a certain playstyle. 

So yes, I think it'll be used to recreate schools specialization.  But, I think (and hope) it will do more and allow some of the good concepts in 4e (and other editions) to be recreated in DDN. 

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11 months ago  ::  Aug 25, 2012 - 11:00PM #4
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
Oh, I expect to have lots of annoying baked-in flavor.
When what we really want is an Evoker with bonuses to evocation spells, what we'll actually get is a character whose hair is on fire.
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11 months ago  ::  Aug 26, 2012 - 1:45AM #5
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
I don't know what direction that will take but I'm waiting patiently to find out.

They have mentioned wild magic and I hope they don't back out on that one. 

I love me some wild magic.   The charts... Oh how I loved those charts.
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Edition wars kill players, this will kill Dungeons and Dragons.
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11 months ago  ::  Aug 26, 2012 - 1:57AM #6
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,293
Charts make me sad.
So very, very sad.
vs my , I guess.

Anyways: Add me to the list I "I have no idea"-s.  But I am interested to see it.  And I'm glad they're bringing in Wild Magic for those that want it (though as a Wizard-specific element?  That seems... just odd).
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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11 months ago  ::  Aug 26, 2012 - 2:05AM #7
edwin_su
Date Joined: Aug 25, 2007
Posts: 3,065

Aug 25, 2012 -- 10:55PM, abanathie wrote:

Aug 25, 2012 -- 10:50PM, marius4 wrote:

Where are the speculation threads on what Wizard Traditions (a tentative new wizard class element mentioned by the devs) will or should or could be?  I didn't see any.  

Will wizard traditions be used to capture the school specialization feel of yesteryear?    While that might arguably be redundant with specialties like Necromancer, it could also be viewed as adding flexibility.  After all, you can be "priest-y" via your background (Priest), class (Cleric), and/or your specialty (Acolyte).  I could see, say, an Abjurer tradition that let's you magically Parry attacks or spells, take an action even after you have just cast counterspell, and absorb magic to gain resistance or AC.  (Just examples of things that might be gained at different levels if you choose this tradition.)

Will wizard traditions be used to capture actual learning and casting methods?    For example, academy trained, self-taught, prodigy, sea mage, savage wizard, etc.  I could see options like rune magic, spell knots, tattoos, crystals, blood magic, and preserving/defiling being introduced this way.  (Granted, the broadest of these such as rune magic could and probably should be available as specialties as well, if at all.)

I'm mostly just curious what people think is on the way and what needs to or could be added to the Next wizard.  Any ideas?  




I think it could be used to recreate the school specialization.  It can also be used to create things like the White Lotus School from 4e.  Basically, school training gave you bonuses to certain spells to impart a certain playstyle. 

So yes, I think it'll be used to recreate schools specialization.  But, I think (and hope) it will do more and allow some of the good concepts in 4e (and other editions) to be recreated in DDN. 





wel in the penny arcade podcast they name wild magic and war magic as 2 of the wizard traditions.
so i guess it will be these kind of options.
we already see necromancy as a specialty, and i thought that somwhere they mentioned they want all casters to be ablr to focus on a school.
so guess we will see al schools as specialties
 

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