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10 months ago  ::  Aug 25, 2012 - 3:11AM #1
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544
I've noticed recently that we have threads talking about how the sorcerer is overpowered and others about how it's underpowered. How about we just look at the fact that IT'S A DIFFERENT CLASS!

All i am reading is "how dare they make something with a unique feel that doesn't fit into one category"
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10 months ago  ::  Aug 25, 2012 - 6:05AM #2
DontEatRawHagis
Date Joined: Sep 20, 2010
Posts: 871
They need to have the discussion though, without it there would be no improvement. The desiigners will figure out what people like and add in more of that while at the same time taking away what is not liked.

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I actually like how magic affects the body for these none taught classes and its a lot better flavor than "its a wizard, but...".
 
Ant Farm
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10 months ago  ::  Aug 25, 2012 - 6:15AM #3
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544
but the problem with their "discussion" is they are talking about it as compared to other classes and not analyzing the class as an individual
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10 months ago  ::  Aug 25, 2012 - 10:22AM #4
Da-Ni
Date Joined: Jan 10, 2009
Posts: 90
What I did not like was the 3.x Sorcerer that was essentially a charismatic wizard with slower spell progression.
The new sorcerer (or I should rather say Next Sorcerer  at least feels like a different class.
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10 months ago  ::  Aug 27, 2012 - 8:37AM #5
RichTown
Date Joined: May 24, 2012
Posts: 55
Yeah I really like teh sorcerer and warlock they feel like totally different spell casting classes and I feel add a lot for feel 
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10 months ago  ::  Aug 27, 2012 - 7:51PM #6
NullSheen
Date Joined: Sep 12, 2008
Posts: 160
The issue in my opinion is that it can be as powerful as a wizard with more AC and HP.
It can also be at the same time more powerful than a fighter when shield is up.

In my opinion the Dragon Socerer should loose the +1 to hit and the spell sheld.  
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10 months ago  ::  Aug 27, 2012 - 8:32PM #7
Greg_K_02
Date Joined: Mar 17, 2001
Posts: 54
Personally, as I have stated elsewhere,  I think that the draconic heritage's extra armor, weapons and +1 weapon bonus should be moved to a specialty.  There is nothing inherent to a bloodline that says training in weapon and armor.  If someone wants a martial sorcerer, regardless of heritage, let them take the specialty and leave all of the heritage non-martial by default.  This would keep the class, at the least, non-martial like the 3e class while allowing a martial option like the 3e Unearthed Arcana Battle Sorcerer.

and, yes, I am for giving  something else to the draconic heritage to make up for the loss.  
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10 months ago  ::  Aug 27, 2012 - 8:41PM #8
Greg_K_02
Date Joined: Mar 17, 2001
Posts: 54

Aug 25, 2012 -- 10:22AM, Da-Ni wrote:

What I did not like was the 3.x Sorcerer that was essentially a charismatic wizard with slower spell progression.




that is what I did like about it. It fit the innate spellcasters with which I am familar from fantasy books, tv, and movies. I ditched the Wizard.

And, for heritage flavor, there were heritage feats which could be ignored by the player based concept or banned by DM based on campaign flavor without throwing out the whole class.

Personally, I liked the metamagic feat sorcerer house rule for 3e and the use of heritage feats. By using feats, players that did not want to manifest heritage aspects or only some of them had other options.  Then again, I don't need to have every dragon sorcerer manifest claws and breath weapons. In some campaigns, it is over the top and out of place.

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10 months ago  ::  Aug 28, 2012 - 7:00AM #9
Aviose
Date Joined: Jul 31, 2007
Posts: 96
In my playtests they actually fared a lot weaker in combat than both wizards and fighters. Wizards due to the lack of versatility not created not only by not being able to memorize spells, but also in their spell list, which is devoid of many staple spells like sleep. They also get the slower level progression on their spell lists as well.

Fighters come out on top because of Combat Superiority, plain and simple, and the sorcerer can't touch that with spells, save an occasional hit that does more damage. The fighter gets extra damage or damage absorption every round.

I have 7 players in my game... 2 fighters (one archer, one slayer), 1 rogue, 1 warlock, 1 cleric, and 2 sorcerers in my last session, and even with 2 sorcs, they couldn't touch the power and versatility of the wizard.
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10 months ago  ::  Aug 28, 2012 - 8:23AM #10
Dragonette
Date Joined: Jul 28, 2011
Posts: 648
Hey folks,

This is really more of a Player Playtest Session Feedback  discussion, so I'll be moving it there.

Remember our posting guidelines:
 Welcome to the Dungeon Master Playtest forum! (Please read before posting)

Thanks!

Monica
Monica
Wizards of the Coast Online Community Coordinator
A friendly dragon.
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