|
9 months ago ::
Sep 09, 2012 - 5:37PM
#11
|
Date Joined:
Oct 30, 2011
|
that actually make a lot of sense and would open the characters to a lot more story wise i think. Mebbe if you did it that way the character would change class and gain different powers and such?
Yeah, you'll REALLY want to clear that with a DM first. You're essentially giving yourself twice the stats and powers as everyone else, and making healing surges and hitpoints a real pain in the butt.
|
|
|
|
9 months ago ::
Sep 10, 2012 - 12:06PM
#12
|
|
|
Yeah the "double character sheet-character" while looking great, can be bothersome and strainous.
While its true that their exists circumstances that makes a persons play 2 characters at a time(to replace an absent player etc), it is 2 completly different characters.
Here the trick is that its a character with a "Dual Personnality", while there might be things that you can talk over to your DM, it would be difficulte to keep track of everything.
Now i said difficult, not impossible.
Another to do it, is by playing a Hybrid character, where each Hybrid classes will represents a part of the character.
For example if you go Ranger/Fighter-Warlock, the First one is what your Character was at first before possession, and the Warlock part is the Deamon Powers manifesting.
Now for Rp purpose, makes your Character sometimes talk to himself, and at sometimes make a different voice for when its the Deamon speaking.
|
|
|
|
9 months ago ::
Sep 15, 2012 - 4:11PM
#13
|
Date Joined:
Jul 31, 2012
|
i had kinda figured if you rolled two character sheets up and used them for the same character (with the blessings of the dm of course) and as they were one body it would use up the same number of healing surges and the dailies as one and only a certain amount of encounter powers allowed. I'm thinking the change would be fascilitated by saving throws or the like?
|
|
|
|
9 months ago ::
Sep 15, 2012 - 4:57PM
#14
|
Date Joined:
Jan 12, 2012
|
Sounds like a workable idea. Fix yourself to one character's hit points, surges, and AC, this would presumably be the host character. Then alternate NADs based on the then-surfaced personality.
Limit yourself to one encounter/daily use per character level (ie. you can only use 1 level 3 encounter power per encounter and only 1 level 5 daily per day). I suggest writing all your attacks out on graph paper as "class a level 3 encounter/class b level 3 encounter", such as "rain of blows/color spray" and check it off if it has been used.
I would only use the dominant personality's attacks during an encounter, as otherwise there could be feelings of advantage. If you did transition during combat, consider a penalty, such as being dazed from confusion.
Items could be an issue for you if your classes do not mesh well, such as armor proficiency, weapons and implements specific to powers and classes, and other specifics. However, imposing a penalty may solve this, like no proficiency bonus on a weapon, being slowed in armor, chance of failure by rolling 2d20's and taking the lower, etc...
I think it sounds fun, if a little confusing.
|
|
|
|
9 months ago ::
Sep 16, 2012 - 5:35AM
#15
|
Date Joined:
Jul 31, 2012
|
there would definately have to be some serious penalties to balance the whole thing out for sure, i wonder if there would be issues if the main was a paladin and the alt was an infernal pact warlock
|
|
|