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10 months ago ::
Aug 24, 2012 - 12:40PM
#1
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Date Joined:
Oct 30, 2011
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I've had my eye on the Archlich ED for some time now, and I've been trying to attach a character idea to it.
At the moment our current campaign has gone from Toril to Eberron, and the goal is to get to Athas (I won't get into huge details on it), so teh character would probably be from Athas or Eberron. So here's the question: What would make you become a Lich? What motivations would drive you to it and where would you hide your phylacterie?
I'm looking for pieces to build the character around here, I haven't even come up with a class yet because I'm hoping it will fall into place when I put the character together. Thanks for the help and input, and sorry if this is the wrong place.
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10 months ago ::
Aug 24, 2012 - 7:25PM
#2
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As motivation goes pretty much anything that make you dabble in Necromancy to start;
-Thirst for power - Obsession with the secrets of the afterlife. -Want to call someone dear from the dead and things went horribly wrong. -Seeking eternal Life. -Been tricked into it somehow. -Died a servant of high ranking and great value to Orcus, who deemed you whorty enough to come back under the form of a Lich.
There is a lot more.
As for the Phylactery, usually somewhere secret, unreachable by normal means, in an other plane, in a dull, looks like nothing place, who doesn't look suspicious at all.
But i think i've read somewhere that all the phylacteries where hidden in a Temple of Orcus in his Plane or something.
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10 months ago ::
Aug 24, 2012 - 9:24PM
#3
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Date Joined:
May 19, 2012
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why would a person become a Lich...that's interesting. outside of the cliche' reasons like being powerhungry or similar, i can think of a few: 1. "I will not die! i will not allow myself to die!" the will to survive is present in everyone. in some people, it manifests as the fight or flight responce, but in others it is more severe than that. a person might be so scared of death that they would have the determination/willpower/courage to find the propper ritual and components, become a Lich, and be willing to face the social and emtional concequences of it, because they consider the inability to appear in public, or even private to almost anybody plus the eventual loss of the ability to feel anything worth the price of avoiding death. this kind of person may be any kind of personality. the main key is they're the kind of character who has a hyper-cautious personality (until they get used to the idea that as a Lich they need not worry about anything). 2. "you cannot kill me; I am immortal!" someone who is both naturally talented and highly skilled is likely to be self-centered, narcissistic even, and that kind of person will beleive (at least partially) that he is a god, and the world is his playground. such a person might consider becoming a Lich as the manifestation of his godhood, or perhaps the avenue by which he may realise the immortality of which he beleives his birthright. this kind of person is going to not care what anyone thinks about him, as they are mere sidenotes to the melody of his neverending song. other, less thorough ideas are things like someone who feels that as a defender of justice he must continue to fight so long as there is evil to fight, and so becoming a Lich is the easiest way to fight evil for the rest of eternity. another thought is that he has something he feels he must do (a specific quest) and he can't stop until he's completed it. if he thinks he's going to need a longer lifespan to fulfill it he might turn to Lichdom to fix the problem (on a side note, this kind of thing also works for any member of the revenant race, as they could simply have been so set on fulfilling their goal that even after they died they continue to strive for completing the goal) where to hide the phylacterie...obviously its somewhere you don't want it to be found. the best place would be somewhere you can control who gains access. in order of security: 1.a suedo-plane, such as your own personal mini-realm of the astral sea or elemental chaos. obviously, most adventurers, even Liches, aren't going to have one of these. but they are easily manipulated so that the only entrance is through a planer portal, and then the Lich just has to keep the home circle's "address" a secret. 2. a random location within the elemental chaos or astral sea. this is easy to find, but hard to prepare so that the phylacterie is not just haphazardly freefloating in the middle of nowhere. this makes it hard to find, but easy to aquire once found, making it almost to protect from someone with a scrying ritual. 3. a random location within the wilderness. a hidden panel (or magic seal) in the side of a tree in the middle of a forrest work wonders for hiding something you aren't worried about finding again later. the only problem is it's still relatively easy to find if you know where to look. it can also be a problem if a group of lumberjacks come through... 4. a safe in your secret base. hard to get to, because it's behind all the defences of your base, in your most secure location. problem is if someone raids your secret base (or just has a bone to pick with you, no pun intended), they are highly likely to find the safe, and then either crack the safe or blow a hole in it. 5. a safe in your gase. same thing as the previous entry, except everyone who knows you knows that it's the seat of your power. the problem with this plan is that it's the first place people are going to look for it. this is the most classic place to hide it, and that's the problem. 6. Not a phylactorie. this is potentially the most effective technique, but you have to pull it off really well, and most of the time its really going to rely on chance and luck. this technique requires you to make your phylactorie something that seams like a simple good luck charm or trinket. from here you are going to have to give it away to someone, or sell it. there are two ways to do it. either make it into a valuable one-of-a-kind object, which will become a treasured item in some nobleman's collection, or you make it sound worthless so that it ends up trading hands more often than a sailor goes fishing. in either situation, it could live on for centuries as a family heirloom or a random good luck charm. while you would never know exactly where it was, it would always be relatively safe, as no-one would ever have a reason to break a lucky charm or priceless artifact. but if anyone found out it was your phylactorie, you would be far more vulnerable than any other person, and if someone where to be wearing the lucky charm when they died in a violent manner, it would be entirely possible for it to be broken accidently. i hope this helps
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10 months ago ::
Aug 25, 2012 - 12:53AM
#4
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I've had my eye on the Archlich ED for some time now, and I've been trying to attach a character idea to it.
At the moment our current campaign has gone from Toril to Eberron, and the goal is to get to Athas (I won't get into huge details on it), so teh character would probably be from Athas or Eberron. So here's the question: What would make you become a Lich? What motivations would drive you to it and where would you hide your phylacterie?
I'm looking for pieces to build the character around here, I haven't even come up with a class yet because I'm hoping it will fall into place when I put the character together. Thanks for the help and input, and sorry if this is the wrong place.
One thing you could do is play up the planar traveling aspect. The character wants to see every plane in the multiverse, and needs more time to do so. And who has more time than an immortal being like a lich?
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10 months ago ::
Aug 26, 2012 - 8:49AM
#5
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Date Joined:
Jun 22, 2011
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^Lord V- good one, he's a tourist! I like it.
1. Researching a spell to extend the life of others without going into lichdom themselves, or some other form of noble research.
2. Complete Accident- He read the wrong words from a mysterious book, or spent too much time fighting the undead himself. His body was altered by the necrotic energy, and he became a lich.
3. If clerics (and thusly resurrections) are difficult to find in your games (probably not in ebberro, but in athas this would work), he lost histrue love to Death, and has sacrificed his humanity to research a way to raise her.
4. The character dies, and the spell thatbrings him back to life goes awry. This could be interference from Orcus or just the world rejecting a soul coming back. Even caster error!
5. -Fight Fire with Fire- His arch-rival/enemy becomes a lich in hopes of defeating your character. To combat this, your character takes up the mantle himself. "We get bulletproof vests, they get armor piercing rounds. We get semi-automatics, they get automatics. We have a guy in a mask..."
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe Vote for Orzel, Mayor of Ranger Town!
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Pulp "Encumbrance"
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Good Hunting.
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10 months ago ::
Aug 29, 2012 - 1:27PM
#6
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Date Joined:
Aug 26, 2011
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You could always hide the phylactory on your person or on a sworn ally. You could become a lich because you have nothing to loose and take greater risks or to reclaim your soul from a prior deal. Sure your patron won't won't be a happy bunny when the payment slips from his grasp and into a box but hey your a lich let him come!
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9 months ago ::
Aug 31, 2012 - 1:02AM
#7
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phylactery locations (from easiest to hardest):
In a book in the largest library in the land.
In the top ball on a flagpole (it's called a truk). Make sure the flagpole flies high over some poewrful keep so you should have plenty of warning if enemies attack (sieges can last for years).
In an Armored Jar (which also houses a Brain-in-a-Jar) or inside an evil Warforged.
At the bottom of the deepest ocean or glacier.
Fed to a tarrasque in an indigestable container.
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9 months ago ::
Sep 01, 2012 - 6:34PM
#8
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Date Joined:
Aug 21, 2003
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I have a non-evil Lich NPC in my world who embraced lichdom because he was a human wizard and a historian, and he felt his lifetime was too short. As a lich, he has become the ultimate historian, a dispassionate and objective observer of history, recording his observations and anonymously donating them to libraries all over the world. As to where to hide your phylactery. As long as you continue to adventure, do not underestimate keeping the phylactery in the possession of someone you trust, such as an adventuring companion. My personal favorite is phylacteries that either don't look like a phylactery, or also serve another purpose. Such as a magic amulet, or even a weapon, in the possession of someone else. Something people are not likely to want to destroy. Spoiler:
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This, btw, is related to a long-standing theory I have regarding Vecna. Even before ascending to godhood, Vecna was a lich of unimaginable power. How was Kas able to permanently sever his hand and eye? The sword he used, remember, had been an invaluable artifact of power crafted by Vecna himself and gifted to Kas, whom Vecna trusted. Kas' betrayal was entirely unexpected. My theory is that the Sword of Kas IS Vecna's phylactery. Wouldn't do any good to destroy it now that he's a god, unless you used it to kill him first...
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9 months ago ::
Sep 01, 2012 - 10:09PM
#9
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Date Joined:
Oct 27, 2011
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I made a Lich, once.
His mother was a rather weak spellcaster, his father a minor local merchant. He was orphaned at a young age, and eventually he was found by an elderly Wizard, and brought to learn the mysteries of the Weave alongside other talented youth of the land. He was smart, and likable, but feared death greatly. He eventually convinced one the Wizards of the school to help him learn more about the necromantic rituals of lichdom, but was then banished for seeking forbidden knowledge. Angered, he recruited other embittered Wizards, Sorcerors, and Lycanthropes, and sought out the secrets to immortality through lichdom. He eventually succeeded, and made several phylacteries, which he then hid in a variety of places. Then he got greedy, and overconfident, and decided to take over the world. But then J.K. Rowling sued me for copyright infringement.
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9 months ago ::
Sep 02, 2012 - 3:27PM
#10
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Date Joined:
Jun 12, 2009
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I made a Lich, once.
His mother was a rather weak spellcaster, his father a minor local merchant. He was orphaned at a young age, and eventually he was found by an elderly Wizard, and brought to learn the mysteries of the Weave alongside other talented youth of the land. He was smart, and likable, but feared death greatly. He eventually convinced one the Wizards of the school to help him learn more about the necromantic rituals of lichdom, but was then banished for seeking forbidden knowledge. Angered, he recruited other embittered Wizards, Sorcerors, and Lycanthropes, and sought out the secrets to immortality through lichdom. He eventually succeeded, and made several phylacteries, which he then hid in a variety of places. Then he got greedy, and overconfident, and decided to take over the world. But then J.K. Rowling sued me for copyright infringement.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
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''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
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