Community

 
Jump Menu:
Post Reply
Page 11 of 26  •  Prev 1 ... 9 10 11 12 13 ... 26 Next
Switch to Forum Live View Skillful Blend of 3e and 4e
10 months ago  ::  Aug 24, 2012 - 7:30PM #101
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,402

Aug 24, 2012 -- 7:02PM, Hippolyte wrote:

Aug 24, 2012 -- 6:21PM, professordaddy wrote:

Broad skills a'la 4e? Hardly. 4e improved on the skill bloat, but not nearly enough. Why differentiate athletics and endurance? Fold stealth into thievery. Bluff and intimidate are forms of diplomacy, not separate skills.




Forsooth. I would also conflate Arcana, Religion and History into Scholarship: they all use Intelligence and History is too narrow to deserve wasting a feat. Besides then Scholarship could encompass all sorts of corner cases.



Cinematic Unisystem, used for games like BtVS and Army of Darkness, has a knowledge skill and a science skill.  The science skill is for hard sciences, the knowedge skill is for all non-science academic fields.
Edit: except occultism, which is a separate skill because it's used in making spell-casting checks.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 7:55PM #102
QuietNinja
Date Joined: May 24, 2012
Posts: 121
I'd like to add an option for skill point distribution.
You gain 3 points to put into your Broad Skill "Tree". You can allot those three points to any Skill. The maximum number of skill points you can have in a Skill "Tree" is 7. You can then use specific skills, or you can use the Broad Skill as a total.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 7:55PM #103
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Thanks for the editional input.   

Definitely some good suggestions even if I don't agree to merging MS/H but leaving spot and listen separate.  

Wrecan,

Thanks for posting your alternate system.  It definitely has its own merits.  
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:02PM #104
thewok
Date Joined: Jul 31, 2007
Posts: 798
The only problem I see with putting Jump under Acrobatics is that jumping is very much a function of Strength, rather than one of agility or dexterity.  Height and distance are affected more by leg strength than by how agile one is.  It's also a function of thrust vs. drag, or leg strength vs. weight.  I had the leg strength, but my weight kept me from having a good vertical in high school.

I understand the desire to make the skills fit into the scheme, but we shouldn't be forcing them where they don't belong. 
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:09PM #105
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362

Aug 24, 2012 -- 8:02PM, thewok wrote:

The only problem I see with putting Jump under Acrobatics is that jumping is very much a function of Strength, rather than one of agility or dexterity.  Height and distance are affected more by leg strength than by how agile one is.  It's also a function of thrust vs. drag, or leg strength vs. weight.  I had the leg strength, but my weight kept me from having a good vertical in high school.

I understand the desire to make the skills fit into the scheme, but we shouldn't be forcing them where they don't belong. 



When you are talking distance then coordination plays a big part along with body weight ratio.  Thing I see is that one who is acrobatic often has a much better jump than someone who can out lift and overbear them. 

Really it can go either way with many of the physical skills and we have to put them somewhere.

I don't think any one broad skill has to tie to only one attribute either.  

 

Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:13PM #106
professordaddy
Date Joined: May 25, 2012
Posts: 1,204
Wrecan, rockin' the modular-but-balanced math.  Very nice.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:14PM #107
Brightmantle
Date Joined: May 25, 2012
Posts: 1,020
I don't have an issue with it either way. If just jumping str might be good, making a heroic leap acroos a chasm and landing (with a roll) without breaking a limb might fit better elsewhere. Hello you guys! Ya, I'm lurking on ya.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:29PM #108
Miladoon
Date Joined: May 24, 2012
Posts: 1,548
Diggin the parkour skill:  www.youtube.com/watch?v=bTyWfbvX0xQ

Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:31PM #109
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Ha,   

Good modern name for it. 

5e modern skill grouping title perhaps?
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
Quick Reply
Cancel
10 months ago  ::  Aug 24, 2012 - 8:48PM #110
Zyph
Date Joined: Apr 17, 2008
Posts: 200

Aug 24, 2012 -- 7:55PM, Valdark wrote:

Thanks for the editional input.   

Definitely some good suggestions even if I don't agree to merging MS/H but leaving spot and listen separate.  

 




My generall thought for that Val...

The primary use of MS and Hiding are both for stealth imho....and to effectively do stealth almost every time you're needing to do both, MS AND hide.

The primary use of spot and listen is to identify/recognize/become aware of stuff....however, in many situations that can be accomlished by either or specifically by one or another.

Maybe it's just me and my own experiences...but I've seen a lot more situations where spot OR listen could be useful where as I've seen far fewer situations where hide and move silently aren't both being used at roughly the same time. 

Quick Reply
Cancel
Page 11 of 26  •  Prev 1 ... 9 10 11 12 13 ... 26 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing