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Switch to Forum Live View WotC: Please don't get rid of Akanûl and Tymanther. Let us decide instead.
10 months ago  ::  Sep 03, 2012 - 11:39AM #71
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989

Sep 2, 2012 -- 6:46PM, DoctorNecrotic wrote:

As long as it's easy to do either and/or, so that way both teams are satisfied, then that's good.  And that's what I want to see accomplished.  That way, Trad. Realms exists for my table and Modern Realms w. Abeir exists for your table.  Make it easy to run any style of the Realms you want to do!  It shouldn't be too hard for Wizards to do this.  Plus, this would free up the stress of requiring authors to stick to the current era.  Hell, if I had the time, I'd totally draft up a concept for a pre-ToT novel (in the foolish hope it would be picked up)!  Conflict will still be existent (Does it EVER go away), but this way everyone feels supported.  Sounds like a fair compromise, no?




Even if Tymanther was still on the continent, you could claim that it was being contained and isolated  by the armies of Mulhorand and Unther, thus making it an issue only if you specifically went to Tymanther. The same could be true for Laerakond, just avoid going there and don't mention it. With this system, you get exactly what you want and the guy who absolutely loves Laerakond and Tymanther gets what he wants too.

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10 months ago  ::  Sep 03, 2012 - 9:22PM #72
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101

Sep 3, 2012 -- 11:39AM, Elemental_Elf wrote:

Sep 2, 2012 -- 6:46PM, DoctorNecrotic wrote:

As long as it's easy to do either and/or, so that way both teams are satisfied, then that's good.  And that's what I want to see accomplished.  That way, Trad. Realms exists for my table and Modern Realms w. Abeir exists for your table.  Make it easy to run any style of the Realms you want to do!  It shouldn't be too hard for Wizards to do this.  Plus, this would free up the stress of requiring authors to stick to the current era.  Hell, if I had the time, I'd totally draft up a concept for a pre-ToT novel (in the foolish hope it would be picked up)!  Conflict will still be existent (Does it EVER go away), but this way everyone feels supported.  Sounds like a fair compromise, no?




Even if Tymanther was still on the continent, you could claim that it was being contained and isolated  by the armies of Mulhorand and Unther, thus making it an issue only if you specifically went to Tymanther. The same could be true for Laerakond, just avoid going there and don't mention it. With this system, you get exactly what you want and the guy who absolutely loves Laerakond and Tymanther gets what he wants too.




Exactly.  Use what you like, replace/ignore what you don't like!  That's part of the fun of modularity.  All for Realms and Realms for all!  (Okay, I promise to NEVER say that again... EVER)

Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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10 months ago  ::  Sep 04, 2012 - 8:06PM #73
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989

Sep 3, 2012 -- 9:22PM, DoctorNecrotic wrote:

Sep 3, 2012 -- 11:39AM, Elemental_Elf wrote:

Sep 2, 2012 -- 6:46PM, DoctorNecrotic wrote:

As long as it's easy to do either and/or, so that way both teams are satisfied, then that's good.  And that's what I want to see accomplished.  That way, Trad. Realms exists for my table and Modern Realms w. Abeir exists for your table.  Make it easy to run any style of the Realms you want to do!  It shouldn't be too hard for Wizards to do this.  Plus, this would free up the stress of requiring authors to stick to the current era.  Hell, if I had the time, I'd totally draft up a concept for a pre-ToT novel (in the foolish hope it would be picked up)!  Conflict will still be existent (Does it EVER go away), but this way everyone feels supported.  Sounds like a fair compromise, no?




Even if Tymanther was still on the continent, you could claim that it was being contained and isolated  by the armies of Mulhorand and Unther, thus making it an issue only if you specifically went to Tymanther. The same could be true for Laerakond, just avoid going there and don't mention it. With this system, you get exactly what you want and the guy who absolutely loves Laerakond and Tymanther gets what he wants too.




Exactly.  Use what you like, replace/ignore what you don't like!  That's part of the fun of modularity.  All for Realms and Realms for all!  (Okay, I promise to NEVER say that again... EVER)




Modularity doesn't work for a Campaign Setting because if you pull one strang, it unfurls the entire tapestry - most especially if FR is going to be THE big name setting.

Waht we need is a big compromise with the ability to isolate the areas/things individuals don't like. Molhorand bugging you? Tymanther  is totally beating Molhorand's butt. What's that you don't like Laerakond? Well it's an island, just don't go there. You don't like Waterdeep? Don't mention it or go there in your campaign.




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10 months ago  ::  Sep 04, 2012 - 9:18PM #74
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101

Sep 4, 2012 -- 8:06PM, Elemental_Elf wrote:

Sep 3, 2012 -- 9:22PM, DoctorNecrotic wrote:

Sep 3, 2012 -- 11:39AM, Elemental_Elf wrote:

Sep 2, 2012 -- 6:46PM, DoctorNecrotic wrote:

As long as it's easy to do either and/or, so that way both teams are satisfied, then that's good.  And that's what I want to see accomplished.  That way, Trad. Realms exists for my table and Modern Realms w. Abeir exists for your table.  Make it easy to run any style of the Realms you want to do!  It shouldn't be too hard for Wizards to do this.  Plus, this would free up the stress of requiring authors to stick to the current era.  Hell, if I had the time, I'd totally draft up a concept for a pre-ToT novel (in the foolish hope it would be picked up)!  Conflict will still be existent (Does it EVER go away), but this way everyone feels supported.  Sounds like a fair compromise, no?




Even if Tymanther was still on the continent, you could claim that it was being contained and isolated  by the armies of Mulhorand and Unther, thus making it an issue only if you specifically went to Tymanther. The same could be true for Laerakond, just avoid going there and don't mention it. With this system, you get exactly what you want and the guy who absolutely loves Laerakond and Tymanther gets what he wants too.




Exactly.  Use what you like, replace/ignore what you don't like!  That's part of the fun of modularity.  All for Realms and Realms for all!  (Okay, I promise to NEVER say that again... EVER)




Modularity doesn't work for a Campaign Setting because if you pull one strang, it unfurls the entire tapestry - most especially if FR is going to be THE big name setting.

Waht we need is a big compromise with the ability to isolate the areas/things individuals don't like. Molhorand bugging you? Tymanther  is totally beating Molhorand's butt. What's that you don't like Laerakond? Well it's an island, just don't go there. You don't like Waterdeep? Don't mention it or go there in your campaign.







Personally, I want it easy to ignore Abeir as a whole.  I want you to have Laerakond by all means!  It's what you like and you shouldn't suffer.  But, I don't want to have to deal with it if I don't want to.  If I must, I can use it as target practice for my troop of sociopath players.

Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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4 months ago  ::  Feb 28, 2013 - 8:29PM #75
Daron_Haldar
Date Joined: Feb 26, 2002
Posts: 44

Aug 22, 2012 -- 10:36PM, The_Silversword wrote:

As  I understand it, theyre not getting rid of them, they just moving back to Abier. So theyll still be around. 


Same thing in essence.   They'll no longer be supported with campaigns or novels.

And besides, as Im always fond of saying, Its YOUR Realms! 



Easy to say for those that didn't set their campaigns there, and won't have to worry about their realms not being supported anymore. 

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4 months ago  ::  Mar 02, 2013 - 7:31AM #76
Jorunhast
Date Joined: Jan 6, 2010
Posts: 1,325
This thread is a perfect example of why the Realms completely jumped the shark.  It's really un-fixable at this point, because no matter how utterly ridiculous the changes have been some group will plant their "like" flag in them.

If you hated "Egypt" and "Mexico" why was it necessary to ship them away in toto and add replacements like gigantic puzzle pieces?  Wasn't it enough to just not play in those regions?

Now, if you're going to continue in the current storyline, you have to deal with the possibility of ruins underneath Tymanther (sp?), etc.  How deep?  Two feet underneath the transplanted Abeir soil?  It's completely cartoonish, an entire nation plopping down on a planet. 

If you ship that gigantic puzzle piece back to Abeir, it's even more ridiculous.  Oh, hey, Toril and Abeir are like giant puzzle-boards, just move entire nations around.  Unbelievably dopey.

What happened to previous cultural ties and dependencies?  With the new nation, where's the past 100 years of history?  Not really there.  Apparently it just, you know, happened.  And it then was what it was.  Let's not explain it or anything, yeesh.  What about the time that Maztica has spent on Abeir?  After 100 years, will Maztica still be Maztica?  Will Mulhorand still be Mulhorand?  Eh, let's just plop them back in their spots and pretend nothing serious or meaningful happened?  Come on.

Earthmotes stopped being "cool" the moment that there were more than two or three.  They were interesting, and had a historical reason for their existence, in the ancient Netheril empire and with Shade.  Now, they're just weird and not even vaguely compelling.  If they are kept in 5E, as remants of "how spellplague energy did something wacky" then they aren't really getting rid of the spellplague or minimizing it in any real way.

The Realms are irretrievably broken. 
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4 months ago  ::  Mar 02, 2013 - 7:43AM #77
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

Mar 2, 2013 -- 7:31AM, Jorunhast wrote:

This thread is a perfect example of why the Realms completely jumped the shark.  It's really un-fixable at this point, because no matter how utterly ridiculous the changes have been some group will plant their "like" flag in them.

If you hated "Egypt" and "Mexico" why was it necessary to ship them away in toto and add replacements like gigantic puzzle pieces?  Wasn't it enough to just not play in those regions?

Now, if you're going to continue in the current storyline, you have to deal with the possibility of ruins underneath Tymanther (sp?), etc.  How deep?  Two feet underneath the transplanted Abeir soil?  It's completely cartoonish, an entire nation plopping down on a planet. 

If you ship that gigantic puzzle piece back to Abeir, it's even more ridiculous.  Oh, hey, Toril and Abeir are like giant puzzle-boards, just move entire nations around.  Unbelievably dopey.

What happened to previous cultural ties and dependencies?  With the new nation, where's the past 100 years of history?  Not really there.  Apparently it just, you know, happened.  And it then was what it was.  Let's not explain it or anything, yeesh.  What about the time that Maztica has spent on Abeir?  After 100 years, will Maztica still be Maztica?  Will Mulhorand still be Mulhorand?  Eh, let's just plop them back in their spots and pretend nothing serious or meaningful happened?  Come on.

Earthmotes stopped being "cool" the moment that there were more than two or three.  They were interesting, and had a historical reason for their existence, in the ancient Netheril empire and with Shade.  Now, they're just weird and not even vaguely compelling.  If they are kept in 5E, as remants of "how spellplague energy did something wacky" then they aren't really getting rid of the spellplague or minimizing it in any real way.

The Realms are irretrievably broken. 




This is the truth.  There's simply no way to fix things without an enormous retcon...which pretty much eliminates having such a long varied history anyways.  There is no answer that's going to make everyone happy.  There's not even an answer that's going to make a majority happy.  Whatever they do is going to really annoy a large amount of people.

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4 months ago  ::  Mar 03, 2013 - 2:14PM #78
The_Silversword
Date Joined: Apr 21, 2009
Posts: 13,930
We still agruing about this? I mean really who gives a about canon Realms? Use what you  like and discard the rest, its worked great for me for years.
I survived Section 4 and all I got was this lousy sig


Off-topic and going downhill from there
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4 months ago  ::  Mar 03, 2013 - 2:30PM #79
RogerWilco
Date Joined: Jun 5, 2004
Posts: 576

Aug 25, 2012 -- 1:27PM, Mr_Miscellany wrote:

The nice thing about the portal idea is that it dovetails nicely with something else I want to see fixed: the Realms' portal networks that were hosed by the Spellplague.

Portals/gates are just about the best, non-contrived way I've found as a DM to move players from one part of the setting to the other. A lot of development went into the why behind ancient portals existing all over the place, so I want them back big time.



I very much agree with this.

We banned most teleportation as a houserule, and rely on portals a lot. It makes things more fun and more interesting.

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4 months ago  ::  Mar 04, 2013 - 9:35PM #80
Mr_Miscellany
Date Joined: Apr 5, 2007
Posts: 2,533

Mar 3, 2013 -- 2:14PM, The_Silversword wrote:

We still agruing whining and moaning about this? I mean really who gives a about canon Realms?




I'd say the griping is getting tiresome, but that was true four years ago.

There are words I could use to describe the situation now, but I'm not in the mood to get banned.

It would be a blessed miracle if people actually bothered to wait and see what WotC does first before they proclaim the sky is falling for the ten trillionth time. (This isn't an invitation for anyone to respond and explain why they feel justified in griping, btw.)

Mar 3, 2013 -- 2:14PM, The_Silversword wrote:

Use what you like and discard the rest, its worked great for me for years.


This. In spades.

After all, you can still immerse yourself in the living Realms and not follow canon to the letter.

Mar 3, 2013 -- 2:30PM, RogerWilco wrote:

I very much agree with this.

We banned most teleportation as a houserule, and rely on portals a lot. It makes things more fun and more interesting.


You, sir, are a breath of fresh air.

Have you ever played through The Door from Everywhere in Dungeon #88? Lots of portals in that one and a lot of fun to play through or run as the DM.

The Forgotten Realms: It's an ugly baby, but damnit it's our ugly baby.

WotC, please don't wreck the Forgotten Realms a third time in order to introduce the latest version of the D&D rules.

Give us back 3rd Edition's Magic Television concept instead.
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