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Switch to Forum Live View This Thread is not to Bury Vancian Magic, but to Praise It.
10 months ago  ::  Aug 22, 2012 - 9:25AM #61
Miladoon
Date Joined: May 24, 2012
Posts: 1,548

Aug 22, 2012 -- 9:15AM, Garthanos wrote:

Aug 22, 2012 -- 8:56AM, AquaticSpaceChicken wrote:

I like that magic is finite. 




So hiding behind the Paladin for the rest of the story and pretending you are doing something useful... well to each there own.

Just joshing... I think as long as your staff or sword wielding is somewhat like Gandalf who says a wizard isnt effective in a fight.

Also you are right.. it can evoke the sense of husbanding limited resources which some folk like.




Gandalf could take the head off of a goblin like butter.

Aug 21, 2012 -- 5:59PM, Tony_Vargas wrote:



Challenge of picking the right spells for the day:Tony Vargas, Valdark, Rhenny, gnome-in-denial

Resource management challenge:gnome-in-denial

Bookish/Lore-focus, 'name' spells, ever on the lookout for books & scrolls:Garthanos, Tony Vargas, Valdark, Rhenny, gnome-in-denial

Daily limit represents danger/strain of casting:Doctor Necrotic, Rhenny

Easy 'math?':Qmark.  

School specialization:Artifact

More Power:TheOneWhoCallCrow




I would play any class that did all this stuff.  It's concentrated enough and cool at the same time.

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10 months ago  ::  Aug 22, 2012 - 9:28AM #62
Fabio_Milito_Pagliara
Date Joined: Aug 20, 2007
Posts: 261
things that I liked:

infinite possibilities: you could have a very long collection of spells to use
feel different and strange: the fire and forget felt strange and magical (how many hour I spent on devising rationalization of this)
magical objects

things that I disliked:
impossible to change prepared spell (unless house rule) with due time
impossible to cast spell as ritual when needed (unless house rule)
no chance of failure

things that I would change:
change the number of "ready" spell more at low levels, less at hight levels
possibility to recharge a slot when needed (with time)
possibility to have a short list of spell that can be prepared w/out book 
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10 months ago  ::  Aug 22, 2012 - 9:44AM #63
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,317
There's no reason to limit the discussion to only the things that are specific to Vancian casting.  If the Vancian system has it, it should qualify.  We're not comparing Vancian to any other system so there's no need for this proposed limit of scope. 

Anyhoo, I'd add but it seems the things I like most about it have already been mentioned.  Variety, resource management and versatility are my three favorite things about Vancian casting.
Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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10 months ago  ::  Aug 22, 2012 - 10:21AM #64
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761
 How about this one liimits spamming.

Pure spell point systems often have problems with it making it a solid feature.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Aug 22, 2012 - 10:31AM #65
mellored
Date Joined: Jul 8, 2008
Posts: 19,502
Vancian-style would make alot of sense for an artificer.

You decide ahead of time what your doing.
You spend an extended rest to brew a potions or enchanting weapon*
   *You need experience and good Int to manage brewing multiple potions/enchatments at once.
It's a 1-shot deal, and then it's expended. **
   **they only last the day before they fade, so you can't stack 100 of them.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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10 months ago  ::  Aug 22, 2012 - 10:36AM #66
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,317

Aug 22, 2012 -- 10:21AM, Garthanos wrote:

 How about this one liimits spamming.

Pure spell point systems often have problems with it making it a solid feature.




You know, that's a really good point.  I'm playing a Psion in a PF game right now (my first Psionic character since 2e, too) and I noticed it's a lot more likely that I'll spam a power than it ever was as a Wizard.  Yeah, sign me up for this plus, too.

Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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10 months ago  ::  Aug 22, 2012 - 10:41AM #67
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Aug 22, 2012 -- 9:44AM, Zombie_Babies wrote:

There's no reason to limit the discussion to only the things that are specific to Vancian casting. 




No dont limit.. because if you want an alternative system you need to design it to compete so you need to know what you are competing with.

 I think there are a few on the list that are hard to compete with and I want those to have emphasis. My personal faves are actually something other spelll systems can do too.. so they arent actually as valuable 

PERHAPS I will throw up a thread asking how do the fans of spell point systems for instance propose to limit spamming the easiest spell point system just plain doesnt for instance and that can have implications.

My ulterior motives are to help build the alternative magic systems


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Aug 22, 2012 - 10:45AM #68
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,477
Pre-3e, I always liked the excitement of finding a scroll or spellbook with new spells that I could learn to cast.  Picking 2 spells per level took some of the fun out of spell casters for me.
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10 months ago  ::  Aug 22, 2012 - 10:45AM #69
abanathie
Date Joined: Feb 24, 2008
Posts: 1,071


Who cares about uniquely vancian.  Different systems usually share some similarities with other features.  What's the point?
Moderated by ORC_Aria on Aug 22, 2012 - 12:20PM
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10 months ago  ::  Aug 22, 2012 - 10:50AM #70
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Aug 22, 2012 -- 10:45AM, Maxperson wrote:

Pre-3e, I always liked the excitement of finding a scroll or spellbook with new spells that I could learn to cast.  Picking 2 spells per level took some of the fun out of spell casters for me.




Wait 2 spells satisfy that craving enough that it is undermined.. ummm wierd.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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