|
11 months ago ::
Aug 21, 2012 - 9:43AM
#1
|
Date Joined:
Sep 25, 2008
|
Ok, so I have mixed feelings about the Necromancer speciality. I really like the concept, and the feats are really flavourful and evocative....and I understand them wanting to restrict it to casters only....but as it stands now, there are two ways to meet the prerequisites for the speciality, and yet have the first level feat be completely useless to you.
Just a reminder for those who don't remember the Necromancer's first level feat, it's called Aura of Souls. As an action, you can capture the soul of one creature within 50 feet of you that has died within the last minute. You can have up to two of these souls and they fade after a minute. When you cast a necromancy spell, you can expend one of these souls to grant yourself advantage on one attack roll made for the spell, or give one target of the spell disadvantage on one saving throw made against the spell.
Problem One: Ok, pop quiz. Which classes are capable of casting spells? The Wizard, Cleric, and Sorcerer can all cast spells, and all have access to necromancy spells, so they work with Aura of Souls just fine.
But wait, the Warlock can technically cast spells too! Being able to cast ritual versions of spells still counts.
Thing is, not only are none of the spells on the Warlock list necromancy spells, but the only necromancy spell in the playtest packet that can be cast as a ritual is Speak with Dead, which requires no roll. In fact, even if we gave the Warlock some necromancy rituals, he can't cast spells in battle anyways. He uses invocations! They don't get a spell school, nor do they count as spells, even if they do require making a "magical attack".
Problem two: High Elves. As a racial feature, all High Elves gain a cantrip. In other words, all High Elves are able to cast at least one spell. Which is exactly what the prerequisite for taking Aura of Souls is!
Problem is, there are no necromancy cantrips in the playtest. And if I'm playing, say, a High Elf Fighter or High Elf Rogue, that's the only spell I get. So once again, Aura of Souls is left useless.
Now, I don't like this. I don't like this one bit. Even if you disregard people using High Elves to create Fighter Necromancers, the idea that a Warlock shouldn't be able to be a Necromancer is horrible! A Warlock who sold his soul for knowledge so he can gain mastery over the undead is a very flavourful and resonant concept that I'm sure lots of people want to play.
My proposed solution is a simple one. Drop the necromancy requirement, and rephrase the feat like this:
"Whenever you cast a spell or make a magical attack, you may expend a soul to gain advantage on one attack roll or impose disadvantage on one of a single target's saving throws."
By including the "magical attack" phrasing, then a Warlock Necromancer can enhance his Eldritch Blast, or a Sorcerer Necromancer, on top of enhancing his necromancy spells can also enhance his Sorcerous Powers.
So, what do you guys think? Is this a good fix for the Necromancer Speciality? If not, how would you fix it? Or do you think it's fine as it is?
D&D Experience Level: Relatively new First Edition: 4th Known Editions: 4th, 3.5 --- Magic Experience Level: Fairly skilled First Expansion: 7th Edition Play Style: Very Casual
|
|
|
|
11 months ago ::
Aug 21, 2012 - 9:50AM
#2
|
Date Joined:
Jun 17, 2010
|
Please remove the requirement to cast spells.
Tweak the L1 feature to work with any attack.
If a specialty can grant limited spellcasting ability (cleric orisons, wizard cantrips), why can't this one do the same? Why must there be other ability there already?
The fighter necromancer is an awesome concept, and I see no reason why it should be excluded.
D&D Next = D&D: Quantum Edition
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:01AM
#3
|
Date Joined:
Sep 25, 2008
|
Please remove the requirement to cast spells.
Tweak the L1 feature to work with any attack.
If a specialty can grant limited spellcasting ability (cleric orisons, wizard cantrips), why can't this one do the same? Why must there be other ability there already?
The fighter necromancer is an awesome concept, and I see no reason why it should be excluded.
While I do agree with you that Figher Necromancers are an awesome idea, and that the casting prerequisite is lame, I'm a little afraid that it might be an impossible fight. Even before this playtest packet came out, there was tons of buzz about making Fighter Necromancers when an article somewhere first implied that a theoretical Necromancer theme would be restricted to casters. But despite the general consensus that Fighter Necromancers are awesome, it seems someone is determined to not let us play them. Which makes me sad.
That said, I suppose if we wanted to drop the casting requirements we could phrase it like this:
"Whenever you make an attack role, or a creature makes a saving throw in response to an attack of yours, you may expend a soul to gain advantage on one attack roll or impose disadvantage on one of a single target's saving throw."
...that probably isn't the most elegant way to phrase it, but it conveys the general idea.
D&D Experience Level: Relatively new First Edition: 4th Known Editions: 4th, 3.5 --- Magic Experience Level: Fairly skilled First Expansion: 7th Edition Play Style: Very Casual
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:02AM
#4
|
Date Joined:
Jun 17, 2010
|
Just about nothing's an impossible fight, especially when it comes to something non-core like specialties. Provide feedback. Sure, it may be impossible to get them to use THAC0, but changing this? Entirely within the realm of possibility.
D&D Next = D&D: Quantum Edition
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:05AM
#5
|
Date Joined:
Aug 10, 2009
|
Please remove the requirement to cast spells.
How in the heck do you get a Necro that can't cast spells? And what good would it be compared to one who can?
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:10AM
#6
|
Date Joined:
Jun 17, 2010
|
How the heck do you get a Magic User that can't cast spells?
D&D Next = D&D: Quantum Edition
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:21AM
#7
|
Date Joined:
Jun 21, 2005
|
In 4E anyone could get the ritual caster feat, in Next anyone can take the Magic User. There are plenty of fantasy archtypes of martial characters doing things like this.
Maybe the player likes the concept of the Death Knight, I did. The whole concept of specialities are about allowing people to come up with cool unique characters. Maybe the person has a cool concept of a character who is haunted, Maybe they want to make someone like Death from Darksiders 2, or a Death Knight from World of Warcraft (Oh noes a wow reference damn mmo players)
You say why open it up, I say why restrict it? What gain is there in restricting it except fitting into a narrowly defined archtype thats already shown (by virtue of us having this thread) not to be universal.
I say if its not hurting anything why not?
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:25AM
#8
|
Date Joined:
Sep 25, 2006
|
The OP's solution seems to be valid, balanced and eloquent. On a side note if you want a fighter necromancer just take the high elf for your race. you know I always thought those high elves where up to something.
It's a sad state of affairs when DMs measure their success in total party kills and players in the damage they deal.
Red
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:25AM
#9
|
Date Joined:
Jun 17, 2010
|
To clarify my last comment, people apparently don't have a problem with a specialty granting magical powers in and of itself. Anyone can take Magic User, whether they have spells or not, and they get two cantrips and therefore magical capability. I then ask the question why can't Necromancer be the same? Why must we demand other magical proficiency in order to start down the dark arts?
D&D Next = D&D: Quantum Edition
|
|
|
|
11 months ago ::
Aug 21, 2012 - 10:26AM
#10
|
Date Joined:
Jun 17, 2010
|
The OP's solution seems to be valid, balanced and eloquent.
On a side note if you want a fighter necromancer just take the high elf for your race. you know I always thought those high elves where up to something.
Concept taxes, especially ones that lock in something as character-defining as a race choice, are bad. It should not be limited to spellcasters.
D&D Next = D&D: Quantum Edition
|
|
|