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10 months ago ::
Aug 18, 2012 - 6:39PM
#1
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Ok so i've been hearing form ppl saying the d&d 4th edition has little or no roleplaying, while others say it does, it just depends on the group on how invlolved in roleplaying they get. So my question to you is: Do you believe there is roleplaying left in 4th edition? And a explination as to why you believe tht.
For me I believe there is, i've played threw some compaings as the DM and had no problem with the Roleplaying aspect, i believe it does depend on the group you play with.
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10 months ago ::
Aug 18, 2012 - 6:49PM
#2
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Date Joined:
Jun 12, 2009
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Ok so i've been hearing form ppl saying the d&d 4th edition has little or no roleplaying, while others say it does, it just depends on the group on how invlolved in roleplaying they get. So my question to you is: Do you believe there is roleplaying left in 4th edition? And a explination as to why you believe tht.
For me I believe there is, i've played threw some compaings as the DM and had no problem with the Roleplaying aspect, i believe it does depend on the group you play with.
People saying that don't know what they are talking about. The rules can't make you roleplay, all these people are talking about is not including lots of fluff. The idea in 4th edition is to make up your own fluff, something which actually encourages roleplaying.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
Show
''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
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10 months ago ::
Aug 18, 2012 - 6:56PM
#3
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Ok so i've been hearing form ppl saying the d&d 4th edition has little or no roleplaying, while others say it does, it just depends on the group on how invlolved in roleplaying they get. So my question to you is: Do you believe there is roleplaying left in 4th edition? And a explination as to why you believe tht.
For me I believe there is, i've played threw some compaings as the DM and had no problem with the Roleplaying aspect, i believe it does depend on the group you play with.
People saying that don't know what they are talking about. The rules can't make you roleplay, all these people are talking about is not including lots of fluff. The idea in 4th edition is to make up your own fluff, something which actually encourages roleplaying.
I agree, and in 4th edition i feel a kinda of fresh breeze when we roleplay, its not nailed down by rules. we can play how the story goes
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10 months ago ::
Aug 18, 2012 - 7:03PM
#4
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Date Joined:
Aug 29, 2008
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The presence of one thing does not indicate the absence of another. Strong, balanced, detailed tactical combat is very present in 4th Edition. It is what it does well, and better than any version before IMHO. Because that facet of the game is so robust (and the combats can go on a little long at times), people believe that roleplaying is somehow absent from the game. In truth, it is no more absent than any other edition before. Moreover, a case could be made that with the inclusion of Skill Challenges, 4th Edition try to bring some of that balance and challenge to activities outside of combat including roleplaying. To the degree that Skill Challenges worked or didn't work (at all) is in the eye of the beholder (just ask frothsof about that).
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10 months ago ::
Aug 18, 2012 - 9:26PM
#5
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Date Joined:
Jun 14, 2009
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4E lacks the tools that some modern systems like FATE or Fiasco have to facilitate role play. That said, it's every bit as good at role play as every edition of D&D to date.
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10 months ago ::
Aug 18, 2012 - 9:31PM
#6
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How much you do or don't roleplay is essentially up to the group, more specifically up to the individual. I've seen 'Vampire' games, which many people tout as a great role-playing heavy system (I dispute that, but whatever) that were little more than Monster Of The Week fights.
Another day, another three or four entries to my Ignore List.
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10 months ago ::
Aug 18, 2012 - 10:58PM
#7
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Date Joined:
Sep 19, 2007
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I never get the argument that 4e doesnt support RPing, the only thing outside of combat that really changed was lack of crafting skills, and classes not being alignment locked (which creates issues rather than roleplaying, someone who RP's a good paladin will RP a good paladin reguardless of mechanics).
From a DM point of view, I find I can create stories that seem more like stories, since bad guys don't need 102 defences against casters.
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10 months ago ::
Aug 18, 2012 - 11:06PM
#8
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Date Joined:
Mar 21, 2011
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The people that I heard complain about the lack of roleplaying in 4E were almost always the ones that claimed that 4E was just World of Warcraft in a pen and paper system. Interestingly enough, of the dozen or so individuals that have expressed this sentiment to me, only 1 had actually played 4E.
As has been said already, EVERY edition of D&D has always had as much or as little RP as the group wants. The thing I enjoy the most about 4E is that (again, as already stated) the combat system is incredibly robust and, in my opinion, very balanced and smooth to run. And the icing on that really awesome cake is that there are no game mechanics that get in the way of story-based RP.
I'm about to start an RP-heavy game set in the Shadowfell and I'm really looking forward to it. I told the players that there would probably only be 1 combat per every 2 or 3 game sessions. And those would only happen if the party got themselves into a bind.
So, I think that those that claim an absence of RP in 4E simply don't understand the system.
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10 months ago ::
Aug 18, 2012 - 11:26PM
#9
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Date Joined:
Apr 29, 2006
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No system can roleplay for you. There are things a system can do to help encourage or discourage roleplaying (in a specific manner), or make it easier or harder to adapt the system to a specific style of roleplaying. But ultimately, all roleplaying, however much or little, comes from the players.
While 4e, as a system, does little to actively encourage roleplaying, it does equally as much to discourage it. So roleplaying happens in 4e because you want it to, not because you can use it to levy some sort of advantage over the system or avoid some sort of penalty.
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10 months ago ::
Aug 20, 2012 - 7:02AM
#10
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Date Joined:
Jun 16, 2004
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Systems don't roleplay, people do.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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