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Switch to Forum Live View Lack of role playing? yes or no?
8 months ago  ::  Oct 02, 2012 - 5:21PM #171
Istaran
Date Joined: Sep 21, 2006
Posts: 3,153
I'd say the game is designed around 16 primary stat at level 1, +2 prof vs AC or implement v NADs, no expertise, no epic destiny stat boost, and fighting enemies at approximately equal level to yourself. The improvements in the nature of your powers is supposed to allow you to overcome numerically superior enemies. The expertise bonus and ED bonus, combined with the higher monster damage could be considered part of the revised design, to make higher level combats run faster. But the basics otherwise remain the same.
If your party is heavily optimized, it can lead to confusion about where the baseline lies, because the DM will most likely compensate by upping the difficulty of encounters. In particular, you will mostly face enemies of a higher level than yourself, so that they can hit you and sometimes avoid hits.
The higher level the enemies are above you, the bigger difference optimization makes (especially to hit). A +1 attack is +10% damage output (ignoring crits for simplicity) if you otherwise hit on an 11, but +20% damage output if you otherwise only hit on a 16.
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8 months ago  ::  Oct 02, 2012 - 8:26PM #172
Zathris
Date Joined: Nov 6, 2009
Posts: 4,218
Did we seriously have no one just google "4e lack of role playing" to prove toki wrong?
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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8 months ago  ::  Oct 03, 2012 - 2:46AM #173
DLfan
Date Joined: Dec 12, 2011
Posts: 107

Oct 2, 2012 -- 2:22PM, warrl wrote:

Oct 1, 2012 -- 5:26PM, DLfan wrote:

My whole point is that very high level stats in 4E don't feel spectacular either. The game is designed around you having a 20 in your primary stat


Gee, that's strange, most of my most-effective characters have 17 in their primary stat at level 1. And yes that's post-racial. Putting a 20 in the primary stat usually (not always!) leaves so little for the secondary stat that it hurts overall effectiveness. Particularly if you also need a tertiary stat.




Gee Warrl. Try posting my whole response instead of one line. I mentioned that I often give out very high stats so your arguement that an 18 in one stat leaves no room for other choices in your character build is a complete strawman arguement. Foot in Mouth 

My complaint on 20's not being overpowering for a start stat is simple. 20 str, +3 weapon,expertiese and fighter 1 handed feat = +10 at level one   vs kobold dragonshield ac18 is a 8. Hardly overwhelming.


Warlock 20 cha & expertise vs goblin blackblade reflex 14 = 9. Hardly overwhelming.

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8 months ago  ::  Oct 03, 2012 - 8:56AM #174
wrecan
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Oct 2, 2012 -- 8:26PM, Zathris wrote:

Did we seriously have no one just google "4e lack of role playing" to prove toki wrong?



Here you go.

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8 months ago  ::  Oct 03, 2012 - 9:10AM #175
wrecan
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And if he's not willing to go through the links, here's some quotes:

 "I was a fan of 4th edition until I realized that my group wasn't actually roleplaying anymore; we were instead playing a miniatures game."

"the game system is very 'game-y' and doesn't encourage roleplaying all that much"

"My biggest complaint, I think, is that the Powers system feels flatly detrimental to my notion of role playing"

"4e for me was nothing more than an attempt to turn a video game into a tabletop game and a porr attempt at that. It lacked all the social skills and abilities found in the more successful tabletopRPG’s and left you with only a combat system set up for miniatures and little more"

"My previous discussion of the 4E game laid out a lot of my concerns — the powers-based system, the lack of roleplaying..."
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8 months ago  ::  Oct 03, 2012 - 9:34AM #176
ericfell
Date Joined: Feb 28, 2011
Posts: 8
I can definitely say that 4e does not have a lack of Roleplaying.

I host and write a monthly comedy show called "The Critical Hit Show." It's a 90-minute, live D&D adventure. And I use the 4e rules.

We wouldn't be averaging 150 audience members per show if there wasn't roleplaying. Sure, people love to come up on stage during combat encounters and play the monsters (They declare their actions and I roll for them). But the reason they come back month after month is to see the heroes grow and develop and interact as characters.  They're watching talented comedians play roles.

They're doing nothing that you can't do sitting around a table instead of standing on a stage. How much or how little you want to roleplay depends on the DM and the gaming group.
Come see The Critical Hit Show: a Live Dungeons & Dragons Experience the last Wednesday of every month at The Rio Theatre in Vancouver, BC!
http://www.criticalhitshow.com

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8 months ago  ::  Oct 03, 2012 - 10:05AM #177
Felorn
Date Joined: Sep 2, 2011
Posts: 406

Oct 3, 2012 -- 9:10AM, wrecan wrote:

And if he's not willing to go through the links, here's some quotes:

 "I was a fan of 4th edition until I realized that my group wasn't actually roleplaying anymore; we were instead playing a miniatures game."

"the game system is very 'game-y' and doesn't encourage roleplaying all that much"

"My biggest complaint, I think, is that the Powers system feels flatly detrimental to my notion of role playing"

"4e for me was nothing more than an attempt to turn a video game into a tabletop game and a porr attempt at that. It lacked all the social skills and abilities found in the more successful tabletopRPG’s and left you with only a combat system set up for miniatures and little more"

"My previous discussion of the 4E game laid out a lot of my concerns — the powers-based system, the lack of roleplaying..."


I kinda have to go with the third quote...

I'm not a fan of powers at all. With Caster classes it's okay, but with martial it make me wanna vomit (and I play a core 4e fighter). I do think powers have limited out of combat uses. Other than wizard utilities I don't think there was another power in the PHB that was out of combat oriented. Skill powers on the other hand added some more out of combat options.

Now that that has been said I shall retreat to my bomb shelter and cuddle up in a fire blanket.



“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
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- Pathfinder
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8 months ago  ::  Oct 03, 2012 - 11:11AM #178
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
I think that people have determined they are going to hate 4e, and that's pretty much all there is to it.  Most of the reasons I have seen over the years seem to indicate to me that people just never really gave it much of a chance.  There is as much roleplaying in 4e as your groups wants to spend.  If they spend little time doing it, then there isnt much at all.  if they DO choose to do it, then there is as much as they put into it.  4e simply doesn't /railroad/ you into roleplaying.
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8 months ago  ::  Oct 03, 2012 - 5:23PM #179
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Oct 3, 2012 -- 2:46AM, DLfan wrote:

Oct 2, 2012 -- 2:22PM, warrl wrote:

Oct 1, 2012 -- 5:26PM, DLfan wrote:

My whole point is that very high level stats in 4E don't feel spectacular either. The game is designed around you having a 20 in your primary stat


Gee, that's strange, most of my most-effective characters have 17 in their primary stat at level 1. And yes that's post-racial. Putting a 20 in the primary stat usually (not always!) leaves so little for the secondary stat that it hurts overall effectiveness. Particularly if you also need a tertiary stat.




Gee Warrl. Try posting my whole response instead of one line. I mentioned that I often give out very high stats so your arguement that an 18 in one stat leaves no room for other choices in your character build is a complete strawman arguement. Foot in Mouth 


Ah, I see. YOU as DM decided to jack everyone's attributes, and in the resulting variant system a character with with attributes that are neither jacked nor "optimized" can't keep up.

I absolutely agree.

But I don't see this as even relevant to the system as written, where characters' attributes aren't jacked. Specifically it doesn't prove that a non-jacked, non-optimized character can't keep up with other non-jacked characters optimized or not, and it's no condemnation AT ALL of the system as written. You might as well condemn 4E for not meshing well with WoD rules.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago  ::  Oct 03, 2012 - 7:48PM #180
Zathris
Date Joined: Nov 6, 2009
Posts: 4,218

Oct 3, 2012 -- 11:11AM, crzyhawk wrote:

I think that people have determined they are going to hate 4e, and that's pretty much all there is to it.  Most of the reasons I have seen over the years seem to indicate to me that people just never really gave it much of a chance.



This. is pretty much true of most activities, there are some people who are determined to not have fun.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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