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11 months ago ::
Aug 19, 2012 - 9:07AM
#11
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Date Joined:
May 29, 2008
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AlmightyK... Where does it say that about heavy weapons? Not disagreeing... Just cannot find it...
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11 months ago ::
Aug 19, 2012 - 9:18AM
#12
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Date Joined:
Jun 22, 2012
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nevermind, i was mistaken. although i am right about the small not being able to use them thing
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11 months ago ::
Aug 19, 2012 - 9:46AM
#13
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Date Joined:
Jan 23, 2012
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In regards to skills, in the Backgrounds file, it says "Your modifier when making checks using that skill equals 3 + the ability modifier associated with the skill."
That suggests to me that new skills start at the +3 (like the pre-packaged Background ones), and can improve from there using those rules.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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11 months ago ::
Aug 19, 2012 - 9:59AM
#14
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Date Joined:
Feb 19, 2012
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Strider, that's how I read it as well. But, I much prefer the new skills starting from +1.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
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11 months ago ::
Aug 19, 2012 - 10:01AM
#15
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Date Joined:
Jun 22, 2012
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i dont know where you are all getting this "new skills" idea from...
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11 months ago ::
Aug 19, 2012 - 10:02AM
#16
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Date Joined:
Jun 22, 2012
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the only way to train new skills so far is to take a feat, and states the bonus you gain for it
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11 months ago ::
Aug 19, 2012 - 10:32AM
#17
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Date Joined:
May 29, 2008
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So I am set to wonder which they intended for a dragon sorcerer... I can clearly see the greatsword/dragon blood/full armor kinda thing... but that is a whole additional proficiency "level" not provided in the class right up... huh... Maybe a designer would be so happy as to clarify this? To much to hope I would suppose...
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11 months ago ::
Aug 19, 2012 - 10:34AM
#18
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Date Joined:
Jan 23, 2012
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Strider, that's how I read it as well. But, I much prefer the new skills starting from +1.
Just out of curiosity - why? All of the other skills start at +3, so why shouldn't any new skills?
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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11 months ago ::
Aug 19, 2012 - 10:42AM
#19
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Now a more serious error for those working on a campaign is that the XP chart is way out of whack with the XP you get from encounters. [As written, you may find it physically impossible to get much beyond 10th level.] A possible correction is to be found under Experience?, in this thread.
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11 months ago ::
Aug 19, 2012 - 5:00PM
#20
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Date Joined:
Sep 12, 2008
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Warlocks have one less spell on their ritual spell list than they are allowed to get. As-written, you have no spell you can choose at level 3 to add to your ritual book, yet have a spell choice to use; there are only two 1st level rituals listed, Alarm and Comprehend Languages.
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