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Switch to Forum Live View Dinosaurs: Yes or No
10 months ago  ::  Aug 17, 2012 - 5:31PM #11
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,137

Aug 17, 2012 -- 12:10PM, iserith wrote:

Aug 17, 2012 -- 12:08PM, jospanther wrote:

Also, who's going to protest the realism when the players get to interact with dinosaurs? 




Oh, I'm sure I could name a few names just from the forums. Fantasy realists love to spoil everyone's imaginative fun.

What's the coolest scene/encounter/adventure you guys've played or DMed in which dinosaurs were featured? 




This makes me feel bad about not liking dinosaurs in my games...... 

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
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''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton


You are not a moral man. There are not enough middle fingers in the world for you.





Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."

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10 months ago  ::  Aug 17, 2012 - 6:09PM #12
iserith
Date Joined: Jun 1, 2005
Posts: 5,183

Aug 17, 2012 -- 5:31PM, CorranHornIsAwesome wrote:

This makes me feel bad about not liking dinosaurs in my games...... 




You should! Stop acting like such a grown-up...

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Aug 17, 2012 - 7:29PM #13
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,240

Aug 17, 2012 -- 12:40PM, wrecan wrote:

Aug 17, 2012 -- 3:26AM, yellowdingo wrote:

Indeed how do you feel about Dinosaur Templates that can be combined with existing Fantasy Monsters?



I love dinosaurs and I love the idea of prehistoric versions of other D&D monsters.

Sabre-toothed displacer beasts
Bulletteasaurus
Koboldus erectus
Hydra-adon




I like that idea!

I have fond memories of one of the Rogue-like computer games I played (Nethack), where my PC was Vork the Dwarf Caveman (Caveman was a kind of PCclass in that game)... something bad happened to the game on an unstable computer, and my efforts to fix the problem resulted in Vork the Caveman getting killed, somehow surviving getting killed, and later being attacked and killed for good by his own ghost.  So, I say bring on the undead Dwarven cavemen!


I've never had an opportunity to use dinosaurs in a game, but I have no special objection to them - I just have too much fun inventing my own offbeat monsters, or reinventing the more generic fantasy monsters.

Really, I feel that dinosaurs and other megafauna are right at home in the game:  many of the stranger ones are strange even compared to fantasy monsters.

I would say that the key to getting the most mileage out of using dinosaurs in the game is to never use their names:  avoid saying "you kick down the door to the 10'x10' room, and find a chest guarded by a Tyrannosaurus Rex - you may now start tossing dice at it!"  Instead, just describe it as the terrifying monster from an alien time and world that it really is:  a vast mouth full of sharp teeth, atrophied arms, blood-stained clawed feet, the rancid, overpowering stink of rotting meat and fishy musk, the huge, staring, dead, alien eyes like some freakish cross between a poisonous serpant and a bird of prey, the strange, low growling and drumming sounds of its voice rising to blood-curdling shrieks and wails, answered by other beasts in the distance.  Maybe the players' imaginations will conjure a dinosaur from the description, maybe they'll imagine something different, but, either way, I'll be satisified if they remember it as a horrifying monster, whether from the real world or from their own imaginations....

In fact, I find that other real-world creatures, and even fantasy creatures, benefit by never getting named, existing as little more than an impressionistic description for the Players' imaginations to fill in the blanks on, while wondering "what WAS that thing?!?"

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  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


The New DM's Group
Horror in RPGs

"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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10 months ago  ::  Aug 17, 2012 - 7:32PM #14
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
There's no reason not to include them.  An individual DM can throw them out if he doesn't like them.
Another day, another three or four entries to my Ignore List.
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10 months ago  ::  Aug 17, 2012 - 7:32PM #15
Norman250
Date Joined: Jun 28, 2012
Posts: 21

Aug 17, 2012 -- 12:10PM, iserith wrote:

Aug 17, 2012 -- 12:08PM, jospanther wrote:

Also, who's going to protest the realism when the players get to interact with dinosaurs? 




Oh, I'm sure I could name a few names just from the forums. Fantasy realists love to spoil everyone's imaginative fun.

What's the coolest scene/encounter/adventure you guys've played or DMed in which dinosaurs were featured? 





Fantasy realists is such a comical oxymoron. 

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10 months ago  ::  Aug 18, 2012 - 11:45AM #16
edwarddarkforest
Date Joined: Apr 6, 2012
Posts: 68
People have problems with dinosaurs? But they're OK with dragons, orcs, trolls, and goblins? Real imaginative people.
I fight for freedom. I fight for justice. I fight for honor. I fight for VENGEANCE.Beware, all you monsters, all you villains, for you have unleashed the wrath of Edward Darkforest. May your god have pity on your soul.

http://www.youtube.com/watch?v=CDDGJr6LOiw&feature=share

Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
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10 months ago  ::  Aug 18, 2012 - 12:00PM #17
Centauri
Date Joined: Jul 21, 2004
Posts: 9,655

Aug 18, 2012 -- 11:45AM, edwarddarkforest wrote:

People have problems with dinosaurs? But they're OK with dragons, orcs, trolls, and goblins? Real imaginative people.


Well, I can understand wanting consistency, even in a completely outlandish game, and believing that one aspect or another contradicts it. Look at the lengths to which people will go to rationalize Star Trek. They build up in their minds the way that the universe could be real, and it's jarring to them when they encounter something that throws a wrench in that.

This is why I hate "immersion."

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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10 months ago  ::  Aug 18, 2012 - 5:43PM #18
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,135

 I have no problem with dinosaurs in my campaigns, but I rarely use them - the adventures I write just never seem to take place in an area where they'd be appropriate, and I haven't gone out of my way to write them into a campaign.

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10 months ago  ::  Aug 18, 2012 - 7:58PM #19
YronimosW
Date Joined: Mar 10, 2011
Posts: 1,240

Aug 18, 2012 -- 5:43PM, Mad_Jack wrote:


 I have no problem with dinosaurs in my campaigns, but I rarely use them - the adventures I write just never seem to take place in an area where they'd be appropriate, and I haven't gone out of my way to write them into a campaign.





That's pretty much me:  no problem with them, but I've just never run an adventure where I think "what this needs is some dinosaurs...."

Which, now that I think of it, sounds like a challenge I should accept sometime

New DM Tips Show


  • Trying to solve out-of-game problems (like cheating, bad attitudes, or poor sportsmanship) with in-game solutions will almost always result in failure, and will probably make matters worse.
  • Gun Safety Rule #5:  Never point the gun at anything you don't intend to destroy. (Never introduce a character, PC, NPC, Villain, or fate of the world into even the possibility of a deadly combat or other dangerous situation, unless you are prepared to destroy it instantly and completely forever.)
  • Know your group's character sheets, and check them over carefully.  You don't want surprises, but, more importantly, they are a gold mine of ideas!
  • "If it ain't broke, don't fix it."  It's a problem if the players aren't having fun and it interferes with a DM's ability to run the game effectively; if it's not a problem, 'fixing' at best does little to help, and at worst causes problems that didn't exist before.
  • "Hulk Smash" characters are a bad match for open-ended exploration in crowds of civilians; get them out of civilization where they can break things and kill monsters in peace.
  • Success is not necessarily the same thing as killing an opponent.  Failure is not necessarily the same thing as dying.
  • Failure is always an option.  And it's a fine option, too, as long as failure is interesting, entertaining, and fun!


The New DM's Group
Horror in RPGs

"Broken or not, unbalanced or not, if something seems to be preventing the game from being enjoyable, something has to give: either that thing, or other aspects of the game, or your idea of what's enjoyable." - Centauri
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10 months ago  ::  Aug 19, 2012 - 7:47PM #20
yellowdingo
  • Biohazard Barbie, on sale now!
Date Joined: Sep 15, 2005
Posts: 2,060
So the Player Characters encounter DinoKobolds who are invading through a Temporal Anomaly?
The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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