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Switch to Forum Live View Dinosaurs: Yes or No
10 months ago  ::  Aug 17, 2012 - 3:26AM #1
yellowdingo
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Date Joined: Sep 15, 2005
Posts: 2,060
I see a lot of criticism about having Earth Dinosaurs in a D&D Fantasy - but how do you feel about Dinosaurs? Indeed how do you feel about Dinosaur Templates that can be combined with existing Fantasy Monsters?

Dinosaur Base: +10 Speed, +5 Natural Armor, +8 Spot and Listen

Variant
Armoured: +3 Natural Armor, -10 Speed

Subtypes
Plant Eater: +14 Str, -1 Dex, -1 Int
Raptor: +20 Speed, +10 Int, +7 Str, +2 Dex
Superpredator: +20 Str, +1 Dex, +10 Speed

(updated) 
The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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10 months ago  ::  Aug 17, 2012 - 6:10AM #2
Seeker95
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Date Joined: Oct 24, 2001
Posts: 9,933
I have run an entire "dinosaurs survived as the norm" campaign in the past, and I have a fondness for the "mysterious island" in just about any campaign. So for me, the question of "dinosaurs: yes or no?" is always answered with a "yes".

I have never needed the templates in the past, but I could see a use for them now that you have described them. However, it looks like you are using a system other than 4e in your adjustments, so I would be making my own.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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10 months ago  ::  Aug 17, 2012 - 7:49AM #3
brap8
Date Joined: Jan 26, 2011
Posts: 302
Where do you get stats for the creatures ?
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10 months ago  ::  Aug 17, 2012 - 9:49AM #4
Centauri
Date Joined: Jul 21, 2004
Posts: 9,669
What possible basis could there be for not having "Earth" dinosaurs in a game that has other "Earth" animals in it?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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10 months ago  ::  Aug 17, 2012 - 11:39AM #5
iserith
Date Joined: Jun 1, 2005
Posts: 5,191
Dinosaurs are the best way to bring the 5 year-old kid out of all your players. Who doesn't like DINOSAURS? Surely nobody I'd care to game with. So hell yeah, use 'em and put them in cool locations.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
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10 months ago  ::  Aug 17, 2012 - 11:53AM #6
Kestralb
Date Joined: Jun 22, 2010
Posts: 163
My campaign setting has always had velociraptors, both wild and as sentinal/beast-master companions.  I use wolf/dire-wolf stat blocks for them. 

Originally I did this because, well, the raptor minis were cheaper than wolves.

It has done nothing but make the game more awesome though!  Bring on the dinosaurs! 
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10 months ago  ::  Aug 17, 2012 - 12:08PM #7
jospanther
Date Joined: Dec 7, 2009
Posts: 104
Though I'm sure you've got plenty of evidence already...

I totally agree.  Who doesn't love dinosaurs?  And if there's an issue of working them in, your world! =D

Also, who's going to protest the realism when the players get to interact with dinosaurs?

 
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10 months ago  ::  Aug 17, 2012 - 12:10PM #8
iserith
Date Joined: Jun 1, 2005
Posts: 5,191

Aug 17, 2012 -- 12:08PM, jospanther wrote:

Also, who's going to protest the realism when the players get to interact with dinosaurs? 




Oh, I'm sure I could name a few names just from the forums. Fantasy realists love to spoil everyone's imaginative fun.

What's the coolest scene/encounter/adventure you guys've played or DMed in which dinosaurs were featured? 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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10 months ago  ::  Aug 17, 2012 - 12:40PM #9
Jenny_With_The_Lantern
Date Joined: May 9, 2003
Posts: 75
For some reason I do not like dinosaurs in my games, usually cause I feel they set a different mood than the one I'm trying to create. Only exception would be velociraptors because I feel their size and speed make for a threat that's plausible and fits a big forest better than the huge hulking ones - although a single one in the middle of a magic forest might be something to indicate 'the pureness' of the forest it is in.. Not that I'd be upset if I'd play in a campaign that would use them, I am just not that inclined to use them myself.

Besides - their big cousins are in the name of the game, why go for less  
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10 months ago  ::  Aug 17, 2012 - 12:40PM #10
wrecan
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Aug 17, 2012 -- 3:26AM, yellowdingo wrote:

Indeed how do you feel about Dinosaur Templates that can be combined with existing Fantasy Monsters?



I love dinosaurs and I love the idea of prehistoric versions of other D&D monsters.

Sabre-toothed displacer beasts
Bulletteasaurus
Koboldus erectus
Hydra-adon

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