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10 months ago ::
Aug 21, 2012 - 5:44AM
#11
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Doesn't a swordmage style charecter need one arm free for somantic components of spells? kind of hard to cast spells with one arm if your holding a sword in that arm.
Yea, if it's a 3.X game. If it's 4e, such rules were removed for ease of use, so no need to worry about it.
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10 months ago ::
Aug 22, 2012 - 7:10PM
#12
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Swordmage need a free hand for their Ward giving them a +3 AC. Also a few ideas of what the weapon could look like.  
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10 months ago ::
Aug 23, 2012 - 4:56AM
#13
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Date Joined:
Jun 16, 2006
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I second the one handed swordmage, perhaps he was a staff wizard or two handed warrior who lost his arm in battle so he had to take up the new class to supliment the loss. Another idea would be warlock, perhaps a Full Metal Alchemest type of thing where you knowingly or unknowingly sacrificed you arm for power. You might even manifest a phantom limb for your magic when you cast. perhaps a limb/tentacle made of the cosmos that fades in and fades away for starpack, a demonic limb might rip from your stump when you cast in combat then burn away in colored flames a the end of the combat. For feylock you might grow a vine based arm that covers in flowers and blows away into a scatter of petals at the end. Darkpack could have hundreds of spiders climb out of nowhere and swarm into the shape of a limb, scattering and scurrying away to the darkness after its all over.
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10 months ago ::
Aug 23, 2012 - 8:31PM
#14
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In the case of a phantom limb i propose this:  personnaly for my Hexblade i used something similar. He had his arm and a good chunk of the left side of his face and his eye ripped off, while dying he made a Pact, gaining Hexblade powers, comming back from the brink of death(Revenant) and use a Bio-mecanical arm of alien facture(gauntlet axe) and has a half skull mask with seven eyes embed in it on his wounded face(helm of seven death) A Swordmage/Warlock hybrid MCed with Assassasin or Figther could be fun.
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9 months ago ::
Aug 28, 2012 - 7:21AM
#15
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If your DM is amenable to the idea, you could run a hexblade and have the pact blade overlay the implement you use to manifest it. If that's a rod or a wand you could even refluff it into a sword hilt from which the blade springs (see Thundarr the Barbarian and Star Wars for precedent).
Have the handicap be a narrative element instead of a mechanical one. People manage normal lives (and in some cases extraordinary ones) with one arm even in a world devoid of magic, so I imagine that in a world in which spellcasters can conjure and control ghostly hands at will, the only time it's even going to need any narrative tapdancing would be when you're called to wear a pair of gloves or do chin-ups.
The arm might even have been part of the price of the hexblade's pact. "I'd give my right arm to wield power like that." "That can be arranged."
"When Friday comes, we'll all call rats fish." D&D Outsider
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