|
11 months ago ::
Aug 20, 2012 - 9:20AM
#31
|
Date Joined:
Oct 24, 2004
|
Right, but the question becomes should the weapon proficiencies for War Domain and Draconic Heritage include Heavy and Finesse, or should the suggested equipment be changed to longsword? I understand why many would think that it should be the latter, but right now it opens it up to interpretation.
With the requirement to cast a spell of having a free hand, a shield proficiency becomes somewhat less desirable for the Draconic Heritage Sorcerer.
|
|
|
|
11 months ago ::
Aug 20, 2012 - 9:34AM
#32
|
Date Joined:
May 12, 2009
|
If the Dragon Sorcerer gains all Armor and Weapons Proficiency, Weapon Attack modifier of +3, i think it will play in the Fighter's court too much IMO.
Yan Montréal, Canada
|
|
|
|
11 months ago ::
Aug 20, 2012 - 9:54AM
#33
|
Date Joined:
Oct 24, 2004
|
If the Dragon Sorcerer gains all Armor and Weapons Proficiency, Weapon Attack modifier of +3, i think it will play in the Fighter's court too much IMO.
Possibly. That is why they should remove shield proficiency. Give them Heavy Weapons, no shields, it fixes the problem of the free hand for casting as well.
|
|
|
|
11 months ago ::
Aug 22, 2012 - 7:36AM
#34
|
Date Joined:
Sep 30, 2006
|
the halfling rogue pregen is missing night-vision as well as the free thief background it would get from its scheme.
|
|
|
|
11 months ago ::
Aug 23, 2012 - 11:24AM
#35
|
Date Joined:
Dec 27, 2011
|
This was mentioned elsewhere, but I'm going to say it here: the Warlock has only 2 1st-level spells available, and at 3rd level, it should know 3 1st-level spells. This badly needs fixing.
|
|
|
|
11 months ago ::
Aug 23, 2012 - 11:25AM
#36
|
Date Joined:
Dec 27, 2011
|
Also, it looks like they made a mistake: there's no Bard. Obviously there's supposed to be a Bard, because Bards are awesome...
|
|
|
|
11 months ago ::
Aug 23, 2012 - 1:34PM
#37
|
Date Joined:
Sep 20, 2010
|
In beastiary the Goblins have a Melee Attack - Shortbow. I'm guessing it is supposed to be Ranged.
Ant Farm
|
|
|
|
11 months ago ::
Aug 23, 2012 - 8:14PM
#38
|
Date Joined:
Jul 18, 2005
|
In the How To Play document under "Damage Rolls," the text seems to indicate that the same ability modifier used to make the attack is added to the damage roll for both weapons and spells. Please clarify, as this would mean Ray of Frost deals 1d6 + 3 + Int modifier for a wizard, Radiant Lance deals 1d8 + 4 + Wis modifier for a cleric, etc.
|
|
|
|
11 months ago ::
Aug 24, 2012 - 5:47AM
#39
|
Date Joined:
May 24, 2012
|
Regrading #5. We had a discussion regarding Thieves' Cant and Thief Signs. This was my ruling.
They serve two different purposes.
Thieves' Cant is a 'language'. It allows you the ability to use a secret language that thieves use to talk about crimes while in busy areas.
Thief Signs is an ability that allows you to read markings (notches on walls, graffiti, flags, etc..) that thieves use to display information about fences, informations and general whereabouts of the criminal underground.
Rogues are not always criminals ... Thieves' Cant and Thief Signs is related specifically to the criminal underground.
|
|
|
|
11 months ago ::
Aug 24, 2012 - 1:55PM
#40
|
|
|
Rogues are not always criminals ... Thieves' Cant and Thief Signs is related specifically to the criminal underground.
As written in the playtest, all Rogues are indeed criminals.
Consider: Two Rogue Schemes are presented (thief and thug). Rogue Scheme is a class feature, so you must pick one or the other (or else forego a class feature). Both schemes are criminal in nature.
It's very likely there will be additional schemes available in the finalized game, with little or no implications of a criminal nature.
For right now though, the class is more Thief (specific) than Rogue (general). Might as well reclaim that name from 2nd Edition . That's what they were called back then. Thieves were a sub-class of Rogues in fact, Bards being the other.
Anyway, another issue that I believe could use some clarification.
/\ Art
|
|
|