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10 months ago ::
Aug 14, 2012 - 10:40AM
#1
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Date Joined:
Aug 22, 2007
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So the DnDnext playtest packet's kobold no longer has advantage with more numbers than there enemies. I thought giving advantage to kobolds that outnumber thier opponents brilliant. It made an encounter with a horde of kobolds, scarey. Sure a kobold by itself is nothing for a party of adventurers to fear, but a horde of kobolds should give a group of seasoned heroes pause.
Give back kobolds advantage when they outnumber thier opponents. That was fun!
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10 months ago ::
Aug 14, 2012 - 11:28AM
#2
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Date Joined:
May 12, 2008
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I don't know about you, but when I ran the kobold encounters in the first playtest packet I felt like I was taking up so much time double rolling for every single kobold. It really slowed up the combat for us and didn't much matter since half the time they hit, they did no damage anyway with their negative modifiers. "fun" wouldn't have discribed the kobolds for me. If I am going to roll three dice and have nothing happen, I may as well have not rolled those dice and wasted everyones time.
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10 months ago ::
Aug 14, 2012 - 11:43AM
#3
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Does double rolling really take any more time? Roll two instead of one (at the same time), check to see if either hit the target. I'm doing it right now on my desk. It doesn't slow things down in any way I can perceive.
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10 months ago ::
Aug 14, 2012 - 11:49AM
#4
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Date Joined:
Aug 22, 2007
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i'm with nytemare on this. I played through kobold horde after kobold horde. there was no signigicant time issues from two dice per attack. I think it took about an hour and a half to play through three hordes, that includes a massive ambush at the pit trap, exploration and erasing my mat and reseting for all three hordes. In our playtest no time delay issues.
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10 months ago ::
Aug 14, 2012 - 12:07PM
#5
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Date Joined:
Apr 18, 2009
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Does double rolling really take any more time? Roll two instead of one (at the same time), check to see if either hit the target. I'm doing it right now on my desk. It doesn't slow things down in any way I can perceive.
+1
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10 months ago ::
Aug 14, 2012 - 3:30PM
#6
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Date Joined:
Dec 17, 2006
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Does double rolling really take any more time? Roll two instead of one (at the same time), check to see if either hit the target. I'm doing it right now on my desk. It doesn't slow things down in any way I can perceive.
Try rolling 36 instead of 18, or 80 instead of 40. It happens.
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10 months ago ::
Aug 14, 2012 - 6:05PM
#7
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Date Joined:
Feb 10, 2007
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I don't know about you, but when I ran the kobold encounters in the first playtest packet I felt like I was taking up so much time double rolling for every single kobold. It really slowed up the combat for us and didn't much matter since half the time they hit, they did no damage anyway with their negative modifiers. "fun" wouldn't have discribed the kobolds for me. If I am going to roll three dice and have nothing happen, I may as well have not rolled those dice and wasted everyones time.
You know that regardless of negative modifiers every attack does at least one point of damage.
Rolling two dice at a time is pretty much the same as rolling them individually.
If you know that the party is going to encounter more than a hand full of these things at once you can pre roll the dice and check them off a sheet as you use them.
You also don't have to have every kobold in the room attack at once either.
As for the change I agree with the OP. The new form of "advantage" is really a poor substitute fot the original strength in numbers special ability.
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10 months ago ::
Aug 15, 2012 - 12:21PM
#8
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Date Joined:
Aug 23, 2010
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I hated Advantage and Disadvantage. It took way too much extra time having to roll for every Kobold, Rat and Goblin, and sometimes you can't roll more than one die at a time. I for one, only bring one set of dice with me when I DM, because it's all I need.
Why could't we keep the benefits of having Kobolds outnumber opponents granting Advantage, but make Advantage a +2 to hit or something like that. An easy to use modifyer, that takes no time to add or subtract from an attack or damage roll.
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10 months ago ::
Aug 15, 2012 - 12:59PM
#9
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Date Joined:
Jun 18, 2001
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Does double rolling really take any more time? Roll two instead of one (at the same time), check to see if either hit the target. I'm doing it right now on my desk. It doesn't slow things down in any way I can perceive.
Try rolling 36 instead of 18, or 80 instead of 40. It happens.
4E tended to not have large numbers of monsters due to how encounters were supposed to be built, but I remember large battles from my ealy days of playing 1E in the 80s. It wasn't uncommon for the DM to pick up a handful of d20s and say, "Now 7 goblins are attacking Player X." and roll all the dice at once. Now the DM would have to make 7 seperate rolls of 2 dice each if the goblins have advantage. While I still need time to test it on my own, I can certainly see why some DMs don't like it.
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10 months ago ::
Aug 15, 2012 - 6:37PM
#10
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Date Joined:
Aug 23, 2010
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Does double rolling really take any more time? Roll two instead of one (at the same time), check to see if either hit the target. I'm doing it right now on my desk. It doesn't slow things down in any way I can perceive.
Try rolling 36 instead of 18, or 80 instead of 40. It happens.
4E tended to not have large numbers of monsters due to how encounters were supposed to be built, but I remember large battles from my ealy days of playing 1E in the 80s. It wasn't uncommon for the DM to pick up a handful of d20s and say, "Now 7 goblins are attacking Player X." and roll all the dice at once. Now the DM would have to make 7 seperate rolls of 2 dice each if the goblins have advantage. While I still need time to test it on my own, I can certainly see why some DMs don't like it.
Exactly. My problem isn't as much of having to re-roll, it's also a problem that rolling two hits with one creature. For one, which die do you choose? One Kobold rolls two attack dice, bacause you're anticipating the first to miss or because rolling two dice per creature is faster, whatever. Both attack rolls end up succesful hits, one a 17, the other a nat 20. Do you use the 17, being a fair DM and giving the monster a chance to miss, or do you go for the natural crit and possibly kill a PC, knowing you could have let them stay in the fight.
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