|
11 months ago ::
Aug 25, 2012 - 7:35AM
#21
|
Date Joined:
Jul 17, 2010
|
Something i just thought of as a minor tweak , yet is still realistic.
You gain proficiency with the weapon types listed, if you would be proficient due to other means, you instead increase the damage die by one
I like it.
|
|
|
|
11 months ago ::
Aug 25, 2012 - 7:39AM
#22
|
Date Joined:
Jun 22, 2012
|
works mechanically and realistically represents your expertise wit hthat weapon over others in your class not of that race
|
|
|
|
11 months ago ::
Aug 26, 2012 - 8:13PM
#23
|
Date Joined:
Jul 12, 2008
|
So, the +1 die size of the subraces isn't nearly as good as people are making it out to be.
If I treat human as baseline, a human can get an 18 in an attack stat (and +1 to secondary stats), while non-humans end up with a 16 in the attack stat (and +1 to one secondary stat) at level 1.
This results in the human having +1 to hit and +1 to damage over the non-human using the same weapon.
When the non-human uses a racially appropraite weapon (slings and daggers for halflings, longsword and longbow for elves, axes and hammers for dwarves), they get a die size bump. This is worth about +1 to damage.
Which leaves the human with +1 to hit over the similar build elf, dwarf or halfling, and basically the same average damage. (The human has 1 point less average damage on a crit).
...
You could even go so far as to give the elf a +1 die bump on the longsword, and the ability to use dex to attack or deal damage with it, and it wouldn't be overly strong.
A 16 dex fighter in leather has 14 base AC, while the fighter in chain has 16 base AC. The leather fighter has 5' more move and lacks disadvantage on stealth. I'm stilll not seeing the problem.
Now, by level 12 or so, the human will have capped their attack stat, and the demihuman can continue to invest in it. But by that point, the +1 damage or base weapon die size seems to matter less.
On the third hand, if we start getting 2[W] style powers, then the demihuman die size could start helping more. However, the +1 to hit that humans get will still be quite tempting.
|
|
|
|
11 months ago ::
Aug 26, 2012 - 11:37PM
#24
|
Date Joined:
Jun 10, 2012
|
With the new weapon category of Finesse Weapons, I wonder if elves would be better served by changing the Elven Weapon Training trait to: "When you attack with a one-handed finesse weapon, a shortbow or a longbow with which you have proficiency..." I believe it would be much more flavorful than the ubiquitous long sword. The weapons in that category are currently the dagger, rapier, scimitar, short sword, and whip.
I have been trying to make a longsword-wielding elf fighter, but the lonsword just does not mesh with the rest. It feels like trying to fit a square peg in a round hole. Even the katana fits better than the longsword.
Just a thought 
There is a Reason why the Elf has master y in longsword and that comes from books and the histroy of the game. Elves should not be katana masters that puts an entire oriental flavor on all elves.
The fix is simple.
Add the rule to let Elves use Longsword as a Finesse weapon, in addition to the normal benefit.
|
|
|
|
11 months ago ::
Aug 27, 2012 - 3:20AM
#25
|
Date Joined:
Aug 25, 2007
|
wel looking at the equipment list the katana bothers me, it is lighter then the longsword yet needs 2 hands to use. also a katana is a bit to oriental for a phb equipment list to my taste.
suggestion: replace the katana in the list with an elven blade, descrption somthing about how they are simular to longswords but lighter and more elegant. stats same as longsword with these changes weight reduced to 3 like the katana had, and as special that this weapon can be used as a finisse weapns by those posessing elven weapon training.
|
|
|
|
11 months ago ::
Aug 28, 2012 - 10:17AM
#26
|
Date Joined:
Sep 13, 2005
|
I just want to toss in that the current implimentation of the "racial" weapons penalizes players who aren't making racial stereotype characters.
Want a sword weilding Dwarf? You do less damage than had you been a stereotype.
Want a hammer weilding Halfling? Less damage for not being a stereotype.
Yes, I know there's no* direct penalty, but it effectly works that way. 4e did it well by giving proficiency, and even a small advantage with the weapons (at levels 1-10) if you were willing to spend a feat toward it, but in the end that advantage disappeared entirely.
Players should be free to play against type and not be punished for it.
*EDIT: Left out the "no"
Stay Frosty!
- Shado
|
|
|
|
11 months ago ::
Aug 28, 2012 - 11:02AM
#27
|
Date Joined:
May 31, 2008
|
I just want to toss in that the current implimentation of the "racial" weapons penalizes players who aren't making racial stereotype characters.
Want a sword weilding Dwarf? You do less damage than had you been a stereotype.
Want a hammer weilding Halfling? Less damage for not being a stereotype.
Yes, I know there's direct penalty, but it effectly works that way. 4e did it well by giving proficiency, and even a small advantage with the weapons (at levels 1-10) if you were willing to spend a feat toward it, but in the end that advantage disappeared entirely.
Players should be free to play against type and not be punished for it.
I agree - one of my players wanted to play a dual wielder dwarf (sorceror), but he was disappointed that he lost the bonus to axes/hammers, and the RAW wouldn't allow him to duel wield eiher of those.
|
|
|
|
11 months ago ::
Aug 28, 2012 - 3:33PM
#28
|
Date Joined:
Aug 28, 2012
|
Something i just thought of as a minor tweak , yet is still realistic.
You gain proficiency with the weapon types listed, if you would be proficient due to other means, you instead increase the damage die by one
Good idea
|
|
|
|
11 months ago ::
Aug 28, 2012 - 8:04PM
#29
|
Date Joined:
Jul 31, 2007
|
Something i just thought of as a minor tweak , yet is still realistic.
You gain proficiency with the weapon types listed, if you would be proficient due to other means, you instead increase the damage die by one
Probably the most intelligent way to deal with this, and the way I'm dealing with it in my games.
|
|
|
|
10 months ago ::
Aug 29, 2012 - 6:28AM
#30
|
Date Joined:
Aug 31, 2008
|
You could just make longswords finesse weapons if you use them in two hands. Same stats as a katana. Katanas don't really make sense as a finesse weapon if longswords aren't, considering the similarity of their size, use and purpose.
|
|
|