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10 months ago ::
Aug 14, 2012 - 2:38PM
#11
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Date Joined:
Jun 15, 2004
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what got you started on Dungeons and Dragons?
My parents. They took me to a public play event at a game store in the 70's when I was a child.
Why do you still play? It's fun. Also, the renewed support (both in 3e & 4e) from WotC has garnered a large, supported player base (which is important to me).
i have been extremely interested in playing, but I could never find a group to play with Defintely try out the public play events: mainly Encounters at game stores on Wednesday nights. Even if the other participants aren't people you would normally hang out with, participating (and seeing how others play) helps a lot in learning to play.
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10 months ago ::
Aug 14, 2012 - 2:52PM
#12
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Date Joined:
Jun 15, 2004
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I'm dating myself here, but what got me into D&D was a combination of four factors... 1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.
That still puts you above the ewok line, making you a youngling by grognard standards.
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10 months ago ::
Aug 14, 2012 - 3:14PM
#13
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Date Joined:
Oct 24, 2001
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That still puts you above the ewok line, making you a youngling by grognard standards.
Your links have sent me down a rabbit hole from which I am unlikely to return.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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10 months ago ::
Aug 14, 2012 - 8:02PM
#14
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Date Joined:
Aug 19, 2007
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I'm dating myself here, but what got me into D&D was a combination of four factors... 1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.
That still puts you above the ewok line, making you a youngling by grognard standards.
I might just have dice older than him... I was in junior high when the cartoon came out.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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10 months ago ::
Aug 14, 2012 - 11:04PM
#15
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Date Joined:
Jul 12, 2010
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1980, I was round a friends house and his older brother and his mates were all sat around the dining room table roleplaying. We were curious enough to get noticed but not annoying enough to get ignored and we were allowed to sit in and watch / help roll dice etc. 6 months later we were both in the group for real.
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10 months ago ::
Aug 15, 2012 - 2:45AM
#16
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I might just have dice older than him...
I definitely have dice older than him. *stares at a chipped d20 hand painted to indicate the 11+ side*
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10 months ago ::
Aug 15, 2012 - 3:57AM
#17
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Date Joined:
Jul 17, 2003
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I'm dating myself here, but what got me into D&D was a combination of four factors... 1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.
That still puts you above the ewok line, making you a youngling by grognard standards.
Despite the supposed chart, I DESPISED the ewoks (and even more their stupid Yub Yub song) when I first watched Return of the Jedi. Even at that age I found their victory over the Imperials to be immersion breaking (I didn't know that was the term for it at the time... I just thought that it was stupid).
I think though that there's something to be said for the correlation between the boom days of D&D and various fantasy media, be it the D&D cartoon and Dragon's Lair or the 3E boom coinciding with the Lord of the Rings movie trilogy.
It suggests to me that if you want to bring new players into the game you don't so much need a new magical fairy "unite the editions" version of the game as you need a solid media tie-in to generate some interest.
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10 months ago ::
Aug 15, 2012 - 10:34AM
#18
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Date Joined:
Jun 15, 2004
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It suggests to me that if you want to bring new players into the game you don't so much need a new magical fairy "unite the editions" version of the game as you need a solid media tie-in to generate some interest.
"Fifty Shades of Greyhawk"
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10 months ago ::
Aug 15, 2012 - 7:25PM
#19
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Date Joined:
Aug 30, 2007
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It was a combination of things (I don't know what year it was). My dad played D&D and from a very young age I was getting my feet wet playing the Fighting Fantasy books (Choose Your Own Adventure + dice). When I started my cousin was reading the books (even though they were meant to be solo adventures) and acting like a DM, and my brother and I were players. I actually thought that I was playing D&D at the time.
Another influence was the pastor at my church giving me the AD&D Pools of Darkness computer game.
What finally sealed the deal was the Dragon Strike board game produced by TSR. It had a video to introduce the game and the idea of the DM. It had a pretty flexible but stripped down rules system and included some roleplaying in the quests. We kept expanding the system and in the process of doing so pulled out some 1e AD&D material. Pretty soon we realized it would just be easier to play AD&D than keep mashing stuff from it into the board game. And thus, we became D&Ders.
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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10 months ago ::
Aug 15, 2012 - 7:39PM
#20
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- VCL Emeritus
- The Inquisitor
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I started reading Chronicles of Narnia, Chronicles of Prydain, and the Dragonlance Chronicles as a kid in the 80s, and noticed the D&D cartoon on TV on occasion as well. I also got pretty heavily in to the Choose Your Own Adventure Books.
Late 1987 my father started dating the woman who would eventually become my stepmother. Her son, four years older than I, introduced me to the Red Box and DMed my first game of D&D. I was hooked from that day on.
I DM for my kids now and fulfilled a childhood dream by working for the company that makes D&D. :D
Quentin Small WotC Online Community Coordinator All around helpful simian
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