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Switch to Forum Live View Spellplague basics for a noob.
10 months ago  ::  Aug 12, 2012 - 4:10AM #1
Norman250
Date Joined: Jun 28, 2012
Posts: 21
Hi there, I'm a pretty new player to the fourth edition, I only just started playing at the beginning of this summer. I'm now about to DM a campaign for my first time, and it's going to be a fairly long one, one that spans all three tiers. It's not going to be set in the Forgotten Realms, to be honest, jumping in from the 4th edition, I find all the vast and storied histories and nuances of the FR campaign setting to be too much for me to handle on my first time DMing. I'm building my own campaign setting, and sampling bits and pieces from different established settings. Why am I posting on the Forgotten Realms section, you ask? Because, I was flipping through the Forgotten Realm's Player Guide, and one thing that caught my interest was the Spellplague. I thought the idea of a Spellplague was pretty neat, but I didn't get to read into much of it before having to leave, (the book wasn't mine), and I just wanted to ask some questions about it from you more experienced types to get some ideas about how to incorporate a spellplague/spellscarred creature(s) into my campagin. I don't plan on making it the focus of my campaign, just something that sort of exists in the world as a part of the back-ground. I think I might make it a relatively new and mysterious thing in the setting, so the players can choose to investigate/study it or ignore it completely. Now that I've got that long-winded intro squared away, my questions: 

What IS the Spellplague, fundamentally? I mean, is it like, waves of magic, or an actual cough-cough-sneeze sickness that gets passed biologically?
Is the Spellplague visible? Like, would normal commoners be able to see a cloud of, I don't know, misty Spellplague-ness coming in on the wind and go, "welp. Spellplague. Better get inside." ?
Is it normally deadly? Do infected people pass it to their offspring? Are there visible symptoms of the plague? Does the plague travel, or are there just blighted areas that people usually steer clear of?

That's all. If you post to answer one, or all, of my questions, I appreciate it. Hell, if you come in to call me an idiot, I appreciate you taking the time to type it out. Thanks for reading.
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10 months ago  ::  Aug 12, 2012 - 7:49AM #2
sfdragon
Date Joined: May 8, 2004
Posts: 10,322
yep.... infected people do pass it on, as in mistshore I think, this one caster had it and she got it from her father



visible symptoms of the plague include bouts of diareah, massive coughing fits, 12 hour vommiting sessions.... oh wait you wanted the spell plague and not the plague, a blue scar is visible and anything else would depend on the scar.


does it travel, well not on its own.....


it travels by being around various plaguechanged beasts and by being in the plaguelands.


and yes there are plaguelands, they include some spots in the underdark, halruaa, and anywhere you want....
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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10 months ago  ::  Aug 12, 2012 - 8:27AM #3
Diffan
Date Joined: Sep 19, 2006
Posts: 3,360

Aug 12, 2012 -- 4:10AM, Norman250 wrote:

Hi there, I'm a pretty new player to the fourth edition, I only just started playing at the beginning of this summer. I'm now about to DM a campaign for my first time, and it's going to be a fairly long one, one that spans all three tiers. It's not going to be set in the Forgotten Realms, to be honest, jumping in from the 4th edition, I find all the vast and storied histories and nuances of the FR campaign setting to be too much for me to handle on my first time DMing. I'm building my own campaign setting, and sampling bits and pieces from different established settings. Why am I posting on the Forgotten Realms section, you ask? Because, I was flipping through the Forgotten Realm's Player Guide, and one thing that caught my interest was the Spellplague. I thought the idea of a Spellplague was pretty neat, but I didn't get to read into much of it before having to leave, (the book wasn't mine), and I just wanted to ask some questions about it from you more experienced types to get some ideas about how to incorporate a spellplague/spellscarred creature(s) into my campagin. I don't plan on making it the focus of my campaign, just something that sort of exists in the world as a part of the back-ground. I think I might make it a relatively new and mysterious thing in the setting, so the players can choose to investigate/study it or ignore it completely.




Well met and good luck with your campaign.

Aug 12, 2012 -- 4:10AM, Norman250 wrote:


 Now that I've got that long-winded intro squared away, my questions: 

What IS the Spellplague, fundamentally? I mean, is it like, waves of magic, or an actual cough-cough-sneeze sickness that gets passed biologically?




The Spellplague is the event on Toril (planet the Forgotten Realms is on) in which the deity of magic, Mystra, was murdered on her home plane. Because she was in control of the magical balancing factor called The Weave, it burst when she died. This erupted in something called "Blue Fire" that  cascaded all over the world. This caused magic to react in extreamly violent and different ways. Most arcane spellcasters were affected at this time, some going mad while others lost their magic, and many others contacted a plague-like sickness that had unfortunate effects which led to death.

Aug 12, 2012 -- 4:10AM, Norman250 wrote:


Is the Spellplague visible? Like, would normal commoners be able to see a cloud of, I don't know, misty Spellplague-ness coming in on the wind and go, "welp. Spellplague. Better get inside." ?




The initial spellplague was visable as a "Blue Fire" or "Blue Aura" and was (if I'm not mistaken) almost like a magical wave that passed over the world. It might have had substance, perhaps like a gas? Also, it prevaded the land and animals alike, so it touched nearly everything.

Aug 12, 2012 -- 4:10AM, Norman250 wrote:


Is it normally deadly? Do infected people pass it to their offspring? Are there visible symptoms of the plague? Does the plague travel, or are there just blighted areas that people usually steer clear of?




I  believe it reacts differently to each individual, some killing instantly while others gain a 'scar' or Plague-scar which enacts magical properties but often with pain or some ill side effect. In most places with a high concentration of Spellplague, people die or don't come back from journeys into such places. I'm not quite certain if it can be passed on to others via offspring, but sfdragon said it might with the novel Mistshore. Not having read the novel, it's possible. Visable symptoms of the plage are often blue scars that are noticed on your skin and other quais-magical effects one might think of. Like glowing eyes, the ability to levitate temporarly, etc...

Aug 12, 2012 -- 4:10AM, Norman250 wrote:


That's all. If you post to answer one, or all, of my questions, I appreciate it. Hell, if you come in to call me an idiot, I appreciate you taking the time to type it out. Thanks for reading.




You had some good questions and it can get confusing because even the books don't go too far in depth with the effects of the Spellplague. For one, because they'd like it for DMs to figure how it might work within their own game, which is great. Another is because they don't want to have to be accountable for some descriptions of it's effects if a writer uses it in their campaigns. The Spellplague isn't like any other sickness with common effects and can be whatever the DM consideres best in their campaign.

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10 months ago  ::  Aug 12, 2012 - 8:54AM #4
sfdragon
Date Joined: May 8, 2004
Posts: 10,322
yep it happened 100+ years ago in the realms and is of little concern at this point......
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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10 months ago  ::  Aug 12, 2012 - 5:36PM #5
Norman250
Date Joined: Jun 28, 2012
Posts: 21
 Thanks a lot for your replies, guys. I think I have enough to work it in, now.
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10 months ago  ::  Aug 12, 2012 - 7:42PM #6
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
I figure the Spellplague in other games as dark, corruptive magic.  It kinda reminds me of Tainted energy from Heroes of Horror.  I'd personally approach this as the benefits of using evil power.  However, power corrupts!  This is where fun homebrew with the disease table comes in!   

As for being part of the Realms, it's the bane of my existence (and doesn't belong), but I'm saving my anti-Plague Realms stuff for outside the Wizards forums... 

But, there's more cool stuff from the 4e FRCG and Player Book.  I've used other stuff like Outsider Islands like Returned Abeir, the Earthmotes and flying islands, and other stuff not part of the realms before for home games.  And as I said, the spell plague can be dabbled with for so much stuff!
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Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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10 months ago  ::  Aug 21, 2012 - 2:14PM #7
DrowElfMorwen
Date Joined: Jan 4, 2012
Posts: 32
I also had a question on the rammifications of the Spellplague... does this mean that there are no more wizards or sorcerers, or that there cannot be anymore? Did they all just die, and the classes are gone now?
Usstan kla'ath l' orn d'lil Orbdrinus Senger! Vhaeraun zhah naut elghinyrr; uk zhah er'griff velkresa wun l' veldrin...
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10 months ago  ::  Aug 21, 2012 - 6:08PM #8
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,974

Aug 21, 2012 -- 2:14PM, DrowElfMorwen wrote:

I also had a question on the rammifications of the Spellplague... does this mean that there are no more wizards or sorcerers, or that there cannot be anymore? Did they all just die, and the classes are gone now?


Nope, not at all. There are hordes of spellcasters alive and well in 1480 DR. Even during the Spellplague itself and the Wailing Years that followed, many wizards and sorcerers survived. True, some went insane, while others lost their talent and had to relearn it from square one, but the Spellplague didn't eliminate every mage. Arcane practitioners as a whole are alive and well.

It was also during this time that Warlocks began to come into their own. Many who couldn't handle the change or regain their lost Art turned to powerful entities like the Archfey or the denizens of the Far Realm; in return for their souls, they got instant access to magic, rather than spending years rebuilding what the Spellplague had taken from them.

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Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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