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10 months ago ::
Aug 11, 2012 - 9:29AM
#1
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Date Joined:
Jun 17, 2010
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So, periodically I get the kick to build and play a battlemind, but I usually hit a wall when I try getting it to that real "kickass" feel - when a build comes together and you know it's doing well. My builds for battleminds have always felt a little haphazard, of just picking decent-ish powers and hoping they work out, but always having weaknesses (crappy MBA, or paying my taxes, to use an example). When going through the handbooks the builds there always seem to come together at much higher levels, whereas I'm looking for things more in the heroic range, preferably starting at 1.
I'm open to hybrids of various sort, but the goal is a defender. Most recently I've started looking at hybrid swordmage and hybrid paladin, and I find those somewhat intriguing though there's some feat tax issues with the swordmage especially. One thing I was wondering was whether Harrying Step is even possible to get on a hybrid battlemind - it appears no? Also, if I do hybrid with another defender, is it still worth picking blurred step as opposed to mind spike? Mind spike is generally considered junk, but is there any point to taking it at all?
D&D Next = D&D: Quantum Edition
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10 months ago ::
Aug 11, 2012 - 9:32AM
#2
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Date Joined:
Aug 26, 2011
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Is there a way to ignore secondaries and favour str effectivly? Or take BCL feat (if your dm allows it).
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10 months ago ::
Aug 11, 2012 - 9:33AM
#3
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Date Joined:
Aug 26, 2011
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Or hybrid warlock and get infernal goodies.
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10 months ago ::
Aug 11, 2012 - 9:33AM
#4
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Date Joined:
Aug 26, 2011
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Or hybrid warlock and get infernal goodies.
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10 months ago ::
Aug 11, 2012 - 9:34AM
#5
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Date Joined:
Feb 26, 2011
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Is there a way to ignore secondaries and favour str effectivly? Or take BCL feat (if your dm allows it).
Double stat dependency on a Defender is a terrible idea. Battleminds are terrible until level 7, thats the reality of them.
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10 months ago ::
Aug 11, 2012 - 9:54AM
#6
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Date Joined:
Jun 17, 2010
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Battleminds are terrible until level 7, thats the reality of them.
I didn't expect my concerns to be summarized quite so succinctly, but yeah that's sorta what I'm feeling like I'm running into.
Anyone manage to make them not awful up through 6?
D&D Next = D&D: Quantum Edition
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10 months ago ::
Aug 11, 2012 - 10:09AM
#7
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Date Joined:
Nov 16, 2010
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Well, I've been lurking/posting for 2 years+ now and I've never seen it done. To be fair though, most defenders are pretty generic in heroic.
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10 months ago ::
Aug 11, 2012 - 10:33AM
#8
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Date Joined:
Feb 26, 2011
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Battleminds are BEYOND generic, they're borderline useless before then. Their mark punishment sucks, their powers aren't anything stellar, and so they're left feeling sad for most of heroic.
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10 months ago ::
Aug 11, 2012 - 10:36AM
#9
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Date Joined:
Nov 16, 2010
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And the fact that they have no MBA without taking melee training or racial feats is absolutely asinine. Im not sure what they were thinking when they wrote it.
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10 months ago ::
Aug 11, 2012 - 10:39AM
#10
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Date Joined:
Feb 26, 2011
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And the fact that they have no MBA without taking melee training or racial feats is absolutely asinine. Im not sure what they were thinking when they wrote it.
Obviously you're supposed to take the dailies to give you OAs...
Oh wait they suck and you only get one or two before level 9? So what!
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