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10 months ago ::
Aug 09, 2012 - 7:30PM
#11
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Date Joined:
Dec 10, 2008
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There is the Role play aspect of a Divine character wanting to carry a non magical holy symbol as a badge of office or rank.
If someone wanted to do that, I wouldn't make them spend money on it. But yeah, the roleplaying component shouldn't be discounted as I often do.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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10 months ago ::
Aug 09, 2012 - 8:41PM
#12
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Date Joined:
Apr 29, 2006
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Or, you could just say that bonuses of the same type don't stack and not confuse the new player for the sake of being unnecessarily precise. 
I wouldn't call it be unnecesarily precise. Reading bonuses where they don't exist can also cause a new player lots of cascading issues in the future as well. The simple answer has already be given several times over. I thought it prudent to explain exactly what was happening and why. Being an experienced player, it's easy to take such fundamental concepts for granted.
Though I might have been overly verbose. I tried not to be.
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10 months ago ::
Aug 10, 2012 - 1:49AM
#13
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Date Joined:
Apr 23, 2012
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Thank you for everyone's swift replies in clearing up these questions.
Actually, one more question: What does Armor proficiency grant? When I look at the p.212 of the PHB (where there is a basic armor chart), there is no proficiency column (like in the weapons chart).
My initial guess is that Armor proficiency grants a bonus to AC.
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10 months ago ::
Aug 10, 2012 - 3:51AM
#14
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Date Joined:
Jul 11, 2008
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Armor Proficiency
An adventurer’s class specifies the kinds of armor that he or she has proficiency with, and an adventurer can take feats to learn the proper use of other kinds of armor. If an adventurer wears armor that he or she does not have proficiency with, the armor makes the adventurer clumsy and uncoordinated: That character takes a -2 penalty to attack rolls and to Reflex. Armor proficiency is irrelevant to a monster. If it’s wearing armor, that fact is noted in its stat block, and it is able to use the armor effectively.
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10 months ago ::
Aug 10, 2012 - 11:51AM
#15
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Date Joined:
Jun 17, 2010
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To clarify, the armor still works. Your Wizard still gets the full +8 armor bonus of Plate, for example.
Does amusing things in builds where you don't make attack rolls, actually.
D&D Next = D&D: Quantum Edition
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10 months ago ::
Aug 11, 2012 - 3:40AM
#16
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Thank you for everyone's swift replies in clearing up these questions.
Actually, one more question: What does Armor proficiency grant? When I look at the p.212 of the PHB (where there is a basic armor chart), there is no proficiency column (like in the weapons chart).
My initial guess is that Armor proficiency grants a bonus to AC.
It means you can use the type of armor you're proficient with without any kind of penalty to attack rolls or Reflex defense. Speed and check penalties still apply.
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10 months ago ::
Aug 12, 2012 - 10:29AM
#17
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Date Joined:
Dec 10, 2008
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Thank you for everyone's swift replies in clearing up these questions.
Actually, one more question: What does Armor proficiency grant? When I look at the p.212 of the PHB (where there is a basic armor chart), there is no proficiency column (like in the weapons chart).
My initial guess is that Armor proficiency grants a bonus to AC.
It means you can use the type of armor you're proficient with without any kind of penalty to attack rolls or Reflex defense. Speed and check penalties still apply.
Right. You don't get any bonuses just for being proficient in armor. Being proficient just makes it so you don't get the non-proficiency penalities. (-2 to attacks and REF). Any speed or skill check penalties for wearing that armor still apply though, proficient or not.
For shields, you can also use any kind of shield you want, proficient or not, but if you're not proficient you don't get the shield bonus to AC and REF and you will still take any applicable skill penalties regardless of whether you are proficient or not.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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10 months ago ::
Aug 12, 2012 - 11:33AM
#18
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Date Joined:
Sep 29, 2009
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There is a feat to ignore the move penalty and one to ignore skill check penaltys, if you want to make a character who defines himself by how much he has trained in his platemail.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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